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EXIT: The Game + Puzzle – Nightfall Manor thumbnail

EXIT: The Game + Puzzle – Nightfall Manor

EXIT: The Game + Puzzle – Nightfall Manor Rulebook

Table of Contents

Table of Contents

  • Helper App
  • Game Materials
  • Additionally Required Game Materials
  • Game Setup
    • Assemble the Decoder Disk
  • Where Is the Game Board?
  • Course of Play
    • Is the Code Incorrect?
    • Is the Code Possibly Correct?
    • Is the Code Really Correct?
    • Is the Code Actually Incorrect?
  • Need Help?
  • When Does the Game End?
  • Assessment
  • The Game Begins
  • Credits
  • Certificate of Escape

Helper App

Download the free bonus app: game tutorial, atmospheric soundtrack, digital timer. For Android, iOS, and Fire. Check the app stores for details.

Download the free Kosmos Helper App!

Game Materials

  • 4 Puzzle bags with 88 pieces each — each jigsaw puzzle has a different design on the back
  • 14 Riddle documents
  • 10 Strange items
  • 4 Decoder disks of different sizes
  • 1 Two-piece snap fastener
  • 1 Rulebook with help and solution section

Additionally Required Game Materials

In addition, you will need something to write with (ideally a felt-tip pen and a pencil), a pair of scissors, and possibly some paper for taking notes. You will also need a watch (ideally, a stopwatch). As an alternative, you can use the digital timer with the atmospheric soundtrack. Just select the game in the Kosmos Helper App and click on the hourglass.

Game Setup

Arrange the 14 riddle documents fanned out along the edge of the table with the labels visible on their front sides. Don't forget: Be sure not to look inside the documents yet!

You can leave the four puzzle bags inside the box for now.

Carefully remove the four decoder disks and the ten strange items from the die-cut cardboard sheet. If necessary, use a sharp object to clear the two keyholes in the strange item that looks like a machine. Then set the machine and the other nine items aside at the edge of the table. You will not need these materials until later in the game.

Assemble the Decoder Disk

Take the small two-piece snap fastener and insert the part with the depression into the small center hole of the largest decoder disk from behind (1).

Then, in order of size starting with the second-largest disk, place the three other disks on the fastener (2). The numbers on the outer ring of the three disks have to be facing up. Finally, secure the white fastener with the top portion. Press the two parts tightly together until the top one snaps into the depression and you hear a click.

Check to make sure that your decoder disk looks like the front side and back side illustrations to the right. Are the wheels easy to turn? If so, set the disk within easy reach at the edge of the table. If not, check to make sure that you assembled the two parts of the snap fastener properly. The two parts should not come apart easily.

Where Is the Game Board?

This game has no game board! The four jigsaw puzzles, which you will find and assemble one by one during the game, will show you what you need to find in the game and what the locations look like.

You can tell the four puzzles apart by looking at their backs. There are four different patterns: one puzzle with solid grayish-blue back and no pattern, one puzzle with striped back, one puzzle with stars on the back, and one puzzle with circles on the back.

During the course of the game, you will be told exactly which puzzle bag to take from the box and when. Leave assembled puzzles on the table until the end of the game.

Example: At the start of the game, all you have available to you are the puzzle bag containing pieces with a grayish-blue back and no pattern, the decoder disk, and the "Start" riddle document.

During the game, additional riddle documents will come into play. You are allowed to take and look at a riddle document whenever you have entered a code in the decoder disk and you have been directed to the corresponding riddle document by the symbols that appear there. Sometimes you will be explicitly directed to a riddle document by something you read. When that happens, you are also allowed to take the corresponding riddle document from the edge of the table.

The strange items may likewise only be used when you are explicitly told that you have found them. Until then, leave them at the edge of the table!

Course of Play

Your goal is to work together as quickly as possible to find Gaston and uncover the secrets of Nightfall Manor. With so many riddles that need solving before continuing onward, this will be easier said than done.

IMPORTANT: To solve the riddles, you can write on, fold, or tear the material. All of this is allowed, and sometimes even required. (You can only play the game once — after which you will know all the riddles, and won't need the game materials any longer!)

Solve the riddles in their proper order as you work through the various locations. Again and again, you will come across locked objects and doors. They are barred with small colored locks, which can only be opened with a three-digit code.

If you see a riddle, take a close look at the material that you have been told you are allowed to use. The materials include strange items, riddle documents, individual puzzle pieces, the rulebook and the box. Put your heads together to try to figure out how to solve the riddle and find the correct three-digit code. You will then enter this code into the decoder disk.

On the outer edge of the disk, there are ten different-colored locks pictured. Each lock stands for one of the codes you are looking for. Pay close attention to which lock is shown on the objects or doors in the puzzle picture! Enter the three-digit number code under this lock on the disk — starting from the outside and proceeding toward the center. Then flip the decoder disk over. You will see a picture in the viewing window of the largest wheel on the disk. This will tell you whether the code might be correct.

Example: You have calculated the code 8 6 2 as the solution to the riddle with the green lock. Enter this combination of numbers under the green lock on the decoder disk — starting from the outside and proceeding toward the center. Then, flip the decoder disk over onto its back to check if the code is correct.

Is the Code Incorrect?

If so, an X or a lock of a DIFFERENT color will appear in the little viewing window on the back side of the decoder disk. Double-check the lock color and the code on the front side. If that doesn't help, take another look at the riddle and try to come up with a different code.

