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Fantastic Factories: Faction Pack 1 thumbnail

Fantastic Factories: Faction Pack 1

Expansion for Fantastic Factories

Fantastic Factories: Faction Pack 1 Rulebook

Table of Contents

Table of Contents

  • Faction Cards
    • BIG Pharma
    • Metafactory Industries
  • Transcription Notes

Faction Cards

BIG Pharma

Complexity: 3 stars

Faction power: A capsule icon can also be used to change the value of an unplaced [?] by 2.

Starting resources: 3 blueprint cards (the blueprint icon shows a 3), plus a white oval badged 9 printed over the blueprint icon, 2 metal, and 3 goods (capsule icon).

Metafactory Industries

Complexity: 3 stars

Faction power: Once per round, you may pay 1 energy to copy an adjacent player's faction power.

(Exclude this power in a 1–2 player game.)

Starting resources: 4 blueprint cards, 1 metal, and 5 energy.

Transcription Notes

  • The card text is printed in the photo as shown above. The card prints no rule names for the capsule icon or the boxed "?" symbol, so these are rendered as bracketed icon descriptions. The "?" is read as an unplaced die because the expansion's rules refer to unplaced dice; the card itself does not say "die".
  • The white oval badged 9 on the BIG Pharma starting resources has no printed meaning on the card and is not legible as a rule in the photo. It is transcribed as shown and is not explained here.
  • Resource icons are rendered as words: blueprint card icon = blueprint cards, grey trapezoid = metal, lightning bolt = energy, capsule = goods. The identification of the capsule as goods and the lightning bolt as energy follows the base game's resource set; the cards themselves print only icons.