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Escape: The Curse of the Temple – Queenie 9: Exchange Chamber and Teleporter Chamber thumbnail

Escape: The Curse of the Temple – Queenie 9: Exchange Chamber and Teleporter Chamber

Expansion for Escape: The Curse of the Temple

Escape: The Curse of the Temple – Queenie 9: Exchange Chamber and Teleporter Chamber Rulebook

Table of Contents

Table of Contents

  • Queenie: Exchange Chamber & Teleport Chamber
    • Game Components and Changes During Set-Up
    • New Chambers

Queenie: Exchange Chamber & Teleport Chamber

Only playable with the basic game. The rules of the basic game remain unchanged.

Game Components and Changes During Set-Up

  • 1 Exchange Chamber
  • 1 Teleporter Chamber and 1 Teleporter token

Works only if played with modules 1 and 2 of the basic game.

After placing 2 chambers next to the starting chamber, shuffle the teleporter and exchange chambers with the rest of the chambers before adding the exit tile. Place the teleporter token within easy reach next to the chamber stack.

New Chambers

Exchange Chamber: Once discovered, players can enter the chamber and exchange a curse they currently have for a treasure. They discard the curse and draw one treasure from the supply. Players can use the exchange chamber multiple times, but after using it, they must leave, then re-enter to use it again.

Teleporter Chamber: Once discovered, place the teleporter token in the middle of the chamber. A player can enter the chamber, take the teleporter token, and place it in front of themself. Later, they can drop the token in any other chamber they currently occupy, placing it in the chamber.

Players can now teleport freely between the teleporter chamber and the teleporter token. To do so, they pick up their figure from one chamber and place it in the other; no dice are used to do this. Players can also pick up the teleporter token again and place it in a different chamber.