Is the Code Possibly Correct?

If so, in the viewing window on the back side of the decoder disk you will see a lock in the SAME color as the lock you are trying to open.

Turn the decoder disk back to its front side. In the three viewing windows on the three smallest wheels of the disk, you will see three symbols. Reading them from outside in, they will form a very specific sequence. Look for this exact combination in the riddle documents.

Example: You want to open the green lock on the wooden crate. After entering the code under the green lock on the decoder disk and seeing the green lock through the viewing window in the back, you will get the symbols on the front side.

Now look through the stack for the riddle document with this sequence of symbols.

Is the Code Really Correct?

If you find a riddle document with the symbol sequence shown on the decoder disk, the number code is correct. Immediately take the riddle document and look at it. It will tell you how to continue.

Is the Code Actually Incorrect?

If you cannot find a riddle document with a matching symbol sequence, re-check the number code sequence and verify that the lock color entered in the decoder disk matches that of the lock to be opened. Also, re-check the symbol sequence appearing on the front side against what you see on the riddle documents. If the code is still wrong, take another close look at the riddle to see if you can come up with a different code.

IMPORTANT: You must solve the riddles in order! In other words: You can only take the next riddle document or assemble the next puzzle when you have cracked the previous code and the game tells you that you are allowed to proceed!

Need Help?

The game can provide you with assistance if you get stuck. For each code, there are three clues in the corresponding lock color.

Each "1st clue" will provide some useful initial assistance as well as telling you what you will need or what you can start doing to find a solution to the corresponding riddle.

Each "2nd clue" will give you more concrete assistance in finding a solution to the corresponding riddle.

The "solution" will tell you the approach to take in solving the riddle along with the correct code or the right symbol sequence for the next riddle document.

The green help section starts on the back of this rulebook. Page 1 of that section tells you where you can find each clue. Only examine the clue that you need for the riddle you are trying to solve. You will find a brief set of instructions on page 2 of the help section.

Don't be shy about using the clues if you aren't making any progress. If you have used a clue that provided you with NEW information or the solution, enter an X in the box at the bottom right. At the end of the game, count up all the marked clues and solutions. They will contribute to the assessment.

When Does the Game End?

The game ends when you have solved the last riddle, found Gaston, and uncovered the secret of Nightfall Manor. A riddle document will tell you this.

Assessment

Assembling the four puzzles and solving all the riddles is a great achievement! If you also want to assess how well you did with the puzzles and riddles, you can take a look at the table below.

When calculating the number of clues used, use the checked boxes in the help section. Count only the ones that provided you with NEW information or solutions!

TimeNo Clues1–2 Clues3–5 Clues6–10 Clues> 10 Clues
< 100 Min.10 Stars9 Stars8 Stars6 Stars5 Stars
< 120 Min.9 Stars8 Stars7 Stars5 Stars4 Stars
< 150 Min.8 Stars7 Stars6 Stars4 Stars3 Stars
< 180 Min.7 Stars6 Stars5 Stars3 Stars2 Stars
≥ 180 Min.6 Stars5 Stars4 Stars2 Stars1 Star

The Game Begins

What are you waiting for? You might want to re-read the story on page 1 again to get in the mood. At the start, you will have the decoder disk and the puzzle bag (with the grayish-blue pieces with no design on the back) available to you, along with the "Start" riddle document. Start the stopwatch or the timer and start assembling the first puzzle image.

We hope you have a lot of fun with EXIT: Nightfall Manor!

The authors and Kosmos thank all the test players and rule reviewers.

Credits

The Authors: Inka & Markus Brand live with their children Lukas and Emely in Gummersbach, Germany. They have published many children's and family games together and won numerous prizes. Of course, they are avid riddle and escape game fans.

  • Editing and product management: Katja Ermitsch
  • Technical development: Monika Schall, Deryl Tjahja
  • Illustration: Florian Biege
  • Cover illustration: Martin Hoffmann
  • Graphic design: Michaela Kienle
  • Additional graphic design: atelier198
  • EXIT concept: Ralph Querfurth, Sandra Dochtermann
  • English text editing: Hannah Mintz, Ted McGuire

This game is recyclable. Separate the plastic from the paper/cardboard.

© 2021 Franckh-Kosmos Verlags-GmbH & Co. KG, Pfizerstr. 5-7, 70184 Stuttgart, Germany. Printed in Germany. © 2021 Thames & Kosmos, LLC, Providence, RI, USA. Thames & Kosmos® is a registered trademark of Thames & Kosmos, LLC. All rights reserved. Distributed in North America by Thames & Kosmos, LLC, Providence, RI 02903. Phone: 800-587-2872. Web: thamesandkosmos.com. Distributed in United Kingdom by Thames & Kosmos UK LP, Cranbrook, Kent TN17 3HE. Phone: 01580 713000. Web: www.thamesandkosmos.co.uk.

ATTENTION! Do not turn the page! On the back, you will find the certificate and the end of the help and solution section.

Certificate of Escape

The daring players ______, ______, ______, ______ on ______ in ______ successfully solved the sinister secret of Nightfall Manor and freed Gaston from the claws of the castle's owner. Congratulations!

  • To do it, they required ______ Minutes and ______ Seconds.
  • They used a total of ______ clues.
  • This earned them ______ stars in the assessment!
  • In their epic battle with the castle's owner, they obtained ______ bonus stars.
  • This means that they attained a total of ______ stars, which qualifies them for future risky adventures.