Family Feud: After Hours Edition
Family Feud: After Hours Edition Rulebook
Table of Contents
Table of Contents
Object
To have the most points at the end of three games by matching the most popular survey answers.
Contents
- 1 Scoreboard
- 1 Answer Board
- 1 Wipe-off Marker
- 1 Survey Question/ Instruction Book
- 1 Strike Indicator with 3 "X" Strikes
Set Up
- Separate the strike indicator and the three "X" markers and place within easy reach.
- Each page in the book contains two complete rounds. One round equals a Face-Off, The Feud and The Fast Money Bonus Round. [Note: The Fast Money Bonus Round is not part of this edition's rules as transcribed here; see the note under The Feud.]
- Choose a player to be the Emcee.
- The remaining players divide into two teams. If there is an uneven number of players, make the teams as evenly balanced as possible.
Emcee Duties
The Emcee will read the questions, operate the strike indicator, announce the answer, it's point value and placement on the scoreboard and give out prize money.
Playing for 3 or More Players
Throughout the game, players will try to match their answers with the most popular survey answers.
Each game consists of three parts: The Face-Off, The Feud and The Fast Money Bonus Round. [Note: The Fast Money Bonus Round is omitted from this transcription; see the note under The Feud.]
The Scoreboard
The scoreboard is used to keep track of the game as follows:
- The Face-Off and The Feud rounds, the answers and points are placed in the scoreboard section, with the number one answer and it's points placed at one, the number two answer and it's points placed at two, etc.
- At the end of each survey question, the points are totaled and placed under that team's number in The Feud section of the scoreboard.
The Face-Off
Each Feud round begins with a Face-Off as a player from each team tries to take control of the question by giving the most popular answer.
Each team chooses a player for The Face-Off. The Emcee reads aloud Question #1. When either of the two players has an answer, he raises his hand (in case of a tie, the Emcee decides who responded first). He then must answer the question immediately. If his answer matches an answer on the board, the Emcee announces the answer, it's placement on the scoreboard and the points to place next to the answer.
NOTE: If a player fails to give an answer he immediately loses his turn. If the player gives the number one answer, the team wins The Face-Off and The Feud Round begins (see The Feud) If the player gives an answer that is not one of the survey answers responses, or is not the most popular answer, the player on the opposing team gets to answer the question. If the opposing team's player gives a more popular answer, that team wins The Face-Off. If his answer is not more popular, The Face-Off continues as follows:
- If the second player gives a less popular answer, the first player's team wins The Face-Off.
- If both players give an answer that isn't on the survey, a new player from each team is chosen to answer the question in the same order as the first two players. In a three player game, each player gets another chance, in turn, until a winner is determined.
- The answers and their point values are then written on the scoreboard.
The Feud
The Winner of The Face-Off may play the question or pass the question to the other team.
Question #1: Players on the controlling team take turns guessing the answers to Question #1. Players cannot help each other answer the question. In a three player game, the player on the controlling team tries to give all the remaining answers before three strikes are made.
Emcee Duties: The Emcee announces how many answers there are to the survey. When a player gives a correct answer, the Emcee announces the answer, placement on the scoreboard and the corresponding points for that answer.
When a player gives an incorrect answer or takes too long to give an answer (determined by the Emcee), it counts as a strike. The Emcee puts one "X" marker on the strike indicator, beginning with the "Strike One" square.
Winning the Round: If the controlling team gives all the remaining answers to Question #1 without getting three strikes, they win 100 points for the round. If the controlling team gets three strikes before all the remaining answers are guessed, the opposing team takes control and is allowed one guess to try and match any remaining answer. If the opposing team guesses correctly, they then win the 100 points for Question #1. If they don't guess correctly, the team who originally controlled the question gets the points.
NOTE: If all the answers to the questions have not been revealed, the team who wins the round only gets the points equal to the answers that were guessed correctly on the scoreboard.
Question #2: A new member from each team is chosen for The Face-Off and the Emcee reads Question #2 aloud. The game is played the same as in Question #1 but the point value is 200 points.
Question #3: A new player from each team is chosen for The Face-Off and question is played as before. Question #3 value is 300 points. The player or team with the most points after three question rounds may elect to go first or second in The Fast Money Round. In the Case of a tie, the Emcee will decide who goes first. [Note: the Fast Money Round referred to here is not transcribed; the rest of this rule is reproduced as printed.]