Flapjacks & Sasquatches
Flapjacks & Sasquatches Rulebook
Table of Contents
Table of Contents
Contents
- 136 playing cards (Tree Deck and Jack Deck)
- 5 six-sided dice
- 25 chop tokens
- Rules sheet
Setup
Separate the Tree Deck from the Jack Deck and place them face down in the center of the table. Deal each player three cards from the Jack Deck face down. The player with the most facial hair goes first (or you can roll for who starts).
Playing the Game
- Draw a Tree card (if you don't have one) and place it face up in front of you.
- Draw a card from the Jack Deck.
- Play a card from your hand.
- Roll your chopping roll (if you can).
- Mark your tree with a chop token for each successful chop.
- Play continues to the left.
Scoring
When you have reached or exceeded the required number of chops for your tree, marked in the axe blade at the bottom of the card, place it face up in your cut pile.
You have now earned the points for that tree marked in the tree symbol at the bottom of the card. Points should be visible to all players.
Winning the Game
The first player to have 21 points worth of trees in their cut pile wins the game.
Tree Deck Cards
Each tree requires a number of chops to be reached before it can be moved to your cut pile. The required number of chops is marked in the axe blade at the bottom of the card.
Each tree is worth the number of points marked in the tree symbol at the bottom of the card.
Chopping Roll
If you have an Axe or Long Saw & Partner card in play you may roll the appropriate number of dice for your chopping roll. Dice may be added or reduced by Plus/Minus cards.
- One or two: counts toward a break
- Three: the axe misses completely
- Four, five or six: the axe makes a chop
If 3 dice show breaks (ones or twos) in any one chopping roll your axe breaks and is discarded. Apprentice rolls are separate and do not contribute to an axe break.
Place one chop token on your tree card for each successful chop (4, 5, or 6).
If you do not have an Axe or Long Saw & Partner card in play you cannot roll a chopping roll and play moves to the next player on your left.
Playing a Card
You can play a card either in front of yourself or on another player. If you cannot play any cards in your hand, you must discard one card to the discard pile. Each player may only have one of any unique card in play at any time. (Example: You may not have more than one Apprentice or Axe in play. If you play a second axe, the first axe is discarded.)
Equipment Cards
Equipment cards are played and remain in play until someone takes them or a card discards them.
- Axe cards: Allow you to roll 3 dice for your chopping roll. Exceptions are...
- Titanium Axe: Allows you to roll 4 dice for your chopping roll. Titanium Axes do not break. They can only be stolen or replaced.
- Dull Axe: Allows you to roll only 2 dice for your chopping roll. May be played on another player to replace their axe.
Plus/Minus Cards
These cards give you more or fewer dice for your chopping roll. Add or subtract dice equal to the number on these cards. All Plus/Minus cards (except Blisters) remain in play only until you are able to make a chopping roll and are discarded after that chopping roll. (Blisters remains in play until the player has Gloves.)
Help Cards
Once played these cards remain in play until another card discards them. Help cards can be taken from another player by playing the Lure Help card.
- Apprentice: Gives you one bonus die. You do not need an axe to use an Apprentice. The Apprentice die is rolled separately from your chopping roll and does not contribute to a break. Plus/minus cards do not apply to an Apprentice roll.
- Long Saw & Partner: Set your axe in play aside. Roll 5 dice for your chopping roll. If any four of the dice come up as breaks and/or misses the Long Saw & Partner card is passed to the player to your right.
Sasquatch Cards
Any Sasquatch card played discards all Help cards in play unless it is Debunked.
- Sasquatch Sighting: All players, except the player who played the card, roll one die. On a roll of 1, 2 or 3 that player loses their next turn; rolls of 4, 5, or 6 do not lose a turn.
- Sasquatch Mating Season: The player this card is played on loses their next turn. You may take their tree in play for your own (chop tokens stay with the tree). If you take that player's tree you must discard your own tree and any chop tokens on it.
- That Darn Sasquatch: Discards all Equipment cards in play.
Other Cards
- Debunk: Stops any Sasquatch card. Any player may play Debunk even if they are not the target of the Sasquatch card. Both cards are discarded. Immediately draw another card to replace Debunk.
- Switch Tags: Allows you to switch one of your cut down trees with a cut down tree from another player.
- Tree Hugger: Makes whomever it is played on lose one turn.
- Paperwork: Stops Tree Hugger and Switch Tags. Any player may play Paperwork even if they are not the target of the Tree Hugger or Switch Tags card. Both cards are discarded. Immediately draw another card to replace Paperwork.
- Axe Break: Discards another player's axe. Cannot be played on a Titanium Axe.
- Paul Bunyan: Chops down every tree in play. Each player moves their tree into their cut pile.
- Forest Fire: Discards all trees and any chop tokens in play.