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Escape: The Curse of the Temple – Queenie 4: The Fountain thumbnail

Escape: The Curse of the Temple – Queenie 4: The Fountain

Expansion for Escape: The Curse of the Temple

Escape: The Curse of the Temple – Queenie 4: The Fountain Rulebook

Table of Contents

Table of Contents

  • Queenie: The Fountain
    • Game Components and Changes During Set-Up
    • The New Chamber "Fountain"
    • New Curse Cards

Queenie: The Fountain

Only playable with the basic game. The rules of the basic game remain unchanged.

Game Components and Changes During Set-Up

  • 1 chamber: The Fountain
  • 4 curse cards

After you have set aside the starting chamber and exit, mix the Fountain with the remaining chamber tiles.

During set-up, shuffle the new curse cards with the other curse cards.

The rest of the set-up stays the same.

The New Chamber "Fountain"

If a player enters the Fountain, he can regain one of his lost dice by rolling 2 golden masks by himself.

A player may regain only one die per game.

New Curse Cards

Poison: If the first or second countdown ends and you have the poison curse, then the following happens:

  • If you are inside the starting chamber, you still lose one of your dice.
  • If you are not inside the starting chamber, you lose two of your dice.

Strangle vines: Each time you roll an adventurer, you cannot use it for an action and must reroll the die on your next roll.