Final Girl: Madness in the Dark
Final Girl: Madness in the Dark Rulebook
Table of Contents
Table of Contents
Wolfe Asylum Components
- 1 Location board (Wolfe Asylum)
- 10 Event cards
- Powerful Meds: "Whenever you consume a Pill or Pills, draw an additional Side Effects card."
- 5 Setup cards
- 18 Various tokens
- 8 Terror cards
- 1 Pill Effects card
- 18 Item cards
- Mysterious Pills: "Immediately discard this card and take 2 tokens."
- 10 Side Effects cards
- Panic Attack: "Discard 2 Terror cards. Do not draw any more Side Effects cards."
- 5 Amped cards
- Rabid Fury: "Furious Strike is now a 0 [hourglass] cost card."
Wolfe Asylum Special Setup
- Place the Stun tokens in a pile next to your play area.
- Shuffle the Pill tokens facedown and place them in a pool next to your play area.
- You will start with four Pill tokens on the board; each Setup card will tell you where to place them. Draw them from the pool and place them on the board facedown. Place the Pill Effects card next to your Player board. Draw 1 Pill token and place it faceup beneath the card. There should now be 5 Pill tokens left in the pool.
- Shuffle and place the Amped and Side Effects cards next to your play area.
Wolfe Asylum Special Rules
Pills, Side Effect Cards, & Amped Cards
There are various Pills spread around Wolfe Asylum that you can collect and consume.
- There are four types of Pills: 3 yellow, 3 blue, 3 pink, and 1 wild (which can be any color).
- When you end your movement in a space with a Pill token (not while passing through), you may spend an hourglass to pick it up. Place it faceup beneath your Pill Effects card.
- At any point during the Action phase you may consume any number of Pills that you have collected, discarding their Pill tokens. If the pile of Pill tokens ever runs out, shuffle any discarded Pill tokens and form a new facedown pile.
- Refer to the Pill Effects card for what occurs, based on which Pills you take. If you take two or three Pills at once, after applying the benefit, you must draw a number of Side Effects cards. Draw the cards one at a time and apply any effects on them.
- You may take Pills in any order and as many as you want. For example, you may take a single Pill and apply its benefits, and then take a combination of two Pills and apply their benefits (as well as be forced to draw Side Effects cards).
- If you take one of each Pill, you will get to randomly draw an Amped card. Amped cards provide powerful abilities that may mean the difference between victory and defeat.
Pill Effects Card
Printed on the card, under the heading "Pill Effects" and "Available Pills":
| Pills taken | Benefit | Side Effects drawn |
|---|---|---|
| Yellow | [heart icon] | Do not draw Side Effects cards |
| Blue | Move 1 Space | Do not draw Side Effects cards |
| Pink | [pixelated icon, not legible] | Do not draw Side Effects cards |
| Yellow + Blue | Recover All [heart icon] | Draw 2 Side Effects cards |
| Yellow + Pink | +5 [icon] | Draw 2 Side Effects cards |
| Blue + Pink | [pixelated icons, not legible] | Draw 2 Side Effects cards |
| Yellow + Blue + Pink | Draw an Amped card | Draw 3 Side Effects cards |
Stunned
Some Item cards have the keyword Stunned on them.
- Only Enemies can become Stunned. When that occurs, place a Stun token underneath the Enemy. During the next Killer phase, it will ignore all Move icons (although it will still apply any Attack icons).
- During the Upkeep phase, discard all Stun tokens still underneath Enemies.
Wolfe Asylum Achievements
- Win a game at Wolfe Asylum.
- Obtain at least 8 Pill tokens.
- Consume Pills for a 1 Pill effect, a 2 Pill effect, and a 3 Pill effect.
- Save more than half the Victims in a game where the Scratching and Biting event was revealed.
- Win a game where Dr. Sunshine is killed on your space.
- Witness Dr. Death and Hannibal the Cannibal kill a victim in your space.
- Deal 3 damage with the Hospital Gurney.
- Win a game where you received at least 2 negative Side Effects.
- Obtain 2 Amped cards.
- Stun Enemies 5 times.
