Fibonachos
Fibonachos Rulebook
Table of Contents
Table of Contents
Components
- 51 Nacho cards divided in 3 different suits (1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)*
- 15 Spicy Cards
- 5 Player Aid Cards
- 1 Rulebook
Numbers 1, 2, 3, 5, 8 and 13 are also called Fibonachos.
Setup
To start the game, shuffle all Nacho cards then deal cards equally to all players. Any remaining cards are set aside.
Shuffle the Spicy deck and reveal the top card. That will be the value of the first trick. After every trick, the player that won the trick gets that Spicy card for his final scoring.
The player on the dealer's left starts.
In a 2 player game: Shuffle the Nacho cards, then deal 9 to each player. Also deal 11 cards to each player, facedown, forming their own private deck.
Playing
Fibonachos is played over three rounds. In the end of third round, whoever has the most points wins the match.
The starting player starts the game by choosing one card from their hand and playing it.
When playing a card, the following rules apply:
- Any card can be played as the first card of a trick. This card determines the trick's lead suit.
- All cards played in the trick must be from the same suit as the trick's lead suit (match the color of the first card). If none of your cards match the lead suit, you may play any card from your hand.
When each player has played a card, whoever played the highest card in the lead suit wins the trick. That player takes the Spicy card and will start the next trick by revealing the top card from the Spicy deck and then playing one card from their hand.
When playing a card, the following rules apply:
- In a 2 player game: tricks are composed by 4 cards. Players alternate taking turns until the trick is finished. Whenever a player plays a card, that player draws a card from their personal deck. When 8 tricks have been played, the game ends.
Trump Cards
The Fibonacho cards (numbers 1, 2, 3, 5, 8 and 13) can be trump cards. Whenever, in a trick, two or more Fibonacho cards are played, the trump is activated.
If the trump is activated, the highest Fibonacho card takes the current trick, even if it's from a different suit.
In case two Fibonacho cards acting as trump cards are tied for the highest, the last one played will take the trick.
Playing Off-Suit Cards
Whenever a player is unable to play a card on the lead suit, that player must play a card of another color. Off-suited Fibonacho cards can be trumps provided there are 2 or more Fibonacho cards in the trick in any color.
Off-suited cards that are not Fibonachos cannot win a trick.
Scoring
When a round ends, every player sum their Spicy card points and write their score down.
Bonus
If a player scores a Fibonacci Number (take a look at the scoring reference table in the end of this rulebook or the Player Aid), instead of scoring that amount of points, that player will score the next Fibonacci Number.
Example: if a player scores 8 from the Spicy cards, his actual scoring for that round will be 13, as can be seen in the reference scoring card.
Taking No Tricks
If a player manages to lose all tricks in a round, getting no Spicy cards, that player scores 34 points for that round.
Scoring Reference Table
Whenever a player gets the exact amount of Spicy points as there are in the table below, that player's actual score for the round is the subsequent number.
Example: Joan got 5 Spicy points in the past round. For that round Joan scores 8 points.
| Spicy points | Score | Spicy points | Score |
|---|---|---|---|
| 0 | 34 pts | 5 | 8 pts |
| 1 | 2 pts | 8 | 13 pts |
| 2 | 3 pts | 13 | 21 pts |
| 3 | 5 pts | 21 | 34 pts |
End Game
At the end of the third round, players summ the points they scored each round. The player with the most points wins the game.
Credits
Geeks N' Orcs Credits
- Game Designer: Jordy Adan
- Editor: Renato Simões
- Artist: Chris Borges
Mind's Vision Credits
- Publishers: Renata Lessa & Otavio Lessa
- Artist: Thassiel Melo
- Graphic Designer: Tatiane Hapanchuk