Evolution: Promo Pack III
Evolution: Promo Pack III Rulebook
Table of Contents
Table of Contents
Plant Micro-expansion Rules
The largest difference when playing Evolution: Climate with the Plant Micro-expansion is how food supplies are determined. Phases 2 and 4 are played differently from the non-Climate rules below. All Food Values (within the leaf icons) on Trait Cards, the Climate Board, and Events are ignored. Instead, food is determined solely by the location of the Climate Marker.
Base Game (non-Climate) Rules
Setup: All players receive one Plant Species board.
Phase 1 - Deal Cards: Play as normal.
Phase 2 (Food Selection) is skipped in the Plant Micro Expansion game.
Phase 3 - Play Cards:
- Cards may be discarded to increase the population of a Plant Species by 2.
- Traits may not be played on Plant Species.
Phase 4 - Feeding:
- Grow Plants:
- Increase the population of all Plant species by 1.
- Place food tokens onto the Plant Species until all open food spaces are full (up to the population of the Plant Species).
- Feeding Species:
- Non-Carnivores can take 1 Plant Food from any player's Plant Species board.
- The amount of food taken may be modified by certain traits, like Foraging or Cooperation.
- If a player's Plant Species is being attacked by a non-Carnivore, that Plant Species' owner may counter-attack the Non-Carnivore with any one Carnivore that he/she controls. A Carnivore attacking in this way must still fulfill all of the normal requirements for that attack, including Body Size, Trait, and Hunger requirements (Intelligence may still be used to fulfill these requirements). If the attack by the Carnivore is successful, the non-Carnivore loses a population and no Plant Food is collected.
- Food that is eaten from a Plant Species Board is removed from the highest Population level first. Once the food spaces of a Population level have been depleted, the Population of the Plant Species is reduced.
- A Plant Species Board, even when fully depleted, is never removed from the game.
- End of Feeding:
- Species with the Fertile Trait increase their Population at this time, if any player's Plant Species Board still contains food.
- Food remaining on Plant Species Boards are scored and placed in the bag of that Plant Species' owner.
Evolution: Climate with the Plant Micro-expansion
Phase 2 - Select Climate:
Each player chooses a Trait Card and places it face down on the Climate Board. This will be revealed in Phase 4 (Modify Environment) to determine movement of the Climate Marker. All food values on these cards will be ignored.
Phase 3 - Play Cards:
- Traits may not be played on Plant Species.
Phase 4 - Modify Environment:
- Trigger Climate Events:
- Climate Event cards that directly refer to the Watering Hole (Desertification, Wildfire, Meteorite) apply their effects to all Plant Species instead.
- Other modifications to the food supply (those contained within leaf icons) are ignored.
- Adjust the Plant Food:
- Each player moves the wooden marker on their Plant Species Board to the space that corresponds to the current Climate Zone. Food is then added to the Plant Species board, filling up that column and all open spaces to the marker with food.
The sheet's diagrams are captioned "Filling the plant boards when the climate is Temperate" (marker on Temperate) and "Filling the plant boards when the climate is Warm" (marker on Warm Hot).
Phase 4 - Feeding:
Feeding Non-Carnivores:
- Non-Carnivores can take 1 Plant Food from any player's Plant Species board. This amount may be modified by certain traits like Foraging or Cooperation.
- If a player's Plant Board is being attacked by a non-Carnivore, that Plant Species' owner may counter-attack the feeding non-Carnivore Species with one Carnivore that he/she controls. A Carnivore attacking in this way must still fulfill all of the normal requirements for that attack, including Body Size, Trait, and Hunger requirements (Intelligence may be used to fulfill these requirements). If the attack by the Carnivore is successful, the non-Carnivore loses a population and no Plant Food is collected.
- A Plant Species Board, even when fully depleted, is never removed from the game.
- Carnivores are not required to defend attacks on their controller's Plant Species.
- Carnivores may feed as normal during their turn.
- End of Feeding:
- Species with the Fertile Trait increase their Population at this time if any player's Plant Species Board still contains food. Other cards which normally check the Watering Hole for leftover food (Migratory) instead check every player's Plant Species Boards.
- Food remaining on Plant Species Boards are collected into their owner's Food Bags, and scored at the end of the game.
Promo Trait Cards
The six promo trait cards are listed below with their printed card text. Card text is transcribed from low-resolution scans.
Trample
Every time this species takes Food from the Watering Hole, immediately remove two food from the Watering Hole.
Timid
Can't be attacked by a Carnivore.
Can't feed from the Watering Hole until after all your non-timid species are fed.
Mimicry
Before the food cards are revealed, select a trait on another species. This card is a copy of that trait. Discard Mimicry at the end of the round.
Insectivore
Before each of your feeding turns, take one Meat Food from the Food Bank if there is Food in the Watering Hole.
Coprophagia
Instead of feeding from the Watering Hole this species may take Food (Plant or Meat) from your Food Bag.
Claws
+2 Body Size when determining if this species can attack or be attacked.
Before the food cards are revealed, you may discard a card from your hand to gain Climbing until the end of the round.
Promo Scenario Cards
The pack contains nine scenario cards, in two groups. Each card's printed text is given under its name.
Cretaceous Period
There is no limit to the number of traits a species may have.
Plant Life Explosion
Double the leftover food at the end of every round.
Land of Plenty
Each players starts the game with 10 cards instead of the normal amount.
Snowball Earth
Add Snowflake icons equal to the number of players each time the Food Cards are revealed.
Darwinian Selection
Players may never look at the cards in their hands.
Great Permian Extinction
Species can only have 1 trait card.
Teeming Hordes
Species always start with 2 Population.
Runaway Warming
Add Sun Icons equal to the number of players each time the food cards are revealed.
Radioactive Atmosphere
Draw 2 cards for every species instead of 1.