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Evening in the Stable

Evening in the Stable Rulebook

Table of Contents

Table of Contents

  • Contents
  • Game Idea
  • Preparation of the Game
  • How to Play
  • End of the Game
  • Competition Variation

Contents

  • 1 Rooster Roy
  • 1 straw stack, in three parts
  • 12 animal kid tiles
  • 5 day/night tiles
  • 1 die with symbols
  • Set of game instructions

Game Idea

The animal parents of the farm are all out in the field, celebrating a big party. So today it's Roy Rooster's job to put the children to bed. That, however, is not so easy for him, as he is more used to waking the children up in the morning. No wonder that from time to time a "cock-a-doodle-doo" slips out and the animal kids are all immediately awake again.

Can you help Roy Rooster tuck all the animal kids into bed?

Preparation of the Game

Take the two larger parts of the straw stack and stick them together in the center, so that the same kinds of animal are all together at one of the four corners of the straw stack. Now place the cardboard circle on top. Make sure the little nose-hooks grip into place.

Place the completed straw stack between players and place the Rooster on top.

Take the tiles of one sort of animal (= identical color of edge) and place one tile in each of the four corners. The tiles should show the animal kids that are awake and need to be put to sleep.

Place the five day/night tiles with the sunny side face up at a certain distance next to the straw stack. Get the die ready.

How to Play

Play in a clockwise direction. The child who can crow the loudest may start. You want to help Rooster Roy tuck one of the animal kids into bed. Take Roy Rooster and fly him to any child that is still awake and roll the die.

On the die appears:

  • The moon? The child quietly and peacefully falls asleep. Turn the animal tile over without making any sound. If it is the last one of the three animal children at a corner you have put to sleep, you quietly say: "Good night, dear ... (for example "sheep"), sleep well!"

  • The Rooster? Start shouting "Cook-a-doodle-do" and put your hand over your mouth. You didn't want to wake up the animal kid. Too late! A "Cook-a-doodle-do" slipped out of Rooster Roy and woke up all the animal kids. You have to turn over all the animal kids that were sleeping in this corner!

  • The straw stack? Turn over a day/night tile. It now shows a dark starlit sky. It's getting dark. Even Rooster Roy flies back to the top of the straw stack and has a nap.

Then it's the turn of the next child. He takes Rooster Roy and flies him to an animal kid that is still awake and rolls the die.

End of the Game

If the animals are all asleep before the last tile has been turned over on to its night side, you win together. Great! You helped Rooster Roy fantastically. He wouldn't have managed without your help.

If however the last day/night tile has been turned over before all the animals are asleep, Rooster Roy has been too tired and sleepy. What a pity! He could not put all the animal kids to bed.

Competition Variation

Play according to the rules of the basic game, taking into account the following changes:

  • You only need four day/night tiles. Pile the four tiles next to the straw stack. The fifth tile is returned to the game box.
  • If the straw stack appears on the die, Rooster Roy is tired and flies to the top of the heap of straw. No day/night tile is turned over.
  • If a child turns over the third and last animal tile at one of the four corners of the straw stack, he receives a day/night tile as a reward.

You play until all twelve animals are asleep. Then each player stacks up his day/night tiles. The child with the highest pile wins. In case of a draw there are various winners.