Familou
Familou Rulebook
Table of Contents
Table of Contents
Components
42 "animal families" cards and 6 "wolf" cards.
Object of the Game
Reunite all seven animal families before the wolf arrives.
Setup
Lay the six "wolf" cards out with the numbered sides face up, in two columns of three, numbered as follows:
1 2
3 4
5 6
Shuffle the "animal" cards and distribute three to each player. The rest of the cards form a draw pile, placed face down next to the players.
The players decide who plays first. Play then proceeds in a clockwise direction.
Communication
Throughout the game, players may talk about the cards in their hands, without showing them to one another. The idea is that everyone plays cards that help the following players lay their cards, so that the game is not blocked.
Playing a Turn
On your turn, lay one of your cards in the centre of the table. You can either:
- start a new family by laying any card from that family, or
- complete an existing family. In this case, the card you lay must respect the numerical order of the cards (for example, if the number 4 card of a family has been laid down, you may only continue by laying the number 3 or 5 card of that family).
At the end of your turn, pick up a card from the draw pile, and then it is the next player's turn.
Note: If you lay down the sixth card of a family, announce the "family" and you can play again immediately.
If you cannot lay any card on the table, you must turn up one of the six wolf cards, starting with the number 1, then 2, and so on.
Winning and Losing
- Players win if they lay down the seven complete families. All the players win together.
- Players lose if the six wolf cards have been turned up. The wolf wins the game and all the players lose.
Warning: small parts.