Final Girl: Don't Make a Sound
Final Girl: Don't Make a Sound Rulebook
Table of Contents
Table of Contents
Components
- 3 Finale cards
- 3 Dark Power cards
- 1 Epic Dark Power card
- 16 Terror cards
- 4 Noise cards
- 2 Final Girl cards (Meghan and Ronda)
- 1 Killer board
- 1 Noise marker
Special Setup
- Place the Noise marker on the zero space of the Time track.
- Place the Noise cards beside your play area.
Special Rules
Noise Level
Your Noise level will increase by 1 for EACH Action card you resolve during the Action phase. The result of the Action does not impact the amount of Noise, it is simply a Noise level increase of 1 for each Action card resolved. Cards discarded for Time or to convert successes are NOT counted for Noise, however, resolving Close Call does increase the Noise level because you're resolving an Action card. Action cards played in other phases (for example Reaction cards or Close Call played in the Killer phase) are not counted for Noise.
The Noise level only applies to you and can impact who the Eyeless will target when resolving certain Terror cards during the Killer phase (see Eyeless Targeting, below). Each time you make Noise, move the Noise marker up on the Time track accordingly. The current Noise level is equal to the number on the Time track where the Noise marker is. Some effects will reduce Noise, but the Noise level cannot go below zero. The Noise marker resets to zero at the END of the Upkeep phase.
Using Items
Many Items make noise, sometimes lots of it. Use the following guidelines for applying Noise from Items. When an Item is used during the Action phase, increase the Noise level based on which category below best applies to the Item being used. If in doubt, apply rules on Game Ambiguity.
- Can be done silently: no noise increase – things like a map, drinking water, applying first aid, etc.
- Could be heard by others near you (in the same space): +1 noise – melee type attacks, pole vaulting, etc.
- Could be heard at a distance (in other spaces): +3 noise – gun shots, a whistle, vehicle use, etc.
When you acquire an Item, determine which category it fits in to and, if applicable, place a Noise card beneath it with the corresponding Noise value showing at the bottom. This is just a helpful reminder to increase Noise when using that Item.
Example: Katia has managed to acquire three different items. The Six-Shooter will make a lot of noise, so she places a Noise card underneath it with +3 showing. The Pickaxe will make some noise (but not as much as the gun), so she places a Noise card underneath with the +1 showing. Using a First Aid Kit would not make any noise at all, so she doesn't place a Noise card underneath it.
Item cards shown in the example:
- Six-Shooter (Noise +3): "May be used at a Range of 2 while you are on a [icon] space." (The icon in the text is not legible at print resolution and is not transcribed.)
- Pickaxe (Noise +1): "You may add one success to an attack with the Pickaxe. If you do, discard the Pickaxe after resolving the attack."
- First Aid Kit (Noise 0): "Every time you use an Action card to recover health, recover an additional [icon]." (The icon is not legible at print resolution and is not transcribed.)
Noise card text, as printed on the Noise cards:
- +1 Noise: "Could be heard by others near you (in the same space). Melee type attacks, pole vaulting, etc."
- +3 Noise: "Could be heard at a distance (in other spaces). Gunshots, a whistle, vehicle use, etc."
Card Notes
Finale and Final Girl Cards
- Finale card, "No More Running": "Place the Eyeless in your space. You may use Movement effects to move Victims instead." The other two Finale cards' faces are not legible at print resolution and are not transcribed. The Finale card reward icons are not transcribed.
- Final Girl card, Meghan (5 Health): the printed reward spaces are "Move 1 Space" and "Take a Sprint Action Card". The remaining reward spaces are not legible at print resolution and are not transcribed.
- Final Girl card, Ronda (6 Health): the printed reward spaces are "Move 1 Space" and "Take a Search Action Card". The remaining reward spaces are not legible at print resolution and are not transcribed.
Dark Power Cards
- Dark Power card, "Hard Skin": "The Eyeless ignores the first [icon] it takes each turn." (The icon is not legible at print resolution and is not transcribed.)
- Epic Dark Power card, "High Alert": the only legible text is "[icon] at the beginning of each Killer phase." (The icon is not legible at print resolution and is not transcribed, so the rest of the effect is not reproduced.)
Terror Card
- Terror card, "If we're careful, we might just make it!": "Place the Eyeless on your space. You may reduce the Noise level by 1 for every 2 [icon] you spend." The card's Final Girl Noise icon shows 2. Its "Otherwise:" effect is shown only as icons, which are not legible at print resolution and are not transcribed.
Eyeless Targeting
The Eyeless targets normally based on the targeting icon UNLESS there is a Final Girl Noise icon on a Terror card. In this case, the Eyeless will target you if BOTH of the following conditions are true:
- The current Noise level is greater than or equal to the value on the Final Girl Noise icon.
- The Eyeless can reach you with its movement.
If either condition is not true, resolve the effect after "Otherwise" on the Terror card (note that this still could result in you being targeted!).
Example: Katia resolved 4 Action cards during the Action phase and did not use any Items. As such, the Noise marker is on space 4 on the Time track indicating the current Noise level is 4. It is now the Killer phase and the Eyeless first moves 1 space towards the closest target due to the Killer Action on the back of the Finale card. The Eyeless is now in a space with a Victim and Katia is 2 spaces away.
You reveal the Terror card On the Hunt. First you raise the Horror Level by 1. Then, the Eyeless will resolve the effect targeting you because: 1) the current Noise level is 4, which is equal to the value on the Final Girl Noise icon; and 2) the Eyeless can reach you with its movement of 3. If you had been 4 or more spaces away or made 3 or less Noise, then Eyeless would have targeted the closest target (which would be the Victim in its space) per the "Otherwise" effect indicated.
The "On the Hunt" card shows a Final Girl Noise icon of 4 and an "Otherwise:" effect. The icons of its effects are not legible at print resolution and are not transcribed.
Achievements
The Eyeless achievements are a checklist. Each line is one achievement:
- Defeat the Eyeless at Utopia.
- Defeat the Eyeless at five different locations.
- Defeat the Eyeless in Extreme Horror Mode.
- Defeat the Eyeless by never making more than 3 Noise each turn.
- Defeat the Eyeless by making more than 3 Noise every turn.
- Defeat the Eyeless before the Finale is revealed.
- Win a game where all Reaction cards were removed from the game.
- Win a game where Unlimited Endurance was shuffled back into the Terror deck.
- Make at least 10 Noise in one turn.
- Make 0 Noise in one turn.