Exploration: Warzone
Exploration: Warzone Rulebook
Table of Contents
Table of Contents
Components
- Starter hex — the hex each player begins with.
- War hex — a card with an attack icon, used to increase or decrease damage during an ATTACK.
- Relic hex — a card with an interaction requirement, a cost area, and an end-game victory point reward.
- Action hex — a card with a resource cost in its center and bonus areas around its edge.
- Spaceship hex — a player's ship card, with a spaceship ability and a hit points track.
Game Set Up
- Action hexes — Shuffle the Action hex deck, draw 5, and put them in the row.
- War hex deck — Shuffle the War hex deck.
- Player Area — Each player:
- Randomly chooses a spaceship hex.
- Takes 3 Credit tokens.
- Takes 1 Starter hex.
Game Overview
Randomly choose a first player. Use the first player token to track the order, according to clockwise turn order.
Round Structure
Each turn consists of the following steps:
1. Play a Hex From Your Hand
Choose a hex from your hand and place it face down.
2. Spend Resources
You can choose only one action per turn:
- BUY WAR HEX from the deck. 1 Hex = 1 EXPERIENCE token.
- RESTORE HP of your spaceship. 1 HP = 1 TECHNOLOGY token.
- BUY ACTION HEX from the row. The cost of the hex is marked by the number in the center.
- BUY RELIC HEX if it is available in the Action hex row. To buy it, you must meet the INTERACTION requirements and pay the COST marked inside its AREA.
3. Take Bonuses
Face up the action hexes and TAKE BONUSES from the white areas:
NOTE: After playing a starter hex, choose one bonus area.
- RESOURCES — take the resource (EXPERIENCE, TECHNOLOGY, CREDIT, VICTORY POINT) token from the supply.
- ONE MORE HEX — play another hex from your hand.
- TRADE — exchange 1 resource for 2 others (1 TECHNOLOGY for 2 EXPERIENCE).
4. Warzone
PLAY WARZONE EFFECTS from the blue areas in side contact with other hex cards:
- ATTACK — Deal 1 HP damage to the opponent's spaceship. NOTE: During ATTACK, you and your opponent can use War hexes (one or more) to increase / decrease damage.
- STEAL — Steal 1 chosen resource from your opponent.
- DODGE — Get 1 War hex from the deck.
Take Victory Points from INTERACTIONS:
- ATTACK wins against STEAL
- STEAL wins against DODGE
- DODGE wins against ATTACK
NOTE: INTERACTIONS act like Rock-Paper-Scissors. Win means get 1 Victory Point from the supply and the enemy's effect doesn't work.
Game End and Scoring
The game ends when at least one of the following conditions is met:
- Defeat all enemies — Last man standing wins.
- One player has two relics.
- First player has 15 VP.
After that, all players add their VP scored by: ACTION HEX effects, WARZONE effects, and RELICS. The player who has the most points wins.
Detailed Rules
Spaceship Card
- SPACESHIP's ABILITY — each spaceship has a unique ability (spaceship abilities: works in progress).
- Spaceship's Hit Points track — NOTE: 0 Hit Points = Destroyed spaceship = Player loses.
Global Warzone Effects
GLOBAL EFFECT — after drawing from the deck, immediately affects all players:
- All players lose one HP and one EXPERIENCE token (if they have one).
- All players must discard one chosen hex.
Relics
- INTERACTION requirement — to meet it, you must use the marked WARZONE EFFECT this turn.
- COST AREA — pay the cost marked by both icons, for example 1 TECH and 1 EXP.
- END GAME REWARD — at the end of the game you will receive the number of VP marked in the center of the RELIC HEX.
War Hex
After playing WARZONE EFFECT — ATTACK, you and your opponent can choose how many WAR HEXES you want to use. Simultaneously show how many WAR HEXES you used. Count the ATTACK POWER — it is equal to the number of ATTACK icons used. The difference in ATTACK POWER is equal to the dealt damage. After ATTACK, you and your opponent lose the WAR HEXES used.
NOTE: An ATTACK icon from an ACTION HEX counts as 1 ATTACK POWER.
NOTE: It is possible that the defending player will have higher ATTACK POWER and will deal damage to the attacker! In the case of a tie, no one deals damage.