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Fantastiqa: Fantastic Events Expansion

Expansion for Fantastiqa: The Rucksack Edition

Fantastiqa: Fantastic Events Expansion Rulebook

Table of Contents

Table of Contents

  • Setup
  • Event Cards
    • Fairy Ring (6 cards)
    • Unruly Artifact (3 cards)
    • Wayward Beast (3 cards)
    • Misplaced Quest (3 cards)
    • Magic Carpet Ride (3 cards)
    • Trickster Raven (3 cards)
    • Market Day (3 cards)

Setup

  • These cards are combined with the Creature Card deck at the beginning of the game.

Event Cards

The expansion contains 24 Event cards in seven types. Each Event card is marked "EVENT" on its banner.

Fairy Ring (6 cards)

Place 3 Gems from the supply in your current Region. A player who ends her turn in this Region may claim ONE of these Gems.

Unruly Artifact (3 cards)

Draw two Artifact cards and tuck one part-way under each Region holding an Artifact Tower. A player who ends his turn in a Region with an Unruly Artifact may immediately add this card to his Discard Pile.

Wording note: the BGG item description says "immediately adds this card to his Discard Pile." The printed card reads "may immediately add this card to his Discard Pile," and that wording is used here.

Wayward Beast (3 cards)

Draw two Beast cards and tuck one part-way under each Region holding a Beast Bazaar. A player who ends his turn in a Region with a Wayward Beast may immediately add this card to his Discard Pile.

Wording note: the BGG item description says "immediately adds this card to his Discard Pile." The printed card reads "may immediately add this card to his Discard Pile," and that wording is used here.

Misplaced Quest (3 cards)

Draw two Quest cards and tuck one part-way under each Region holding a Quest Chest. A player who ends his turn in a Region with a Misplaced Quest may immediately claim this card and place it face-up in front of him like any other Quest.

Wording note: the BGG item description says "immediately claims this card." The printed card reads "may immediately claim this card," and that wording is used here.

Magic Carpet Ride (3 cards)

Each player may immediately fly to the Region of her choice at the cost of 1 Gem per Region traveled.

Trickster Raven (3 cards)

Each player must pass one card from her hand to the player on her right.

Market Day (3 cards)

All players may freely buy, sell, or trade with one another this turn.