EXIT: The Game – The Professor's Last Riddle
EXIT: The Game – The Professor's Last Riddle Rulebook
Table of Contents
Table of Contents
Before You Begin
IMPORTANT: Do not look closely at any of the game materials before starting the game! Do not look at the front sides of the cards. Wait until the game instructions tell you that you are allowed to do so.
Helper App
Download the free bonus app:
- Game tutorial
- Atmospheric soundtrack
- Digital timer
Check the app stores for details.
Game Materials
- 86 Cards
- 30 Help cards
- 30 Answer cards
- 26 Riddle cards
- 1 Folded letter sheet
- 1 World map poster
- 11 Strange items (Boards & Strips) — 9 Boards, 2 Strips
- 1 Sticker sheet
- 6 Postcards
- 1 Balloon
- 1 Decoder disk
In addition, you will need writing implements (ideally a ball-point pen, a pencil, and an eraser), one or more sheets of paper, a pair of scissors, and a watch (ideally, a stopwatch) to keep time. As an alternative, you can use the digital timer with the atmospheric soundtrack. Just select this game in the Kosmos Helper App and click on the hourglass.
Game Setup
Cut out the postcards along the fold lines so that you get six individual postcards. For now, place the letter, the sticker sheet, the balloon, and the strange items at the edge of the table. Sort the cards according to what is written on their back sides:
- Riddle cards
- Answer cards
- Help cards
Be sure not to look at the fronts of any of the cards yet.
Check to make sure that the riddle cards and answer cards are arranged in ascending order according to their letters or numbers.
Sort the help cards according to their symbols. Place cards with the same symbol one on top of another, with the "1st Clue" card on top of the "2nd Clue" card, and the latter on top of the "Solution" card. Then place them at the edge of the table.
Every copy of this game is packaged with the greatest care. Unfortunately, mistakes can happen from time to time. Before playing, please check to make sure that all of the materials are present. If anything is missing, do not start playing and contact us: [email protected]
Where Is the Game Board?
This game has no game board! You must figure out for yourselves what you need to find in the game and where to look for the next clues. At the beginning of the game, you have only the world map, the six postcards, and the decoder disk available to you. As the game continues, you will add riddle cards and strange items — which will either be found in illustrations or referred to in written instructions. Whenever this happens, you can take the corresponding items and look at them. You are also only allowed to use the strange items when explicitly instructed that you have found them. Until then, leave them at the edge of the table!
Example: When you see an illustration like this, you may immediately take that riddle card (riddle card J in this case) and look at it.
Course of Play
Your goal is to work together to decipher the riddles to uncover the professor's legacy as quickly as you can.
That would definitely be easier if every lock were not assigned a riddle. As soon as the game begins, you are allowed to look at the world map and the six postcards. As the game continues, you will keep finding objects that are locked with codes consisting of three digits or three colors. To open them, you will have to find the proper code and enter it on the decoder disk. On the outer edge of the disk, there are ten different symbols pictured. Each symbol stands for one of the codes to be solved. But which symbol belongs to which code? You will have to figure that out for yourselves, and we recommend paying attention to every detail. If you think you have cracked one of the codes, enter it under the corresponding symbol on the decoder disk. A number will then appear in the viewing window in the smallest wheel of the disk.
This will indicate the number of the answer card that you are then allowed to look at. If the code was wrong, you will have to keep looking for the answer or try a different riddle for now. If the code was right, the answer card will tell you how to continue.
Example: You have found the code 8 3 1 as the solution to the riddle with a given symbol. Now enter this combination of numbers under that symbol on the decoder disk. In the little window, you will see the number of the answer card that you are allowed to take from the stack and look at.
Is the Code Incorrect?
If so, the answer card will tell you. In that case, simply return the card to the stack and take another look at the riddle that you failed to solve. Maybe there's something that you overlooked. Or it may be that you simply don't have the information that you need to solve it just yet. Then you will just have to continue someplace else.
Example answer card: "The world is a beautiful place. Exotic cultures everywhere, extraordinary monuments, and fascinating landscapes. OK, enough mooning – it's time to concentrate! Unfortunately, this code is not correct! When you are done, place this card right back in the stack of Answer Cards!"
Is the Code Possibly Correct?
If so, the answer card will look something like this.
Example answer card: "The code may be right. Where can you see the code symbol?" — followed by a grid of small pictures, each paired with a different answer card number. "When you are done, place this card right back in the stack of answer cards!"
Where Can You See the Code Symbol?
Good question! To answer it, you will have to take a close look at the pictures on the riddle cards or the postcards and other game materials. There, you will find all sorts of locked objects. All of these objects are marked with a symbol. In our example, there is a safe with the matching symbol on it.
So look at the answer card next to the safe and you will see that you are now supposed to take answer card 29 from the stack.
Note: You must see the object with the symbol on the riddle card in order to open it. You cannot open what you have not yet found — just like in an actual escape room.
Is the Code Really Correct?
