Eternal: Chronicles of the Throne – Gold and Steel
Eternal: Chronicles of the Throne – Gold and Steel Rulebook
Table of Contents
Table of Contents
Contents
Cards: 29 Forge Deck cards, 46 Market Deck cards, 4 Treasure Trove cards, and 1 The Eternal Throne card.
Tokens: 20 Gold tokens and 1 Sentinel token.
Also included: 4 Market Trays.
Changes to Setup
Use the new Eternal Throne card from this expansion instead of the regular Eternal Throne card. (You still stack two Seek Power cards per player on top of it, as usual.)
In each player's starting deck, replace one Diplomacy card with one Treasure Trove card from this expansion.
Shuffle the 29 new forge cards into the forge deck. Do not reveal cards to create the forge row until the end of Setup.
Give each player a market tray, then shuffle the market deck. (You can identify the 46 market cards by the gold cost in their upper right corner and their distinct border.)
After each player receives their basic unit, players gain three initial market cards (using one of the methods on the next page). Keep the rest of the market deck nearby. It may be used during the game if players add more cards to their markets.
Each player's market cards are placed in their market tray such that they are hidden from the other players. The cards in a player's market tray are referred to simply as a "market" throughout the rest of these rules (and on cards).
Add the new Sentinel and gold tokens to the pool with the other tokens.
The rest of the setup is the same as in Eternal: Chronicles of the Throne.
Setting Up Initial Markets
Choose the method that best matches your situation:
For games with new players. If you're introducing Eternal: Chronicles of the Throne to someone and using the Gold and Steel expansion, this method is strongly recommended. Deal three market cards to each player. Players place these cards in their markets.
For experienced players (2 player game). Deal four market cards face down to each player. Each player puts two of their four cards in their market and passes the other two, face down, to their opponent. Then, each player looks at the two cards passed by their opponent, chooses one to add to their market, and puts the other on the bottom of the market deck.
For experienced players (3-4 player game). Deal four market cards face down to each player. Each player chooses one of these cards to put in their market and passes the other three, face down, to the player on their left. Then, each player looks at the three cards they were passed, chooses one to add to their market, and passes the other two to the player on their left. Then, each player looks at the two cards they were passed, chooses one to add to their market, and puts the other on the bottom of the market deck.
Gold
Earning Gold
Players earn gold during the game by playing cards with the gold symbol in their text box. When they do, they take that many gold tokens from the token pool.
Example: When you play Xo of the Endless Hoard, take 2 gold.
Unlike power, gold can accumulate over multiple turns. You do not need to spend it by the end of your turn.
Paying Gold
Once you have gold, you may encounter opportunities to spend it for game effects (returning it to the token pool).
Example: When you play Umbren Coaxer, you can pay 1 gold token to give it Lifesteal.
Markets
The most common way to spend gold is to play cards from your market. Each player starts the game with three market cards, hidden from the other players. A player may play a market card during their turn by paying its gold cost (returning gold tokens to the token pool). No warp tokens need be spent, even though the card is played immediately!
Example: On your turn, you may pay 2 gold to the token pool to play Learned Herbalist from your market. Reveal the card from your market and add it to your battle area.
Once a market card is paid for, it becomes part of your deck. (You don't pay gold again later when you draw a market card from your deck and play it.)
Adding Cards to Your Market
Certain cards allow you to "add a card to your market." Simply take the top card from the market deck and put it in your market.
The New Eternal Throne
Gold and Steel comes with a new Eternal Throne card for use with this expansion. Although Setup for the new version is the same, this Eternal Throne has an additional effect during play.
Once the Eternal Throne is revealed, any player may pay 5 power to activate its ability on their turn. Once a player does so, flip the card over (as noted in the ability) to mark that the ability is no longer available.
Weapons
Gold and Steel introduces a new card type: weapons. Units can be equipped with weapons to increase their strength and/or provide special abilities.
When you play a weapon, place it in your battle area. You do not need to equip a unit with it immediately.
At any point during your turn, you may equip one of your units with a weapon in your battle area. Once equipped, the weapon remains there until that unit is discarded, and is then discarded along with it. You may equip the same unit with any number of weapons. Weapons use the term "wielder" to refer to the unit who equipped the weapon.
Example: When you equip Bannerman with Oathkeeper's Hammer, his strength increases to 4, and it gives him Lifesteal.
Tip: Slide weapons underneath units so that all players at the table can see the weapon's strength bonus.
Before you end your turn, you must equip any weapons in your battle area to a unit, if possible. If you don't have any units, weapons remain in your battle area until your next turn.
Tip: If you don't have a good unit for your weapon this turn, try blocking without equipping. If you have no units at the end of your turn, the weapon will remain in play for later!
Double-Influence Abilities
Some cards in Gold and Steel have abilities that activate if you play at least two other cards with the indicated influence symbol on the same turn.
Example: If you play or have played two other cards with (influence symbol) influence on the same turn, Sand Warrior gives you a gold and you draw a card.
FAQ
If I play Obrak, the Feaster when I have no other units in play, do I have to destroy Obrak?
Yes.
If my Gorgon Swiftblade and another unit with Thief's Pick both deal attack damage to an enemy player, do I put Gorgon Swiftblade on top of my deck before drawing from Thief's Pick, or vice versa?
The owner of the attacking cards can decide which order to resolve such effects. This rule applies to other cards with similar effects, e.g. Acquisitive Crow.
If I trigger Spitfire, but there isn't an enemy unit to destroy, do I get to deal damage to an enemy player?
Yes.
If my Recurring Nightmare wields a weapon, does the weapon stay equipped after dealing attack damage?
Yes! Weapons remain with a unit until that unit is discarded. In Recurring Nightmare's case, that could mean a weapon remains equipped forever!
How does Icebow work with Berserk units and with Lifesteal units?
If you equip Icebow to a Berserk unit, the unit will deal 2 damage to an enemy player.
If you equip Icebow to a Lifesteal unit, you'll gain 1 health. You'll gain 2 if the unit has Lifesteal and Berserk!
Can Icebow's damage trigger effects of cards like Crimson Firemaw and Thief's Pick?
Yes!
When I play a card that allows me to pay gold or power to do something, can I pay multiple times to multiply the effect?
No.
I play Forgeborn and have six or more units, so I put a +3 attack token on Forgeborn. If my unit count goes below six before Forgeborn deals attack damage, does it still have the +3 attack token bonus?
Yes. Once the Forgeborn ability puts the +3 attack token on itself, that token remains no matter how many units you have in play. This ability provides an effect if you meet a condition. Only abilities that trigger while you meet a condition (such as Tinker Overseer) can be taken away again after being met.
If my Katra, the Devoted and Xenan Destroyer both deal attack damage to an enemy player, can I return Katra to my hand?
Yes! Katra's ability can work while in the discard pile, but she can also return to your hand in the case where she and a Lifesteal unit were both involved in a successful attack.