Ratchet Lady Components
- 3 Finale cards
- Feed the Madness: "At the start of the Killer phase, if there are no Maniacs on the board, spawn a Maniac in the Ratchet Lady's space." (The card's top-row icons are not legible at print resolution and are not transcribed.)
- 3 Dark Power cards
- Bloodfear: "Killer Phase: the first time [grey icon] or [Bloodlust icon] increases by at least 1, the Ratchet Lady recovers [heart icon]." (The grey icon is not legible at print resolution and is not named.)
- 1 Epic Dark Power card
- Shield of Madness: "The Ratchet Lady cannot lose health if there are any Maniacs on the board."
- 1 Killer board (the Ratchet Lady: "The Ratchet Lady has no upper health value.")
- 6 Maniac meeples (red)
- 2 Final Girl cards (Heather and Veronica)
- 2 Action cards
- Calm (Action card): "Up to 2 Maniacs in your space or an adjacent space become Victims." / "1 Maniac in your space or an adjacent space becomes a Victim" (with a card-face icon after the arrow) / "1 Maniac in your space or an adjacent space becomes a Victim" (with two card-face icons after the arrows) / "OR [skull icon] ▶ 2 [icon]." Cost: 2 hourglass. Flavour: "I know you're angry, but just stay calm and don't do anything rash."
- Action (card back)
- 16 Terror cards
- Whispers in the Dark: "If there are no Victims on the board, discard [discard icon] and draw the next Terror card. Otherwise: The closest Victim to the Ratchet Lady becomes a Maniac." Maniacs only: [figure icon] ▶ [Move icon] ▶ [Attack icon].
Ratchet Lady Special Setup
- Place the Maniac meeples in a pile next to the Victim meeples.
- Place two Maniac meeples in the Ratchet Lady's starting space.
Ratchet Lady Special Rules
Health
The Ratchet Lady only starts with 6 health but has no upper health value. There are multiple ways she can recover health.
Maniacs
The Ratchet Lady is accompanied by Minions called Maniacs, former Victims who have become crazed lunatics willing to do whatever the Ratchet Lady tells them to. In addition to the special rules listed below, refer to the general rules on Minions on pg. 32 of the Core Rulebook.
- Maniacs have 1 health.
- Maniacs have an Attack and Movement value of 1.
- Maniacs will not follow you and cannot be saved.
- When a Victim becomes a Maniac, replace its meeple with a red Maniac meeple. Do not increase Bloodlust since no one died.
- Special Victims do NOT become Maniacs. Only normal Victims can become Maniacs.
- When a Maniac is killed, place its meeple back into the pool of Maniac meeples. Do not increase Bloodlust even if the Maniac was formerly a Victim.
- If there are Maniacs in your space and you want to leave the space, you receive [Lose Health icon] for each Maniac more than one. For example, if there is a single Maniac in your space there is no penalty for leaving, but if there are three Maniacs you would receive 2 [Lose Health icon] when leaving the space.
- There is a hard limit of 6 Maniacs on the board at one time. If you are instructed to spawn a Maniac and they are all on the board, ignore it.
Calm
When playing against the Ratchet Lady you will have access to the new Calm Action cards.
- Calm allows you to turn Maniacs back into peaceful Victims.
- When successfully resolving a Calm Action card, replace the indicated number of Maniac meeples with Victim meeples. They will now follow you, can be saved as normal, and can be killed by Enemies.
Ratchet Lady Achievements
- Defeat Ratchet Lady at Wolfe Asylum.
- Defeat Ratchet Lady at five different Locations. (Record each Location on the five blank lines printed beside this achievement.)
- Defeat Ratchet Lady in Extreme Horror Mode.
- Defeat Ratchet Lady after she reaches at least 15 Health.
- Defeat Ratchet Lady without her ever exceeding her starting Health.
- Defeat Ratchet Lady without killing any Maniacs.
- Defeat Ratchet Lady without Calming any Maniacs.
- Defeat Ratchet Lady in a game where you could not place a Maniac due to running out of meeples.
- Convert 4 Maniacs to Victims and save them on the same turn.
- Calm 2 Maniacs and kill 2 Maniacs on the same turn.