Famous 500: The World's Smallest Car Racing Game
Famous 500: The World's Smallest Car Racing Game Rulebook
Table of Contents
Table of Contents
Dealing the Cards
Three cards each
Shuffle the nine Speed cards and deal three facedown to each player. The three remaining cards form a facedown Pit Deck off to one side.
Check for false starts
Look at the three cards you've been dealt. If all three show a speed greater than 100, you can declare a false start and insist that the cards be shuffled and redealt.
Customizing Your Race Car
Monitoring speed and endurance
Racing cars is all about speed and endurance! After the cards have been dealt, each player will design a custom race car on their own sheet of paper.
Tires, fuel, engine and speed
Divide each sheet into four columns: Tires, Fuel, Engine and Speed. Whoever earns the most speed points without falling below zero in the other columns will win the race.
Each track has a difficulty score
The numbers you put in these columns will depend on the difficulty of your racetrack. The Monaco track has a difficulty of 18. That means your first row must add up to a total of 18 points.
Four sample race cars
You can divide those 18 points however you like but here are a few sample cars to get you started.
- Stock Car: 6/6/6/0
- Grand Touring Car: 8/5/3/2
- Sports Prototype: 6/5/4/3
- Formula 1 Car: 5/4/5/4
Start your engines...
When you're ready to begin, place one penny on the Lap 1 space and another on the first section of track. The first section is always marked with an arrow beside the chequered flag.
The First Lap
Hairpins, curves and straightaways
Race tracks have three types of sections:
- BLACK sections indicate hairpin turns;
- GREY sections indicate gentler curves; and
- WHITE sections indicate straightaways.
Playing a card
Each section, you and your opponent will choose a card from your hand and play it facedown. Once you're both ready, turn your card over, revealing how fast you've chosen to drive through the current section of track.
Earning Speed points
The driver who played the higher card earns 2 speed points. The driver who played the lower card earns only 1 speed point. Add your points to the current tally in your Speed column.
Subtracting the costs from your car
That said, going fast is hard on your car. We're currently in a GREY section of track. See how the faster driver's card cost 2 Fuel while the slower driver's card cost only 1? Both drivers subtract the costs from the appropriate columns on their sheet.
Swapping cards with your opponent
Once you're done scoring, each driver takes the card played by his opponent. The penny then advances to the next section of track.
Completing your first lap
Continue playing cards, earning Speed points, subtracting your costs, swapping cards, and advancing the penny until you've made it once around the track.
Between Laps
Trailing driver discards and draws
Between laps, the driver with the fewest Speed points must discard a card, removing it from the game. He then draws a new card from the top of the Pit deck. If tied, the driver who played the slowest card on the previous section must discard.
Starting the next lap
Armed with new knowledge of the available cards, the trailing driver advances both pennies to mark the start of the new lap.
Making a Pit Stop
Pit stops are indicated with a dotted line
Both cars are running low on fuel. Fortunately, this section of track shows a dotted line, indicating that it's a Pit Stop. You can spend Speed points here to repair and refuel your car.
Declaring your intent to stop
To declare a Pit Stop, simply say "Pit Stop!" and keep your card facedown when it's time to reveal.
Draw a card then return one under the deck
Drivers who make a Pit Stop draw a card from the Pit deck. After viewing their hand, they return a card to the bottom of the deck. If both drivers declare a Pit Stop, the one with the most Speed points draws first.
Spend Speed points to repair your car
The main reason to declare a Pit Stop is to repair your car. For every Speed point you spend, your pit crew repairs 3 Tire points, 2 Fuel points, or 1 Engine point.
Returning to the race
The driver who did not make a Pit Stop earns Speed points and subtracts costs, as usual. Drivers in the pit earn no Speed points and subtract no costs. Swap cards and advance the penny to the next section of track to continue the race.
Finishing the Race
Fall below zero and you're out of the race
For a track of this length, each lap should take under 10 minutes. The race can end early, however, if either driver's tires, fuel, or engine fall below zero. If that happens, the other car coasts to an easy victory.
Making it across the finish line
If both cars reach the finish line, however, the winner is the driver with the most Speed points. If tied, the driver who played the fastest final card wins the race.
Thanks for joining me for a few laps, champ! I can tell you like to go fast. You can take my car out on the track anytime. Go ahead, here are the keys! You've earned them.