Extreme Activity
Extreme Activity Rulebook
Table of Contents
Table of Contents
Contents
- 440 term cards, in total:
- 330 cards with a red back, made up of:
- 110 cards with terms to draw (3 terms per card)
- 110 cards with terms for pantomime (3 terms per card)
- 110 Extreme tasks (2 terms per card)
- 110 cards with a blue back (terms to explain, used only in the Finale)
- 330 cards with a red back, made up of:
- 1 timer
- 1 game board
- 4 game pieces
- 48 chips
- 1 rulebook
Paper and pencils are also needed for the drawing tasks.
Additional props are needed for the "Extreme tasks": drinking straws, drinking glasses, drinking water, apples, a table tennis ball, a coffee spoon, a book, a cloth or scarf, a length of string, and paper for folding.
Object of the Game
Represent terms so that your own team guesses them, and collect as many points as possible in doing so.
The Cards
The cards contain terms to convey. These are exclusively compound nouns.
There are 330 cards with a red back, made up of:
- 110 cards with terms to draw (3 terms per card)
- 110 cards with terms for pantomime (3 terms per card)
- 110 Extreme tasks (2 terms per card)
There are also 110 cards with a blue back. These terms to explain are only used in the Finale (see "Finale" below).
Important: Before the first game, the cards from all packs with a red back must be thoroughly shuffled together.
Setup
The participants form 2 to 4 teams of up to 4 players each.
The cards with a red back are shuffled thoroughly and placed face down as a draw pile.
The cards with a blue back are also shuffled and set aside, to be used in the Finale.
The game board is placed on the table. Each team chooses a game piece and places it on the start field.
Paper and pencils are made ready for the drawing tasks. The props for the "Extreme tasks" should also be made ready.
The team that opens the game chooses one member as the first "actor" ("Darsteller"). In the following rounds the players within a team take turns as actor in order.
Gameplay
The first actor of the first team lifts the top card from the red-backed draw pile, in such a way that the other players cannot read the front of the card.
If the card contains terms to draw, the actor tries to draw as many of the 3 terms as possible within one minute, so that their own team recognises them. The actor may not draw numbers or letters and may not say anything (except to indicate that a term, or part of one, has been guessed correctly).
If the card contains terms for pantomime, the actor tries to act out as many of the 3 terms as possible within one minute, so that their own team recognises them. The actor may neither speak, nor make any sounds, nor pull objects into the room or point at them. Pointing at their own body parts is allowed.
If the card contains an Extreme task, the card explains how the task is to be done and whether the two given terms are to be drawn, acted out or explained. The same rules as above apply.
If the props required by an Extreme task are not available, that task is not used; instead the next red card is taken from the pile.
The time limit for carrying out all tasks on the red cards is 1 minute. The passage of time is measured with the timer.
Scoring
For drawing and pantomime: for each term the team conveys successfully, the team wins 1 point. If the team manages to guess all three terms on the card within one minute, a bonus point is added, so the team receives 4 points in total.
For Extreme tasks: for each term conveyed successfully, 2 points are awarded. If the team manages to guess both terms on the card within one minute, a bonus point is added, so the team receives 5 points in total.
Points are shown on the game board by moving the team's game piece forward the corresponding number of fields.
Finale
As soon as a team has won 40 points and so reached the finish field, the main part of the game ends and the Finale begins.
The numbers on the fields on which the game pieces of the other teams stand show the point total each of those teams has reached. The point total of each team is recorded.
The cards with a blue back are now used. Each contains three terms that are to be explained.
When explaining, the term must be described: the term is described in words, without using the word itself, or parts of it, or derived forms of it.
If a player breaks these rules, no points are awarded for those terms on which the rules were broken.
The players of each team who would have been next to act as actor now sit down next to one another. All other players each take one blue card from the pile and line up one behind the other. They each receive three chips.
The actors take turns, in order, explaining the terms given. The players sitting opposite them try to guess these. Whoever guesses a term first receives a chip. This continues until all three terms on the card have been conveyed by the actor. If a term has not been guessed after about 30 seconds, that term is discarded unsolved and the next actor takes their turn.
End of the Game
At the end of the Finale the chips are counted, each chip being worth two points. The points scored in the Finale are added to the points reached in the main part of the game. The team with the most points overall wins.
Game Tips
The terms consist of at least 2 compound nouns. As a whole term they are often difficult to convey. However, if the two parts are presented separately, the task is usually considerably easier to solve. Example: drawing an "Ohrwurm" (earworm) is very difficult, but "Ohr" (ear) and "Wurm" (worm) can be drawn relatively easily one at a time. When a word is split in this way, the team should show the guessers which part is being conveyed at any moment: for example, when drawing, first divide the sheet into two halves with a dividing line. When explaining, this can be told to the other players; when acting out, it can be shown with one or two fingers.
The length of the game can be shortened by agreeing before the game to draw the finish line on the points track in advance. This is strongly recommended with more than two teams.