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Final Titan: Promo Pack

Expansion for Final Titan

Final Titan: Promo Pack Rulebook

Table of Contents

Table of Contents

  • Titan Card Layout
  • Hive Mind
  • Plague Piper
  • Puppet Master
  • Baba Yaga
  • The Ancient One
  • Lucky Joe
  • Little Joe
  • Succubus
  • Kojiro
  • Musashi

Titan Card Layout

Each card shows its Max Life (red badge), its Speed (yellow badge), and its Armor (grey shield, if any), as described in the Titan Card Anatomy section of the Final Titan rulebook. Below the text is the Attack Chart: four die faces (blue, green, yellow, red), each with its primary effect (the number) and any secondary icon printed above it. Some Titans also have an Ultimate box, and some have a Team Power box marked with a hand icon.

Hive Mind

We rise. You vanish.

  • Max Life: 3
  • Speed: 5

Attack Chart: (blue) Special Move. (green) 2, with a dark token icon above. (yellow) 2, with a dark token icon above. (red) Special Move.

Start of Game: I gain 3 Minion tokens.

Collective Strike (Special Move): I deal 2 damage plus 1 damage for each Minion token I have.

Ultimate: I gain 2 Minion tokens. I take another Action.

Rulings (FAQ):

Q: What does "for each Minion token I have" mean?

A: It means you count only the Minion tokens that Hive Mind has, not the ones of your other Titans.

Q: Does the Special Move deal all damage as a single instance, or does it first deal 2 damage and then 1 damage for each Minion token?

A: All damage is dealt at once, as a single instance. For example, if Hive Mind has 3 Minion tokens, it deals 5 damage at once. Also, see the clarification on page 25 of the rulebook about effects that say "for each".

Plague Piper

I play the tune of your downfall.

  • Max Life: 10
  • Speed: 6

Attack Chart: (blue) Special Move. (green) Special Move. (yellow) Poison icon, with no number. (red) 1.

Vermin Rush (Special Move): The foe and I each gain 1 Minion token. If the foe has 3 or more Minion tokens, the foe is KO!

Ultimate: (blue) (green). The Ultimate box shows these two die-face icons only, with no further text on the card.

Puppet Master

Time to pull the strings.

  • Max Life: 8
  • Speed: 4

Attack Chart: (blue) 1, with a dark token icon above. (green) 2. (yellow) 3. (red) 4.

Puppeteer:

Start of Fight: I gain 1 Minion token. I may choose 1 Titan on any bench to be my Puppet for this fight.

While I have 1 or more Minion tokens, I use the attack chart and abilities of my current Puppet instead of mine, except their Ultimate.

Ultimate: KO!

Rulings (FAQ):

Q: Is choosing a Puppet an optional ability?

A: Yes, it is optional because it says "I may". If you do not choose any Puppet for this fight, then Puppet Master's second ability is impossible to perform and therefore ignored (see rulebook page 5, Golden Rule no. 3), thus forcing Puppet Master to use his own attack chart and abilities.

Q: If I choose a Puppet, is it mandatory to use its attack chart and abilities instead of mine?

A: Yes, it is mandatory because it does not say "I may".

Q: If I choose a Puppet on any bench, is Puppet Master still affected by the Team Power of another Titan on my bench?

A: Yes, as normal.

Q: If I choose a Puppet on a bench other than mine and that bench includes another Titan with a Team Power, is Puppet Master affected by that Team Power?

A: No, the Team Power of that other Titan only affects their entire team (including themself). Puppet Master does not belong to that team.

Q: Which parts of the Puppet do I use? Which ones do I not use?

A: You use the attack chart and abilities of the Puppet (including their Team Power, if any) except their Ultimate (or Ultimate Form). If the Puppet has a "Start of Fight" ability, you resolve it as if it were yours. If the Puppet has a "Start of Game" ability, you ignore it as usual. You do not use the Puppet's values indicated in their upper left corner (max life value, speed value, armor value). If the Puppet has status tokens or legendary upgrade cards attached to them, you do not use those.

Baba Yaga

Come closer, child.

