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FAR

FAR Rulebook

Table of Contents

Table of Contents

  • The Object
  • Components
  • Setup
  • Playing the Game
  • Game End and Scoring
    • Area Score
    • Royalty Score
    • Scoring Example

The Object

Build out your domain by adding a card to the Kingdom each turn. At the end of the game, each player scores the largest area of each of the four land types from their point of view - your seat at the table matters!

Expand carefully, as you can only score land if at least one unobstructed edge of that land is facing you. However, land that is larger than 5 cards is too vast to score!

Components

30 Cards:

  • 8 King and Queen Cards
  • 20 Standard Cards
  • 2 Castle Cards

Setup

  1. Each player chooses a side of the table to use for scoring. 2 Player Game: Sit across from each other.
  2. Place the 2 Castle Cards next to each other in the center of the table to start the Kingdom. Each player takes the King and Queen of a color into their hand. Remove unused King and Queen Cards from the game. Shuffle the 20 Standard cards, draw 2, and place them face up next to the deck.

Example setup for 3 players: each player is seated on one side of the Castle.

Playing the Game

The oldest player takes the first turn. Play then proceeds clockwise around the table.

On your turn, CHOOSE ONE:

A. Choose one of the two cards next to the deck and place it in the Kingdom (playing area), with a section of land on the card touching matching land on another card in play. You may never cover any part of a card in the Kingdom.

Replace the card you chose with a new one from the deck.

White lines in land sections are used to align cards.

Incorrect: White lines are not aligned.

3 connected cards in this forest area.

B. Place your King OR Queen card in the Kingdom from your hand, if either is still in your hand. They cannot be connected to land with another player's King or Queen.

Your Royalty Cards can score land areas in addition to your 4 land scorings. They DO NOT have to have an open edge of land facing you in order to score, but they must be 5 cards or less!

Incorrect: There is already an opponent's Queen connected to this Brick land.

If the deck and face up cards are all gone, you must play your King and Queen cards. This can result in a player taking consecutive turns if they are the only one with Royalty cards left to play.

Note: You should only ever have Royalty cards in your hand. All other cards are drawn, then played on the same turn.

Game End and Scoring

When all players have played both of their Royalty cards, AND there are no more face up cards to play, the game ends and you tally scores.

Each player then determines their AREA SCORE and their ROYALTY SCORE. These will be added together into their FINAL SCORE.

Area Score

For the four land types (Meadow, Brick, Ocean, Forest) that has:

a. At least one edge of land facing you. b. 5 or fewer connected cards of connected land.

Score the largest connected area for each type. Gain 1 point for each connected card, plus 1 point for each King or Queen in that area (including other players'). If there are multiple tied areas of the same size, you only score one.

The Castle cards count as a single associated land card and does not connect land through to the other side of the Castle.

Example: This is 2 cards of green Meadow land.

Note: An area may be open to multiple players. This means multiple players could score the same land area if it's the largest area for both of them.

Royalty Score

Each player then scores the areas containing their King and their Queen, if those areas don't exceed 5 cards. These areas do NOT have to have an edge of land facing you. Score 1 point for each card in each area, plus 1 point for each King or Queen (including other players').

Note: This step may result in scoring the same area you scored in the Area Scoring step.

The player with the highest total score wins. If there is a tie, all tied players win.

Scoring Example

Scores as printed on the sheet:

  • RED - Meadow: 1, Ocean: 2, King: 0 (>5), Brick: 2+1, Forest: 1, Queen: 2+1. TOTAL: 10. RED scores the Brick area with their Queen twice, since this connected area is the highest Area and Royalty scoring. RED has an obstructed view to these Meadow and Forest area edges (marked with !) and must score smaller areas worth 1 point each instead.
  • GREEN - Meadow: 3+1, Ocean: 3, King: 4+1, Brick: 0, Forest: 5, Queen: 5+1. TOTAL: 23. GREEN scores a bonus point in their Meadow Area for an opponent's King. No Brick land edge is exposed to GREEN.
  • BLUE - Meadow: 4+1, Ocean: 3, King: 3+1, Brick: 1, Forest: 3, Queen: 5+1. TOTAL: 22. NOTE: BLUE's Queen connects to the Castle Card from multiple sections of Brick - but the Castle Card still counts as 1 card.

The GREEN player wins the game with 23 points.