Faiyum: Privileges
Faiyum: Privileges Rulebook
Table of Contents
Table of Contents
Game Components
- 42 cards, containing of:
- 17 permanent effects
- 25 onetime effects
- 15 wooden parts (5 each of wheat, grapes, stones)
You need the base game Faiyum to play with the privileges.
The New Privileges
All cards of this expansion show odd numbers.
Privileges with Permanent Effects
These cards are cyan and have a "infinity" symbol. When you buy these privileges, place them face up in front of you. Thus, they are always separate from the cards in your hand and your discard stack.
Use your permanent effects in your turns, from the moment you buy them until the end of the game.
You are never forced to use your permanent effects. Depending on the current situation of the game you can use the actions unaltered, if that offers you an advantage against the other players.
Most permanent effects change or add to the effects of your cards - both of action cards and other privileges. When playing respective actions, you can use the permanent effects.
Golden rule: If the effects of several of your privileges boost each other, you can always use this to your advantage.
A few permanent effects offer actions that you can take in addition to your chosen actions.
Check the glossary for details of all permanent effects.
Privileges with Onetime Effects
These cards are red and have a "1x" symbol. When you buy these privileges, place them face up in front of you as well. Thus they are always separate from the cards in your hand and your discard stack.
After buying them, use your onetime effects exactly once during one of your turns before or after your chosen action. Then, place the card back in the game box.
You can play the onetime events whenever you choose. They are lost if they are still unplayed when you quit the game by taking a natural disaster. Keep all privileges together with all your other cards.
Game Setup
Take all steps of the setup of the base game with the following changes.
Remove the following cards and place them in the game box. You do not need them when playing with the privileges (setup step 3, marker G):
- 2 - Gardener
- 8 - Hermit
- 10 - Senior Farmer
- 14 - Wheat Supplier
- 16 - Grape Supplier
- 18 - Stone Supplier
- 32 - Perfumer
- 36 - Thief
- 44 - Farm
- 46 - Vineyard
- 48 - Pit
- 50 - Handyman
- 64 - Bazaar
- 96 - Crocodile Sacrifice
Then, take the cards of the base game and add all cards of this expansion. Shuffle the cards together and place them face down as a draw pile.
Reveal the topmost 16 cards and sort them by number from low to high. Place the 8 lowest cards in ascending order in the card market, starting on the left with the lowest number and continuing to the right as the numbers increase.
After everyone examined the highest 8 face up cards (setup step 3, marker H), shuffle them with the 8 yellow-bordered cards placed to the side in step 3, marker F. Place these 16 cards as a separate face down "final turns" stack next to the draw pile.
Place the additional wooden parts to the matching resources in the supply (setup step 6, marker L).
The step markers are printed as letter icons (3 G, 3 H, 3 F, 6 L) next to the base game setup steps; they are shown here in brackets.
Glossary
The following privileges are on offer.
1 - Jump Start
Cheap resources are really helpful.
Onetime effect: Gain 2 different resources of your choice (wheat, grape, and/or stone).
5 - Farm Hand
Send the farm hand to harvest.
Onetime effect: Place 1 worker upright on any undeveloped space as explained for 5 - Farmer. Depending on the chosen space, gain 2 matching resources (grape, stone, or wheat).
When you remove a crocodile, gain $1.
7 - Hunting Minister
Hunting crocodiles offers reputation or money.
Permanent effect: When you remove a crocodile from an undeveloped space, you have a choice: Gain 1 reputation or $1.
"Yes, Ronald, you do not automatically gain $1. Instead you have a choice."
13 - Wheat Delivery
Cheap wheat stills one's hunger.
Onetime effect: Gain 3 wheat.
21 - Grape Delivery
The grape harvest was especially huge.
Onetime effect: Gain 3 grapes.
23 - Stone Delivery
Build much-needed structures with cheap stones.
Onetime effect: Gain 3 stones.
25 - Bouquet of Roses
A generous present.
Onetime effect: Gain 2 roses.
27 - Wheel Barrow
Your farmers travel into the distance.
Permanent effect: Per action, when you place a worker on an undeveloped space, it does not need to be adjacent to another worker.
29 - Stilt Structures
With this technology, you can build on swamp.
Permanent effect: Per action, you can build settlements, roads, and bridges on undeveloped spaces with crocodiles. Play the appropriate card, pay the stated costs, and remove the crocodile. Gain $1 for the crocodile and the gains of the structure.
"Yes, Ronald, you do not have to wait for farmers clearing swampy spaces from crocodiles."
31 - Harvest Minister
Use the experience of other workers.
Permanent effect: Per action, when you place a worker on an undeveloped space adjacent to another worker, additionally gain 1 reputation.
33 - Archivist
Take back even more cards.
Permanent effect: During step I.c) of the "Carry out administration" action, choose to take the top 3 or 4 cards of your discard stack for free into your hand.
35 - Chief Buyer
You have cheaper access to future actions.
