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Family Flutter-By

Family Flutter-By Rulebook

Table of Contents

Table of Contents

  • Goal
  • Meadow Boards
  • Contents
  • Setup
  • Gameplay
  • End of Game

Goal

Flip the wing flaps on your meadow board, searching for the butterflies shown on the cards. If you find a butterfly before the other players, you win the card. Having the largest number of cards among all players guarantees victory!

Meadow Boards

Each meadow board shows 8 butterflies. By flipping the wing flaps of the board you can reveal more kinds of butterflies in various colour combinations.

Example: If you flip up the wing flap from the upper right corner of the board (illustration 1), you will reveal 3 new butterflies (illustration 2).

Note that flipping the wing flap from the upper right corner of the board downward also reveals 3 completely new butterflies.

Contents

  • 4 meadow boards,
  • 42 butterfly cards.

Setup

Give each player a meadow board. Then shuffle the deck of butterfly cards, draw 13 of them and form a stack. Put the remaining cards aside. They will not be needed in this game (unless there is a tie, see "End of Game").

On one side of each card there is 1 butterfly (easy level), and on the reverse there are 2 or 3 butterflies (hard level).

We recommend playing the first game on the easy level.

Make sure that all butterfly cards in the stack are arranged so that 2 or 3 butterflies are visible on top (and 1 butterfly is on the hidden reverse).

Note: If a flower is shown on a butterfly card, it means that the sought butterfly appears on the meadow board more than once. In other words, more than one correct solution is possible. The remaining butterflies appear on the meadow board only once.

Gameplay

The player dressed most colourfully starts the game. They turn over the top card of the butterfly card stack.

This is the starting signal: each player now tries to find, as quickly as possible, the butterfly shown on the revealed card on their own meadow board. The first player who does so calls out loudly "MAM GO" ("I HAVE IT"; or "MAM JE" ("I HAVE THEM"), if there is more than one butterfly) and demonstrates the solution to the other players.

If the solution you present is correct, you place the card in front of you. Each card collected in this way gives you one victory point at the end of the game.

If, however, the butterfly you indicated is NOT the sought butterfly (does not match the butterfly shown on the card), you may not keep the card. Put it on the bottom of the butterfly card stack. Additionally, if you have collected any cards earlier, as a penalty you must put one of your collected cards on the bottom of the butterfly card stack.

Whether or not you indicated a correct solution, turn over the next top card from the butterfly card stack. Continue the game.

Note: Look carefully at the butterflies on your meadow board. You must point to a butterfly whose wings exactly match in colour the butterfly shown on the card. If you pointed to a butterfly with reversed colours (the colour of the left wing of the butterfly you pointed to matches the right wing of the butterfly on the card, and the right to the left), that solution is wrong!

On the hard level, all butterfly cards in the stack are arranged so that 1 butterfly is visible on top. You must try to find the sought combination of butterflies first. This means that you must point to 2 or 3 butterflies shown on the card on your meadow board. All the butterflies from the card must be visible on your meadow board AT THE SAME TIME.

End of Game

The game ends at the moment when all 13 butterfly cards from the stack have been collected by the players. Count who has collected the most cards. That player receives the title of Lepidopterologist (butterfly researcher) and becomes the winner!

In case of a tie in the number of collected cards (in the hard level game), the winner among the tied players is the one who has the most butterflies on their collected cards. If this does not settle the tie (or if you tied the game on the easy level), the tied players draw one butterfly card from among the cards that did not take part in the game. They reveal it and, under the normal rules, try to find the butterfly (butterflies) shown on the card. The first player who does so decides the tie in their favour.


Note on the source (translator's note): the printed Polish text, in the setup paragraph and in the hard-level paragraph, describes which side of a card shows 1 butterfly and which shows 2 or 3 in a way that appears inconsistent with the component description above it (the component paragraph says the easy side shows 1 butterfly and the hard side 2 or 3). The text is transcribed as printed; verify against the physical cards.