If so, the answer card will tell you how to continue. For example, it will tell you that you are allowed to open the envelope, inside of which you will find additional riddle cards that you may then retrieve from the stack and look at right away.
Is the Code Actually Incorrect?
Well, in that case you must have made a mistake, and you will just have to think again and come up with a different code.
IMPORTANT: Whether wrong or right, return all answer cards to the answer card stack. All codes can be solved logically. You shouldn't just try all possible combinations on the disk.
Need Help?
The game can provide you with assistance if you get stuck. For each code, there are three help cards that can be recognized by the symbol on their back sides.
In addition to giving you an initial useful clue, each "1st Clue" help card also tells you which game materials you need to have found in order to be able to solve the corresponding riddle.
The "2nd Clue" help cards will give you more concrete assistance in finding a solution to the corresponding riddle.
The "Solution" help cards will give you the solution to the riddle.
IMPORTANT: Always take the help cards for a specific riddle card or a specific riddle on a sheet. These riddles are usually identified with a symbol (just like on the decoder disk). It won't help you to use help cards if you have not found a riddle with the corresponding symbol.
So have a little patience — some of the riddles can only be solved with the help of several riddle cards. You won't always have all of them available to you right away. Sometimes, you will first have to grapple with other riddles to get new game materials. But don't be shy about using help cards if you get stuck.
Once you have used them, place them face up on a discard pile.
Additional Game Materials
In addition to the materials contained in the box, you will need paper and a pen for taking notes and a pair of scissors. You will also need a watch or stopwatch.
IMPORTANT: You can write on, fold, or tear the game materials ... All of this is allowed, and sometimes even required. You can only play the game once — after which you will know all the riddles, and you won't need the game materials any longer! This enables the game to contain the most interesting variety of riddles.
When Does the Game End?
The game ends when you have solved the final puzzle in the game and thus deciphered the professor's last riddle. A card will tell you that.
At the beginning of the game, start a stopwatch so that you will know how much time you required to finish the game.
You can look at the table below to see how well you did. When calculating the number of help cards used, of course, count only the ones that gave you new hints or solutions. If a help card gave you information that you already knew, do not include it in the calculation.
| Time | No Help Cards | 1–2 Help Cards | 3–5 Help Cards | 6–10 Help Cards | > 10 Help Cards |
|---|---|---|---|---|---|
| < 60 Min. | 10 Stars | 8 Stars | 7 Stars | 5 Stars | 4 Stars |
| < 90 Min. | 9 Stars | 7 Stars | 6 Stars | 4 Stars | 3 Stars |
| ≤ 120 Min. | 8 Stars | 6 Stars | 5 Stars | 3 Stars | 2 Stars |
| > 120 Min. | 7 Stars | 5 Stars | 4 Stars | 2 Stars | 1 Star |
One Final Tip
Any game materials that you successfully used to help solve a riddle should be set aside. That way, you will be able to keep track of the materials more easily and won't get them mixed up.
The Game Begins
What are you waiting for? Start the stopwatch and take a look at the professor's first clues!
Starting now, you are allowed to look at the world map and the six postcards and begin solving riddles. If anything is unclear, don't be shy about looking something up in the rulebook during the game.
Thames & Kosmos thanks all those who took part in the development, design, production, sales, marketing, distribution, and support of the EXIT: The Game series.
Certificate
The following players — 1, 2, 3, 4, 5, 6 — on ______ (date) in ______ (location) deciphered the professor's last riddle!
What an outstanding achievement, and how fortunate that they have returned from their world tour in one piece!
- To do it they required ______ Minutes and ______ Seconds
- They used a total of ______ help cards.
- This earned them ______ stars in the assessment!
- The coolest riddle was ______
- The trickiest riddle was ______
- The one who solved this riddle was ______
Credits
The authors: Inka & Markus Brand
- "EXIT: The Game®" idea and concept: Ralph Querfurth and Sandra Dochtermann (Kosmos)
- Cover illustration: Martin Hoffmann
- Illustration: Martin Hoffmann
- Title graphics: Michaela Kienle
- Graphic design: Sensit Communication GmbH
- Technical product development: Monika Schall
- Editing: Ralph Querfurth and Alexandra Kunz
- English text editing: Peter Bowen and Hannah Mintz
© 2022 Franckh-Kosmos Verlags-GmbH & Co. KG. Pfizerstr. 5-7, D-70184 Stuttgart, Germany. Web: kosmos.de. © 2022 Thames & Kosmos, LLC, Providence, RI, USA. Thames & Kosmos® is a registered trademark of Thames & Kosmos, LLC. All rights reserved. Distributed in North America by Thames & Kosmos, LLC, Providence, RI 02903, phone 800-587-2872, www.thamesandkosmos.com. Distributed in United Kingdom by Thames & Kosmos UK LP, Cranbrook, Kent TN17 3HE, phone 01580 713000, www.thamesandkosmos.co.uk. This game is recyclable. Separate the plastic from the paper/cardboard.