Euthia: Torment of Resurrection – Griffin
Euthia: Torment of Resurrection – Griffin Rulebook
Table of Contents
Table of Contents
Setup
When playing with the Griffin, shuffle the Griffin Map tile with the Map tiles chosen for Chapter I (increasing the number of tiles in Chapter I).
Special Rules
When a player reveals the Map tile with the Griffin, place the Griffin standee or mini on the Griffin's Lair hex.
When you are on the Griffin's Lair hex, or within 4 hexes from the Griffin's current position, you may summon the Griffin by discarding a Trophy (Monster or Elite Monster card).
Note: When summoning the Griffin from within 4 hexes of its current position, you must be able to trace a path of a maximum of 4 hexes through revealed Map tiles.
The Griffin then flies to where you are, then immediately carries you to somewhere else within 4 hexes of your current position; place your Hero and the Griffin on the chosen hex.
This works as if you teleported to that hex. As before, the Griffin can only move through hexes of revealed Map tiles.
Notes:
The Griffin does not reveal new Map tiles when at the edge of the Map. You only reveal new tiles from the hex where the Griffin transports you to.
If you use the Griffin to move to a hex containing an undefeated Monster, you must perform a Combat Action immediately after entering such a hex as usual.
Since you may not take Saboteur, Accomplice, and Volcano Demon as a Trophy, you may not use it to summon the Griffin.
Scenario Rules
Walking Destruction
If the Golem moves to the hex with the Griffin, place the Griffin on the hex the Golem came from.
Elemental Revocation II, III
Normally, you don't use any Map tiles from Chapter I in these scenarios. However, when playing with the Griffin, take all Fixed Map tiles from Chapter I and shuffle the Griffin Map tile in. Place them on top of the Map tiles stack.