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Feed the Kraken FAQ

102 questions players ask · Updated Nov 11, 2026 · Full rulebook

Setting Up the GameVictory ConditionsGameplayDenial of CommandAdditional RulesCult Ritual CardsCharacter Cards

Setting Up the Game

  • Which map should a first game of Feed the Kraken use?
  • In a 5-player game, is it normal for the Sailor and Pirate split to be uneven?
  • Can Feed the Kraken be played with 12 players?
  • In an 11-player game, does the starting Cultist know who the Cult Leader is?
  • Does the secret Pirate gathering happen only in 5-player games?

Victory Conditions

  • What happens when the Cult Leader is fed to the Kraken?
  • If a converted Cultist is fed to the Kraken, does the Cult win?
  • Does the game end when only one faction's players are still on the ship?
  • Can every player win by becoming a cultist?
  • If every Pirate has been converted, who wins when the ship reaches Crimson Cove?

Gameplay

  • Does the number of guns a mutiny needs drop when players are eliminated?
  • Can an eliminated player be chosen for a navigation team?
  • Is the number of guns each player holds public information?
  • Is there a limit of three guns per player?
  • After a tied mutiny, does the captain choose the new captain directly?
  • Do players who lower their hand in a mutiny tie get their guns back?
  • Must the captain pick the lieutenant before the navigator?
  • Can players discuss how many guns to show before a mutiny vote?
  • When does the captain role change hands?
  • What does an off-duty sign on the captain do in a 9-11 player game?
  • Are off-duty signs ignored when too few players are left for a navigation team?
  • If the navigator is fed to the Kraken, does someone else take their off-duty sign?
  • Does an off-duty sign stop a player from becoming captain through a mutiny or a Drunk card?
  • Can players talk about their navigation cards before the captain reveals them?
  • After navigation, can players talk about, or lie about, the cards they drew, discarded or gave away?
  • When may the captain, lieutenant and navigator talk during navigation?
  • Is the captain part of the navigation team?
  • Does the captain's loyalty question always lead to a vote?
  • Who takes the captain role after a Drunk card when several players have the fewest navigation cards?
  • When does the draw pile get reshuffled, and what if character cards empty it during navigation?
  • Are navigation cards in front of players ever reshuffled into the draw pile?
  • In what order do the ship's move, the supply line refill and the map action resolve?
  • Can players take notes during the game?
  • Is there a limit to the number of mutinies in a game?
  • Do guns committed to a failed mutiny go back to their owners?

Denial of Command

  • Can a navigator refuse the captain's commands and jump overboard instead of picking a card?
  • After jumping overboard, can the navigator tell the group the two cards they saw?
  • Who picks the emergency navigator, and can the crew mutiny against the choice?
  • How is the navigation resolved when fewer than three players remain?
  • When only one player is left, do actions that need a target still resolve?
  • After a successful emergency navigation, are off-duty signs handed out or skipped?
  • Can a player whose tongue was cut off still refuse orders by jumping overboard?
  • Can a Cult Leader who jumped overboard as navigator still win with the Cult?

Additional Rules

  • Who closes their eyes during a cabin search, and why?
  • What does a converted player do when cabin-searched?
  • Must the captain tell the truth about what they saw in a cabin search?
  • When a converted player is cabin-searched, does the captain also learn their original faction from the sea bag?
  • Can a player be cabin-searched twice, or flogged after a cabin search?
  • Can a player be flogged more than once in a game?
  • What does a flogging reveal about a player who was already converted to the cult?
  • Does a flogging result become known to all players, or only to the captain?
  • How does the captain choose which of the two flogging cards to reveal?
  • Can a player get both a cabin search and the Off with the Tongue token, or be converted after receiving the Off with the Tongue token?
  • Can a player without a tongue become captain through the Drunk action?
  • When only a tongueless player reveals guns in a mutiny, who becomes captain?
  • Can a player with the Off with the Tongue token talk, and can the captain give the token to themselves?
  • Who chooses the player fed to the Kraken, and can the captain pick themselves?
  • Can a player claim to be the Cult Leader in order to be fed to the Kraken?
  • What do map action tokens do once they have been used?
  • If Telescope is used just before a reshuffle, does the card seen go back onto the new draw pile?
  • In what order does the chosen player return the Mermaid cards to the discard pile?
  • When Smuggler makes the lieutenant draw three cards, which discarded cards does the Mermaid see?
  • Does 'another player' on a map action or character card include the lieutenant and navigator?

Cult Ritual Cards

  • Do revealed Cult Ritual cards go back into the face-down pile or get reshuffled?
  • Can more Cult Ritual cards come up than the five in the game?
  • Can the Cult Leader give out fewer than three guns during the Cult's Guns Stash?
  • If the Cult Leader has already jumped overboard, do a conversion or the Cult's Guns Stash still happen?
  • How is the Cult's Guns Stash carried out in secret, and does everyone learn who received guns?
  • Can the Cult's Guns Stash give guns to players who are not cultists?
  • Can the Cult Leader convert a player who is already a Cultist?
  • Does a Cultist also put a fist in the center during a conversion?
  • Can a Cultist warn the Cult Leader before a conversion happens, or pass hidden information during one?
  • Can the Cult Leader reveal earlier recruited Cultists to a newly recruited Cultist?
  • Can the Cult Leader arm the cult, convert players and run a cabin search without others noticing?
  • What does the Cult Leader's cabin search reveal, compared with the captain's cabin search?
  • Can a player who was cabin-searched or flogged be converted to Cultist?
  • Does a player converted to the cult get a new faction card?

Character Cards

  • Are character cards kept face down until they are used?
  • Can a player secretly tell another player how to use their character card?
  • Can a player use their character card after being eliminated by jumping or being thrown overboard?
  • If another character card cancels your card's effect, do you get your card back?
  • Can a card that says 'choose a player' target yourself?
  • When can a card that says 'immediately after guns are revealed' be played, and can several be chained?
  • Is Master Strategist played before or after the new captain is decided?
  • What do timing phrases such as 'before navigation cards are drawn' mean on character cards?
  • Can the Opinion Maker move navigation charts when one or both chosen players have no revealed navigation cards?
  • Can the Kleptomaniac steal a gun from a player while a mutiny is in progress?
  • If Chief Cook moves the captain role after Minstrel has chosen two players, do those two still sit out the mutiny?
  • After Chief Cook moves the captain role, does the new captain choose a new navigation team?
  • Can the Chief Cook be played during an emergency navigation?
  • Can character cards be used during an emergency navigation?
  • With the Arbitrator, which players are ignored when the new captain is chosen?
  • If Arbitrator is played and then Troublemaker adds guns, is the Arbitrator's tie still ignored?
  • Can a player chosen by Minstrel add guns to a mutiny through the Instigator?
  • Can Peacemaker and Instigator both target the same player after guns are revealed?
  • Can the Consultant appoint an off-duty player as lieutenant?
  • Can the Herbalist move an off-duty sign onto a player the Consultant has picked as lieutenant?
  • What happens when Minstrel and Agitator affect the same player?
  • When must the Rebel's ability be used relative to adding the third navigation card?
  • When can the Spiritualist be revealed relative to the yellow card's resolution?
  • Can the game be played without any character card abilities?
  • Can the Archivist make the chosen captain or lieutenant discard only one navigation card before drawing new ones?