FAKIR
FAKIR Rulebook
Table of Contents
Table of Contents
Components
- A rectangular cuboid.
- 32 coloured sticks.
Aim of the Game
The last one able to play a stick is the winner.
Rules
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Each player takes sticks.
- 2 players: 10 sticks of the same colour (red/green).
- 3 players: 7 sticks of the same colour (red/green/blue).
- 4 players: 5 sticks of the same colour (red/green/blue/yellow).
- 4 players; in teams of 2: 10 sticks of the same colour for each team to be shared equally. The players sit opposite their partners (red/green).
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Lots are drawn to choose the first player and then the other players continue clockwise.
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The player must play and may:
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completely pierce the cuboid horizontally with one of his sticks
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or place one of his sticks vertically in one of the holes at the top of the base.
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or remove any horizontally placed stick provided that: he has at least two of his (or his team's) sticks placed vertically AND that this move causes one or more of the vertically placed ticks to fall down.
- If the removed stick belongs to him, he keeps it in his game and may play it again later.
- If the removed stick does not belong to him, he cannot keep it in his game. So he must put it back in the base in place of one of his own (or his team's) vertically placed sticks. He puts the exchanged stick in his game; he may play it again later.
If all the player's (or the team's) vertical sticks disappear, the removed stick is given back to the player (or to the player of the opposing team) on his left, to whom it belongs; so it may also be played again later.
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When one or more sticks disappear in the base, they are removed (by lifting up the base) and eliminated from the game.
Transcriber note: the source prints "ticks" in the sentence about vertically placed sticks falling down; it is transcribed as printed, and it clearly means "sticks".