Firefly: The Game – Card Pack
Firefly: The Game – Card Pack Rulebook
Table of Contents
Table of Contents
Crew Cards
Malcolm
Traits: Moral, Leader, Pilot, Soldier
- Big Damn Heroes: When you Proceed while Misbehaving, take $100.
- Brown Coat: When you complete a Crime Job, take $500.
Zoë
Traits: Moral, Soldier
- Big Damn Heroes: When you Proceed while Misbehaving, take $100.
- Dust Devil: May re-roll [red Test icon] Tests.
Value: $300
Wash
Traits: Moral, Pilot
- Big Damn Heroes: When you Proceed while Misbehaving, take $100.
- Hard Burn: +1 to Full Burn Range.
Value: $200
Kaylee
Traits: Moral, Mechanic
- Big Damn Heroes: When you Proceed while Misbehaving, take $100.
- Natural Know How: May re-roll [blue Test icon] Tests.
Value: $300
Jayne
Traits: Merc
- Big Damn Heroes: When you Proceed while Misbehaving, take $100.
- Public Relations: May Carry 3 Gear.
Value: $300
Space Bazaar
Wash's Lucky Dinosaurs
Space Bazaar card, Zir Com Express. Value: $0.
When Flying, re-roll any Test result of 1. Does not count towards Gear Limit.
Silverhold Outfitters
Mal's Pretty Floral Bonnet
Silverhold Outfitters card. Value: $0.
Crew carrying Bonnet ignores Wanted Crew Rolls. Does not count towards Gear Limit.