Fast Sloths: Promo Set – Chameleon
Fast Sloths: Promo Set – Chameleon Rulebook
Table of Contents
Table of Contents
Game Components
This Promo Set Chameleon contains:
- 12 Cards (10 Cards for the Chameleon (3 of value "1" and 7 of value "2"), and 2 Reference Cards)
Preparation for All Games
- Place the Chameleon Stack faceup next to the other six Stacks of Cards. The three Cards with value "1" are on top, followed by the seven Cards with value "2."
- The Chameleon does not have its own Animal Disc, so you still only place the Animal Discs of the other six Animals on the Game Board.
How to Play
1. Draw New Cards from the Different Animal Stacks
When you must draw Cards at the start of your turn, you may draw one of them from the Chameleon Stack. You still cannot draw two (or more) Cards from a single Animal Stack.
2. Let an Animal Carry You Around
Now, you can let an Animal carry you around again. Play as many Cards of one Animal Species PLUS as many Chameleon Cards, adding up all their movement points. Move one Animal Disc of that Species by using the total sum of movement points.
You cannot play only Chameleon Cards. You must play at least one Card of one of the six Animal Species with Discs on the Game Board.
At the end of this step, place all played Cards in ascending order faceup below the matching Animal Stacks.
Example
The purple Sloth plays a total of 4 points for the Unicorn, thanks to the "1" of the Chameleon. The Unicorn moves 1 space and picks up the Sloth. It carries the Sloth across the bridge and past the Ant, until it ends its movement on the plain above the resort. Finally, the Unicorn drops the Sloth onto the resort.
Note: the example's card and board icons are images on the printed sheet and are not reproduced in text; the description above follows the printed caption.