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Everdell: Card Expansion – Legends, Extra! Extra! & Rugwort thumbnail

Everdell: Card Expansion – Legends, Extra! Extra! & Rugwort

Expansion for Everdell

Everdell: Card Expansion – Legends, Extra! Extra! & Rugwort Rulebook

Table of Contents

Table of Contents

  • Contents
  • Legends Expansion
    • Setup
    • Details
    • Index
  • Extra! Extra! Cards
  • Rugwort Pack

Contents

  • 30 metal point tokens (20 1-point, 10 3-point)
  • 6 wooden rat workers (Rugwort's Pack)
  • 20 wooden Occupied tokens with 20 stickers
  • 1 deluxe 8-sided die for the solo game

Legendary Expansion: 10 Legendary cards (5 Critters, 5 Constructions)

Extra! Extra! Cards: 15 cards (6 unique types)

Legends Expansion

Legendary cards represent unique Critters and Constructions in the world of Everdell. These powerful cards add variability and complexity to the game, therefore it is recommended that you do not use them until you are familiar with the base game, and then only when you feel like a twist on a regular game.

Setup

During setup, separate the Legendary cards into Constructions and Critters, shuffle and randomly deal each player 1 Legendary Construction and 1 Legendary Critter. These cards are held secret, but do not count against your hand limit and are not considered to be in your "hand". Place any remaining Legendary cards back in the box, unseen.

Details

Legendary cards are played in the same way as standard cards in the game, with these key differences:

You may play a Legendary card by paying the cost in resources, or if you have the card listed in the red banner, discard that listed card from your city and play the Legendary for free. From now on, you may not play any more copies of the listed card in the red banner into your city.

(The sheet shows a sample red banner reading "Postal Pigeon".)

For the purpose of achieving Events, or playing a Critter via a Construction for free, the Legendary card counts as the card listed in the red banner.

Every Legendary card opens up an additional slot in your city.

Legendary cards cannot be discarded from your City for any reason.

Index

Cirrus Windfall: When played, you may play 1 card from your hand or the Meadow cards worth up to 3 points for free.

Foresight: Gain 2 cards after you play a Critter, and 1 of any resource after playing a Construction.

Amilla Glistendew: May achieve any unachieved Event even if you don't meet the requirements.

Poe: When played and during Production, you may discard any cards from your hand, then draw up to your hand limit.

Fynn Nobletail: At the end of the game, worth 2 points for each basic Event you achieved, and 3 points for each special Event.

Bridge of the Sky: Play a Construction over this card for -3 resources. Bridge of the Sky is then worth the points of the Construction played over it (not bonus points—just the listed value).

McGregor's Market: When played and during Production, gain 2 of any resources.

Oleander's Opera House: Worth 2 points for every Unique Critter in your city at game end.

Silver Scale Spring: This still keeps its points even under the Construction.

The Green Acorn: May play the card from the Meadow cards or your hand.

Extra! Extra! Cards

It's a lively time in Everdell: the carnival is in town with fire jugglers, the scurrble championships are about to commence, and the gazette is hard at work reporting on all the events!

To include these cards into the game, simply shuffle them into the main deck during setup.

(The sheet does not print the text of the individual Extra! Extra! cards. Their card texts are not reproduced in this file.)

Rugwort Pack

(Gap: the Rugwort Pack rules are not printed on this sheet. Only its components are listed, under Contents above: 6 wooden rat workers (Rugwort's Pack). The Rugwort rules are not transcribed here and need their own source.)