Permanent effect: Per "Buy a card from the card market" action, you can buy the cards from the fourth or fifth space of the card market for a cheaper price. Pay $5 for these cards.
"Yes, Ronald, with this effect you have access to the fifth space of the card market, that is outside the current market."
37 - Pharaoh's Buyer
The power of the buyer results in better prices for new actions.
Permanent effect: Per "Buy a card from the card market" action, pay $1 less for the cards you buy.
"Yes, Ronald, this is also true when you use 35 - Chief Buyer to buy cards from the fifth space of the card market."
39 - Resurrection
Take back any card.
Onetime effect: Take any one card into your hand, the moment it is removed from the game. You can use this effect out of sequence during a turn of another player! Simply choose a card, that is removed during a "Carry out administration" action or after using a onetime effect.
"Yes, Ronald, you can even use one of your REPUTATION cards during the game and take it back into your hand with this effect."
41 - Basket of Goods
Use these resources for any purposes.
Onetime effect: Gain 1 wheat, 1 grape, and 1 stone.
43 - Catacombs
Bury unwanted documents in the catacombs.
Permanent effect: As an additional step IV. of the "Carry out administration" action you can place 1 card from your hand face up at the bottom of your discard stack.
"Yes, Ronald, you can either choose a card you already had in your hand, or a card you just drew during the current administration."
45 - Administrator
The administrator provides a regular increased income.
Permanent effect: During step I.a) of the "Carry out administration" action additonally gain $1.
47 - Teamwork
Use already occupied places.
Onetime effect: Place 1 worker on any space already occupied by another worker. Gain the stated resources.
49 - Bargain
Gain a cheap card from the market.
Onetime effect: Take 1 card for free from the current market.
51 - Cultivated Wheat
The special strain of your wheat makes it a favored currency.
Permanent effect: You can pay all basic resource costs with wheat instead of stones or grapes.
53 - Cultivated Grapes
The special strain of your grapes makes them a favored currency.
Permanent effect: You can pay all basic resource costs with grapes instead of wheat or stones.
55 - Polished Stones
Your hewn stones makes them a favored currency.
Permanent effect: You can pay all basic resource costs with stones instead of grapes or wheat.
57 - Reputation
Your reputation increases for your efforts for the welfare of Faiyum.
Onetime effect: Gain 3 reputation.
59 - Hunt
Chase away multiple crocodiles.
Onetime effect: Remove up to 3 crocodiles from any unoccupied spaces. Gain $2 for each removed crocodile.
61 - Housing Minister
Gain income for the construction of all settlements.
Permanent effect: Additionally gain $2 for each settlement placed per action. This effect also applies during the turns of the other players.
"Yes, Ronald, you gain that money for the structures you build and for these built by other players."
63 - Double Purchase
Take the chance to take two new cards.
Onetime effect: Per "Buy a card from the card market" action, buy two cards one after the other from the current market and pay thier costs.
"Yes, Ronald, draw a card and place it in the market before buying the second card."
65 - New Instructions
Send workers to new tasks.
Onetime effect: Remove 2 workers from any spaces and place them in the supply. Gain $3 for that.
"Yes, Ronald, 2 workers. Neither more nor less."
67 - Two-Time Use
Sometimes repetition offers the critical advantage.
Onetime effect: You can use the action of a card twice in a row. In each case, pay the complete costs, then take the action.
"Yes, Ronald, you can only use this onetime effect together with another card, not on its own."
69 - Bonus
Never refuse a donation.
Onetime effect: Gain $10.
71 - Disposal
Familiar actions can turn into a burden.
Onetime effect: Place any number of cards from your hand face up at the bottom of your discard stack. Gain $1 for each of them.
73 - Trade Treaty
Gain additional resources at settlements.
Permanent effect: Per action, when placing a worker on a settlement, additionally gain 1 resource of your choice (grape, stone, or wheat).
75 - Construction Unit
Build any workshop with your construction unit.
Onetime effect: Place 1 workshop for free on any space that is already developed by a road or bridge. Any worker present remains in this soace. According to the space gain 3 matching resources (grapes, stones, or wheat).
81 - Efficiency
Gain additional resources for building workshops.
Permanent effect: Per action, when you place a workshop on a space, additionally gain 1 matching resaource (grape, stone, or wheat).
83 - Repeat
Take back a beloved card.
Onetime effect: Take the top card of your discard stack in your hand.
85 - Overtime
With diligence you surpass the rest.
Onetime effect: Take two turns one after another.
"Yes, Ronald, you can choose any of the three actions in each turn."
87, 91, 95, 107, 101 - Reputation
Your reputation increases for your efforts for the welfare of Faiyum.
Onetime effect: Gain 5 reputation.
111 - Power
Your abilities are formidable.
Permanent effect: Additionally gain 1 reputation for each card you play.
115 - Recruitment
Clear space for new workers.
Permanent effect: Once per turn, in addition to your chosen action, remove 1 worker from any space and place them in the supply. Gain $1 for that.