  • Max Life: 8
  • Speed: 4

Attack Chart: (blue) 1. (green) 1, with a Poison icon above. (yellow) 3. (red) 3, with a Fire icon above.

Misfortune:

Start of Fight: The foe discards 1 random upgrade card from their hand. I cancel [gold icon, as printed on the card].

Ultimate: A Titan gains 1 Cursed token. KO!

Team Power: When my team's Titan is defeated, the foe gains 1 Poison token.

The Ancient One

The earliest of all birds.

  • Max Life: 5
  • Speed: 10

Attack Chart: (blue) 3. (green) 4. (yellow) 5. (red) 6.

Endless: At the start of my turn, I fully heal.

Ultimate: I KO myself and the foe is KO!

Rulings (FAQ):

Q: What happens exactly when The Ancient One triggers its Ultimate?

A: Both Titans are defeated at the same time, so they both lose the fight and no one gains the victory reward (see rulebook page 25). The arena becomes empty.

Lucky Joe

Wrong place, right time.

  • Max Life: 4
  • Speed: 3

Attack Chart: (blue) 1. (green) Special Move, with no number. (yellow) 1. (red) 1, with a dark token icon above.

Ignorance Is Bliss:

Start of Fight: [Special Move icon] I gain 1 Dodge token. When I use a Dodge token, I deal 4 damage.

Ultimate: I gain 2 Dodge tokens.

Little Joe

How did I end up here?

  • Max Life: 7
  • Speed: 3

Attack Chart: (blue) 1. (green) 1. (yellow) 1. (red) 2.

Ultimate: KO!

Team Power: When another Titan on my team rolls a Miss, I swap with a Titan on the bench of the player on my left.

Rulings (FAQ):

Q: When the Team Power of my Little Joe triggers, do I choose myself which Titan I swap him for?

A: Yes, the player who controls Little Joe when this ability triggers chooses a Titan on their left neighbor's bench.

Q: What happens if the player on my left has no Titans on their bench because their last Titan is currently in the arena?

A: Nothing happens as the effect is impossible to perform (see rulebook page 5, Golden Rule no. 3).

Q: What happens if the player on my left has already been eliminated from the game?

A: They don't count as a player anymore, so they get skipped, and you swap with the next player on their left.

Succubus

Love is a battlefield.

  • Max Life: 6
  • Speed: 6
  • Armor: 1

Attack Chart: (blue) 1, with a dark token icon above. (green) 2. (yellow) 2, with a Fire icon above. (red) 3, with a Fire icon above.

Heartbreaker: When I deal damage with Drain, I may steal any 1 Status token from the foe.

Ultimate: I may steal any 1 Status token from the foe. KO!

Kojiro

Ganryu will decide our fate.

  • Max Life: 6
  • Speed: 10

Attack Chart: (blue) 2, with a dark token icon above. (green) 2, with a dark token icon above. (yellow) 4. (red) 6.

Rival: I am the first player of the game. I must start by entering the arena myself. If Musashi is not in play, I search him out, and put him in the arena against me for the first fight of the game. I control both Titans.

Ultimate: I fully heal. KO!

Rulings (FAQ):

Q: What does "I control both Titans" mean?

A: It means that both Kojiro and Musashi belong to your team. You make all decisions for both Titans, so you may also play upgrade cards on Musashi. During the fight, you roll the die for both Titans. After the fight ends, the Titan who won that fight is still yours for the subsequent fights.

Q: What if Musashi is already in play because a player drafted him?

A: You are lucky! In this case, the ability of Kojiro does not trigger at all because its condition is not fulfilled. However, the player who has Kojiro on their bench is still the first player of the game and Kojiro must start by entering the arena himself.

Musashi

You've already accepted death.

  • Max Life: 6
  • Speed: 6

Attack Chart: (blue) 1. (green) 2. (yellow) 3. (red) 5.

Honorable (Start of Fight): If no Upgrade cards are on me, I gain 1 Dodge token and 1 Power token.

Ultimate: (blue) (green) (yellow). The Ultimate box shows these three die-face icons only, with no further text on the card.