Escape: The Curse of the Temple – Queenie 4: The Fountain
Escape: The Curse of the Temple – Queenie 4: The Fountain Rulebook
Table of Contents
Table of Contents
Queenie: The Fountain
Only playable with the basic game. The rules of the basic game remain unchanged.
Game Components and Changes During Set-Up
- 1 chamber: The Fountain
- 4 curse cards
After you have set aside the starting chamber and exit, mix the Fountain with the remaining chamber tiles.
During set-up, shuffle the new curse cards with the other curse cards.
The rest of the set-up stays the same.
The New Chamber "Fountain"
If a player enters the Fountain, he can regain one of his lost dice by rolling 2 golden masks by himself.
A player may regain only one die per game.
New Curse Cards
Poison: If the first or second countdown ends and you have the poison curse, then the following happens:
- If you are inside the starting chamber, you still lose one of your dice.
- If you are not inside the starting chamber, you lose two of your dice.
Strangle vines: Each time you roll an adventurer, you cannot use it for an action and must reroll the die on your next roll.