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Fényes díszek

Fényes díszek Rulebook

Table of Contents

Table of Contents

  • The Contents of the Box
  • The Goal of the Game
  • Setup
  • The Course of the Game
  • Phase 1: Placing a Card
  • Phase 2: Taking a Card
  • Phase 3: The Bank and Preparing the Next Round
  • Rules for Placing Ornaments
  • End of the Game
  • Scoring the Christmas Trees
  • Solo Play
    • Virtual Opponent's Turn and Side
    • End of the Solo Game
    • Target Card Types

The Contents of the Box

  • 96 Christmas tree ornament cards
  • 24 target cards
  • 49 pine cone tokens
  • 6 tree-topper cards
  • 6 joker ornament cards
  • 6 gift cards
  • 1 fir tree marker (wooden)

The Goal of the Game

The goal is to decorate a Christmas tree made of 10 cards (1 tree-topper + 9 Christmas tree ornaments) according to the rules (see pages 4–5). The player who succeeds first closes the game: the other players then have only one action left. After that, everyone scores their decorated Christmas tree.

Setup

  • Shuffle the 96 Christmas tree ornament cards and form a draw deck in the middle of the table.
  • Card row: next to the draw deck, flip face up a number of cards according to the number of players:
Players234–56
Cards in the card row6543

(The rules for solo play are at the end of the rulebook.)

  • Shuffle the 24 target cards and flip 3 of them face up at random. Return the rest to the game box. These targets can be fulfilled by each player individually during the current game.
  • Place next to the play area as many gift cards and joker ornament cards as there are players.
  • Set the pine cone tokens beside the board as a common supply. This is the bank.
  • Each player blindly draws 3 cards from the draw deck, takes 5 pine cone tokens, and randomly chooses one tree-topper from the six options.
  • Place your tree-topper card in front of you, about 30 cm from the edge of the table.
  • The starting player takes the fir tree marker.

The Course of the Game

The game consists of a number of rounds that is not fixed in advance. Each round has three phases.

  1. Phase 1: Each player, in player order, places 1 card from their hand.
  2. Phase 2: Each player, in player order, takes 1 card into their hand.
  3. Phase 3: The bank and preparation for the next round.

Throughout the game, each player has at most 3 cards in hand.

Phase 1: Placing a Card

When it is your turn, you must play 1 card from your hand. You can do this in one of two ways:

  1. Place it on your Christmas tree (for how to place it, see the ornament placement rules on page 4).
  2. Place it face up in front of you (offer it for purchase).

Phase 2: Taking a Card

When it is your turn again in the second phase, you must take 1 card. You can do this in one of the following ways:

  1. Choose one card from the card row. Pay its price, which is the number of pine cones shown on the card, to the bank.

  2. Buy a card that another player offered for sale in Phase 1 for one pine cone less than the number shown on the card. In this case you pay the other player from your own supply, and the missing pine cone value is paid to them from the bank.

  3. Draw the top card of the draw deck for free.

  4. Optionally, once during the whole game, take one of the joker cards into your hand. You must place it on your Christmas tree in your next turn.

    A joker card can be placed next to any card, and any card can be placed next to it. However, it does not score points at the end of the game.

Each time someone takes (buys) a card from the card row in Phase 2, slide the other cards away from the draw deck, and flip a new card face up at the start of the row, next to the draw deck. The refresh always places the new card directly next to the draw deck.

Phase 3: The Bank and Preparing the Next Round

If nobody bought the card you offered face up in front of you in Phase 1, the bank buys it from you in Phase 3 for one pine cone less than the number shown on it. Discard the card to the discard pile, then take from the common supply one fewer pine cone token than the number of pine cones shown on the card. (Cards with the value 1 earn no pine cones.)

Example: a card showing 3 pine cones is bought for 2 pine cone tokens; a card showing 2 is bought for 1.

At the end of each round, always discard the card in the card row that is furthest from the draw deck. Then slide the remaining cards along so that the vacated place can be refilled with a new card drawn next to the draw deck. (So the oldest card drops out of the row every round, and a new one comes to the start of the row.)

Each round, the starting player is different: it is the player who places the first card from their hand. The starting player marker (the fir tree) moves clockwise from player to player at the end of each round.

Rules for Placing Ornaments

The golden rule of the game: on the Christmas tree, only ornaments of the same colour OR the same shape may be placed side by side (orthogonally adjacent). For example, next to a blue ball you may place only another blue ornament of a different shape, or an ornament of a different colour. This applies both vertically and horizontally.

When decorating the tree, it does not matter whether you build horizontally or vertically, but the new card must always be placed next to an earlier ornament, and you must follow the 1-3-5 shape counted from the tree-topper.

  • Only one card may be placed directly under the tree-topper. It must match one of the colours of the tree-topper. (There are no tree-topper-shaped elements in the ornament deck, so a shape match is not possible.)
  • The third row of the Christmas tree takes exactly 3 cards. The middle card lies directly under the ornament above it.
  • The fourth (and last) row takes 5 ornaments. Of these, the middle 3 are adjacent to the ornaments directly above them in the row above.

