RulesPal
Chat
Rulebook
Flashback: Lucy thumbnail

Flashback: Lucy

Flashback: Lucy Rulebook

Table of Contents

Table of Contents

  • Contents
  • Goal of the Game
  • Setup
  • Gameplay
  • 1. Introduction
    • Mini Cards
  • 2. Vision
    • Drawing More Cards
    • End of the Vision
  • 3. Questions
  • 4. Conclusion
  • Reminders and Clarifications

Contents

  • 61 large Vision cards (Vision 1 - 2015, Vision 2 - 1971, Vision 3 - 1818, Vision 4 - 1692)
  • 64 mini cards
  • Greebo card
  • Runes
  • Questions

40 minutes, ages 8+, 1-4 players.

Goal of the Game

A game of Flashback consists of playing one Chapter. To win, you must completely explore the Chapter's Vision of the past and cooperate to answer the Chapter's Questions together.

Setup

  • Choose a Chapter (you MUST play them in order) and open the Story booklet to the corresponding page.
  • Take the Story cards of the chosen Chapter and place them in a face-down pile on the table.
  • Place all the mini cards in a second face-down pile on the table.
  • Place the 'Greebo' mini card near the pile of mini cards.

Gameplay

Each Flashback Chapter invites you to explore a Vision, frozen in time, through multiple points of view simultaneously.

Each game is played following these steps in order:

  1. INTRODUCTION
  2. VISION
  3. QUESTIONS
  4. CONCLUSION

1. Introduction

Open the Rulebook to the chosen Chapter and read the Introduction text and the first page of the comic strip.

Careful: Stop reading at the end of the comic strip, and do not turn the page yet. You could accidentally stumble on the answers to the Chapter's Questions.

Some sentences in the text or the comic strip will clearly tell you to get a specific card from the mini card deck. After finding the indicated cards, you can use them by following their instructions.

Mini Cards

There are many types of mini cards that are used in different ways. When you play Flashback, whether during the INTRODUCTION, VISION, or CONCLUSION, you will be directed to take mini cards. This will give you information that will be useful during the current Chapter or in future ones.

Photo Gallery Mini Cards. These mini cards show characters of the story (for example, Lucy's father, Leonard Estrange). When you find a card like this, you can place it in a Photo Gallery, located just before the comic strip.

Comic Strip Mini Cards. These mini cards show Lucy as she searches the mansion. They are to be placed on the proper frame of the comic strip to reveal a complete symbol, allowing you to draw a new mini card.

Question Mini Cards. These cards give you Questions that you must answer at the end of the VISION. Leave them face up on the table so all players can easily read them during the VISION. You can discuss and formulate hypotheses if you have some ideas when you reveal the card. Don't worry if you're wrong! You probably don't have all the necessary information to solve it immediately, anyway. It's only at the end of the VISION, during the QUESTIONS phase, that you'll need the correct answers.

Finding Mini Cards. When you see a complete Rune symbol (the circle around the symbol is complete), you can take the corresponding mini card from the deck. To make a half-symbol full (incomplete Rune), you will need to find another mini card with the missing half as you play. You will then be able to take the corresponding card and reveal it, unless it has the 'Greebo's Paw' symbol on it.

Greebo's Paw. During the VISION phase, you will come across mini cards that bear the 'Greebo's Paw' symbol. Do not immediately flip over these cards. You will be able to turn them over later, during the CONCLUSION phase. These cards are elements Lucy discovers in the present thanks to information she received during her Vision of the past. The VISION must therefore be finished before they can be used.

2. Vision

During the introduction, you'll find a mini card indicating the start of the VISION and asking you to draw the Vision card for the Chapter. Place that card in the middle of the table, easily visible to all players. The Vision has begun!

Drawing More Cards

  • When you see a card number on the picture, you can look for that card in the pile and reveal it. It corresponds to a new point of view for the scene you're visiting.
  • When you see the Zoom symbol on a card, it means you can zoom in on a detail. You can retrieve and reveal the card of the same number with the Zoom symbol.
  • Take your time to observe and understand what you see. Don't turn the cards over too quickly!
  • Reminder: You'll also find symbols corresponding to mini cards, revealing Questions or other elements. See 'Mini Cards'.
  • Careful: Don't forget that cards with Greebo's Paw must not be revealed immediately, but slid under the Greebo card.

End of the Vision

When you have revealed all the Vision cards of the Chapter you are playing, you can move to the next phase!

3. Questions

Reread each Question and give your final answers as a team. Once you've agreed on all the answers, look at the solutions on the back of the Rulebook. For each correct answer, cross off a little cat with a pencil or pen. If you've ticked all the cats, congratulations, you've had a perfect game!

Once all the answers have been discovered, there's one last stage: the CONCLUSION!

4. Conclusion

Take all the mini cards you slid under the Greebo card during the VISION. Use each as indicated in the MINI CARD insert to discover the final mysteries of the Chapter.

The game is over! You can put all the mini cards back in the pile, except those in the album, which remain there until you've explored all 4 Chapters and discovered the end of Lucy's story.

The next time you play, move on to the next Chapter.

Reminders and Clarifications

  • This is a cooperative game, so help each other out to find the answers!
  • You can only look at a card if you've found its number on a face-up card.
  • You can look at the cards in any order you like. There is no set order.
  • You can look at any card in the deck. There's no limit to the number of cards you can look at. But be careful! Slow down! Take the time to observe and understand what you see before turning over another card, otherwise you'll get lost and won't be able to solve the mysteries.
  • When you discover a Question, you don't necessarily have all the answers you need. Start formulating bits and pieces of an answer anyway. Don't worry if you're wrong at this point.

You now know all the rules. You can start your adventure by reading the Introduction on the following page and starting Chapter 1.