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Evil Dead 2: The Board Game – Extras Pack thumbnail

Evil Dead 2: The Board Game – Extras Pack

Expansion for Evil Dead 2: The Board Game

Evil Dead 2: The Board Game – Extras Pack Rulebook

Table of Contents

Table of Contents

  • Component List
  • Component Overview
    • Event Cards
    • Boss Figures
    • Item Figures
    • Barricade Figures
  • Additional Setup
  • New Bosses
    • Gooseneck Henrietta
    • Bad Ash
    • Crazy Deer Head
    • Demon
    • Possessed Deer
    • Possessed Squirrel
  • Event Cards
  • Item Figures

Component List

  • 13 Boss Figures
    • Gooseneck Henrietta
    • Bad Ash
    • Crazy Deer Head
    • 4 Possessed Deer
    • 4 Possessed Squirrels
    • 2 Demons
  • 8 Event Cards
  • 12 Item Figures
    • Chainsaw
    • Kandarian dagger
    • 2 Axes
    • 3 Shotguns
    • 5 Barricades

Component Overview

Event Cards

Life would be easier if evil followed plans, but it's unpredictable. And these just show even more how unpredictable evil can be. We thought we had it figured out, but now things have changed!

The new Event Cards have the icon printed in the lower corner of the card (shown as a pentagram in a circle on the card).

Boss Figures

These evil monsters are used to swell the ranks of the Deadites, giving them more power than we thought. Just when we thought we could handle the twists evil had to throw at us, they change things up. But not Rotten Apple Head–that monster is always ready to make life difficult.

Item Figures

These are upgrades to the cardboard tokens found in the core game and are used once players discover the corresponding Item tokens.

Barricade Figures

These figures are a cosmetic upgrade for the cardboard barricade tokens provided in the base game. They function the same way, but are much better to look at, wouldn't you agree?

Additional Setup

To use the additional components from this expansion, replace step 6 in the core rulebook with the following step.

  1. Set aside the "We're Gonna Die" Event card. a. Take all the other cards which spawn Deadite Bosses and shuffle them together. Choose 3 without looking at them and return the others to the box. b. Shuffle the Deadite Boss Event cards with the other Event cards. Deal 4 Event cards facedown into a pile. c. Place the "We're Gonna Die" card facedown on the pile, then place the remaining 10 cards facedown on top. This completes the Event deck.

In addition, place all the figures on the table within reach of all the players.

New Bosses

We all know the most groovy of these bosses is clearly the one with the gorgeous chin! But all of them are scary in their own way. You might run into these Deadite Bosses on your trip to the cabin. If you do, you need to know how they'll act.

As a reminder, Deadite Bosses are not affected by items or effects that specify Deadite Minions.

Gooseneck Henrietta

This is the final form of Henrietta, the most terrifying and true demon form she can possess. If you thought Henrietta was bad, this form is even worse. First of all, if Gooseneck Henrietta is summoned when Henrietta is already in the game, replace Henrietta with Gooseneck Henrietta. In addition, any Human player in her area when she transforms automatically takes 1 Wound and must make a Virtue 1 Check immediately.

If "The Fruit Cellar" Event card is drawn when Gooseneck Henrietta is in play, instead of spawning Henrietta, Gooseneck Henrietta immediately moves up to 2 areas following normal rules and immediately attacks! In this situation, she is the only one attacking (i.e. other Deadites in the area do not contribute to this attack).

Gooseneck Henrietta acts like a normal Deadite Minion in terms of movement and attack rules. However, when she attacks, she does so with the strength of 3 Deadite Minions.

In order to defeat Gooseneck Henrietta, players need to get 3 successes on a single attack. To make it even worse, she can only be defeated if the attacking player has the chainsaw!

Bad Ash

The most handsome of the Deadites Bosses, Bad Ash is also the best equipped. He's got his own Boomstick! I suggest standing far away from him, or else taking him out very quickly. He can do a lot of damage with that weapon. Not only that, but he's smart.

When he moves, he can move up to 2 areas. Furthermore, any Deadite players can call out to Bad Ash, telling him where to move. This lets them control his movement. If multiple Deadite players cannot agree, Bad Ash follows normal movement rules. When he attacks, he attacks like a single Deadite Minion. However, he attacks his current area and every adjacent area.

When a player defeats Bad Ash—it only takes 1 success—they must make a Virtue 2 Check immediately. After all, they just took out Ash! Even if he was bad, it just doesn't feel right.

Crazy Deer Head

The Crazy Deer Head is just what it says, crazy. It makes everyone else crazy too. Once it starts laughing, you can't help but laugh along. Any Human player starting their turn in the cabin has one fewer action on their turn. Furthermore, any Human player who ends their turn in the cabin must make a Virtue 1 Check at the end of their turn.

To make matters worse, the Crazy Deer Head can't be defeated! If you shoot it, it just keeps laughing!

Demon

Even after I learned about the Necronomicon, I never thought I'd ever see a true Kandarian Demon, and I wish I never had. These are the things of nightmares brought to life, and they chase away any doubts about how important it is to seal that portal!

These Demons move like a normal Deadite Minion, except they pass through windows and rip down barricades, removing them from the board when they pass through. Simple wood can't stop these monsters. When they attack, they automatically inflict 1 Wound and force the Human player to make a Virtue check as described in the core rulebook.

Defeating them requires 2 successes on a single attack roll. Alternatively, a player with the Kandarian Dagger can discard it without spending an action to automatically defeat a Demon in their area.

Possessed Deer

These creatures have been corrupted and must be where that mounted deer head came from! And after running into these beasts, I'd gladly add another one to the wall. These beasts are wild and crazy, but they can't get through windows or break down barricades. They've also gone mad enough they'll attack any player, Human or Deadite. Maybe we can use that to our advantage?

They move 2 areas when they pursue the nearest player and attack as a single Deadite Minion. It takes 2 successes on a single Attack roll to defeat one of these beasts.

Possessed Squirrel

How could something so cute turn so evil? It just goes to show that Deadites will corrupt everything. Possessed Squirrels move up to 2 areas when they move and are not limited by windows or barricades. On the plus side, Possessed Squirrels do not do any damage and do not count as Deadite Minions when attacking. However, each Possessed Squirrel causes each Human player in their area to drop one random Item token if they have any.

In order to defeat the squirrels, a player needs only 1 combat success. However, could you really kill something so adorable?

Event Cards

The new Event Cards carry the icon described under Component Overview. The printed text of the Event card shown in the rulebook is reproduced below.

Event: There's More of Them!

Spawn 1 Deadite at:

  • 3p: B
  • 4p: C
  • 5p: –
  • 6p: H

Draw an additional Event and immediately resolve it.

Item Figures

These are a cosmetic upgrade and do not change the rules of the game. When a player gains one of the Item tokens matching a figure, the player discards the Item token and takes the corresponding Item figure. The rules for the Item are unchanged whether it is represented by a figure or a token.

Dropping Item Figures - If players need to drop the Item figure, place the figure on the board. In this case there is no need to recover the Item token. The Item figure on the board follows the same rules as if it were an Item token.

Discarding Item Figures - If a player needs to discard a random Item and they have both Item tokens and Item figures, roll a die. On a Success, the player must discard an Item figure. Otherwise they must discard a random Item token.