Escape: The Curse of the Temple – Exclusive Queenie 2020: Dice Shrine Chambers
Escape: The Curse of the Temple – Exclusive Queenie 2020: Dice Shrine Chambers Rulebook
Table of Contents
Table of Contents
Queenie 2020: Dice Shrine Chambers
Base game and Escape Roll & Write required to play. The rules of the base game remain unchanged.
New Components
- 4 Dice Shrine Chambers
- 8 Dice (from the Escape Roll & Write)
Changes During Set-Up
The 4 dice shrine chambers replace the 4 single gem chambers from the base game (return these to the box).
Place the 8 dice next to the gem depot.
Changes During Sequence of Play
When a dice shrine chamber is revealed, take two dice from next to the gem depot and roll them, placing them in any order on the two die spaces on the shrine chamber.
An adventurer inside the dice shrine chamber can activate one of the two special actions by rolling the symbol shown on the corresponding die three times. The adventurer must roll the necessary symbols by themselves. The action is then carried out and the die removed from the chamber. That action can no longer be used by any adventurer. The dice used to activate the action must be rerolled immediately, no matter which symbol they show.
Special Actions
The two special actions of a dice shrine chamber are shown on the chamber by their symbols. The action names below are the headings printed for each symbol in the rules.
Gem
Take one gem from the gem depot and place it on the gem icon.
Treasure
Draw a treasure tile from the pile.
Teleport
Take any adventurer (not just your own) and place them in any chamber inside the temple.
Reroll Masks
Every adventurer immediately rerolls their black masks.
+1 Die
Take the die on the shrine chamber and add it to your die pool. You may use that die for the rest of the game.