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Espionaje: Cartas

Espionaje: Cartas Rulebook

Table of Contents

Table of Contents

  • Objective
  • Components
  • Setup
  • Playing the Game
  • Making an Accusation
  • Important

Objective

Discover the three Secret Information cards: the Agent, the Device and the City.

Components

  • 15 Confidential File cards (yellow)
  • 60 Personal Agenda cards (black), in 4 decks of 15, marked on the front PLAYER 1, PLAYER 2, PLAYER 3 and PLAYER 4 and numbered on the back
  • 1 Secret Information card
  • 1 rulebook

Setup

  1. Each player receives a deck of Personal Agenda cards. Each deck has 15 black cards, marked on the front PLAYER 1, PLAYER 2, PLAYER 3 or PLAYER 4 and numbered on the back.

  2. Take the 15 yellow Confidential File cards and separate them into 3 decks: 5 cities, 5 devices and 5 agents. Shuffle each deck separately, face down, and take one card from each deck without looking at it. These three cards are placed face down in the center of the table, below the Secret Information card.

    Do this very carefully so that nobody sees the three cards!

  3. The 12 remaining Confidential File cards are combined into a single deck, shuffled, and dealt face down, one at a time, to each player clockwise until all are dealt. Each player takes the cards dealt to them and keeps them hidden from the others.

Playing the Game

  • Each player looks at all of their cards and places on the table, face down, the Personal Agenda cards that match their Confidential File cards. Each player keeps in front of them a pile of discarded cards (cartas descartadas).

  • A player begins their turn by making a suspicion about the player to their left. For example, they may say:

    • "I suspect it is the BLUE AGENT in LONDON", or
    • "I suspect it is in PANAMA and with the PLANE", or
    • "I suspect it is in TOKYO or in PARIS"

    Each suspicion always includes 2 elements from the 3 variables: city, agent and device. It may include two identical elements, for example two cities, two agents or two devices.

  • After the suspicion is made, the player to the left examines their Confidential File cards. If they have one or two of the named cards, they must show ONE ONLY of them to the player who made the suspicion, without the other players seeing it.

    The player who answers may NOT lie!

  • Then the player who made the suspicion takes their matching Personal Agenda card and places it on their pile of discarded cards. In this way they can deduce which cards are not in the pile.

The turn ends and the player on the left of the player whose turn it was begins their turn by making a new suspicion.

The game continues in this way until a player believes they know which are the three Secret cards. That player may then make an accusation to win the game.

Making an Accusation

  • If a player believes they know which are the 3 hidden cards, they may, during their turn, make an ACCUSATION (risking which are the 3 secret cards). In this case, they announce that they are making an accusation and the game stops.

    If the player risks an accusation to try to win the game this turn, they can no longer make a suspicion by naming cards. Then:

    • All players place in front of them, face down, the three cards of their own Personal Agenda that they believe are the three hidden cards.

    • The player who announced the ACCUSATION turns over their three cards and compares them, without the other players seeing, with the three cards hidden under the one that says Secret Information.

    • A: If the accusation is correct and the three cards he placed on the table from his Personal Agenda match those of Secret Information, he wins the game.

    • B: If the accusation is incorrect (the three cards do not match), the player to the left of the player who made the accusation checks whether their three cards match those of Secret Information. If so, that player has won the game. Otherwise, the opportunity passes to the player on the left, and so on until each player has had the chance to risk their accusation.

Important

  • A suspicion ALWAYS includes 2 elements.
  • The player who answers may NOT lie.
  • The player making a suspicion may name the same elements that they hold in their own hand (for example, naming a city they own, even though they hold that card). In this way they may mislead the other players about where the card is.
  • If the answering player has both of the named cards, they need only show ONE of them, whichever they prefer. They may show a different one each time it is convenient.
Secret Information
  • If the player on the left does NOT have any of those cards, they say "PASS" and the SAME suspicion passes to the next player on the left, and so on around the table, until some player has shown a Confidential File card or every player has passed.