Transcriber's note: row 1 in the printed diagram is the tree-topper card itself. A complete tree is therefore the tree-topper plus 9 ornaments (1 + 1 + 3 + 5 = 10 cards in total), as stated in "The Goal of the Game".

End of the Game

When someone is the first to legally place the 10th card on their Christmas tree (that is, 9 ornaments under the tree-topper), that player takes a gift card and places it beneath their tree. This brings the game to its last round, which consists of only one placing phase.

In this last round, the other players may place as many cards from their hand on their Christmas tree as they can legally place.

If in the last round there is a player who, by placing just 1 card, also completely decorates their tree, that player is also entitled to take a gift card.

Scoring the Christmas Trees

  1. In the final scoring, each pine cone shown on the cards placed on your tree is worth 1 point.
  2. Remaining pine cone tokens are worth 1 point for every two.
  3. The gift card is worth 3 points.
  4. Target cards give 2–3 points to the player(s) who fulfilled the target.

If there is a tie, the player who managed to fully decorate their tree wins. If the tie remains, the number of ornaments of value 3 decides.

Solo Play

To play Fényes díszek alone, in the setup, flip 6 cards face up next to the shuffled draw deck (as in a 2-player game). Deal yourself 3 cards, and place the fir tree marker above the 1st card beside the draw deck.

Flip 3 target cards (but only those worth 2 pine cones), and optionally you may use 1 joker card; place it next to the play area. Prepare the gift cards too. Draw one tree-topper and take 5 pine cone tokens.

In this mode you have at most 12 rounds to decorate your Christmas tree.

The fir tree marker shows the number of the round and who starts it. If the marker is above the card row, the virtual opponent starts the round; if it is below the card row, you start the round. After the sixth, last card of the row, the marker returns above the first card, which gives another full row of play (6 rounds).

The game still consists of 3 phases per round, but the actions of the first two phases differ depending on whether the virtual opponent or you start the round.

Virtual Opponent's Turn and Side

In the rulebook, the virtual opponent is marked with a red figure and the player with a green figure.

If the opponent starts the round:

1. Placing phase

  • In each of its own starting rounds, the opponent offers one card for sale: draw a card from the top of the draw deck and place it face up beside the short side of the draw deck, on the opponent's side.
  • You may place 1 card: either decorate your tree with it, or offer it for sale. In the latter case, place it face up beside the short side of the draw deck, on your side.

2. Taking phase

  • If you offered a card for sale that matches the card the opponent placed in colour or shape, the opponent buys your card at full price (you take its price from the bank).
  • If there is no match, or you did not offer any card for sale, the opponent takes the card from the card row that is furthest from the draw deck. Then refresh the card row as usual.
  • Take a card according to the multiplayer rules.

If you start the round:

1. Placing phase

  • You may place 1 card: either decorate your tree with it, or offer it for sale. In the latter case, place it face up beside the short side of the draw deck, on your side.
  • If you offered a card for sale, the opponent also offers one: draw a card from the top of the draw deck and place it face up on the opponent's side. (If you placed a card on your Christmas tree, the opponent does not offer a card.)

2. Taking phase

  • Take a card according to the multiplayer rules.
  • If you offered a card for sale that matches in colour or shape the card the opponent placed, the opponent buys your card at full price (you take its price from the bank).
  • If there is no match, or you did not offer any card for sale, the opponent takes the card from the card row that is furthest from the draw deck. Then refresh the card row as usual.

3. End of the round

  1. If your offered card was not sold, the bank buys it for one pine cone less. If you did not buy the opponent's offered card, discard it to the discard pile.
  2. Discard the card in the card row that is furthest from the draw deck, and refresh the card row.
  3. Move the fir tree marker to the next card in the card row (after round 6, to the 1st card): if the opponent started the round, the marker goes below the card; if you started it, the marker goes above the card.

End of the Solo Game

The solo game can end in two ways:

  1. If you complete your Christmas tree, place beneath it 1 + as many gift cards as the number of rounds still remaining out of the 12. Their points must also be counted into the value of your tree.
  2. If the 12th round also finishes (the fir tree marker reaches the end of the card row for the second time) but you have not finished decorating your tree, you do not receive a gift card. You may only add up the value of the ornaments on the table and the fulfilled target cards. (After the placing phase of round 12 you have no further chance to place a card, so in this case you always end the game with 2 cards in hand.)

Target Card Types

  • Card with a 5+ value: Have at least 5 of the given shape.
  • Card with four shapes/colours (value 4): All four shapes or all four colours should be on your tree.
  • Card "MAX. 2": No more than 2 shapes or colours should be on your tree.
  • Card with the pie-chart icon: Your tree should have the most of the given colour or shape.
  • Card with the crossed-out symbol: Do not use the given shape or colour when decorating.

Try to collect as many points as possible by placing the tree ornaments!