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Escape: The Curse of the Temple – Queenie 15: New Quest Chambers thumbnail

Escape: The Curse of the Temple – Queenie 15: New Quest Chambers

Expansion for Escape: The Curse of the Temple

Escape: The Curse of the Temple – Queenie 15: New Quest Chambers Rulebook

Table of Contents

Table of Contents

  • Queenie 15: New Quest Chambers
    • New components
    • Changes during set-up
    • Changes during sequence of play
      • Quest chambers
      • Riddle chamber
      • Ascension chamber
      • Guardian chamber

Queenie 15: New Quest Chambers

Base game required to play. The rules of the base game remain unchanged.

New components

  • 3 Quest chambers (1x riddle chamber, 1x ascension chamber, 1x guardian chamber)
  • 4 Statue tokens (with backs)
  • 6 Guardian tokens
  • 3 Quest markers

Changes during set-up

After randomly drawing two chambers and placing them next to the starting chamber, proceed as follows:

Shuffle the 3 quest chambers face down and then draw 1, 2 or 3 of them depending on how difficult you want your adventure to be. Add them to the draw pile, placing the unused chambers back in the box. Then, add as many quest markers to the gem depot as the number of quest chambers added to the game.

If the riddle chamber is in play, shuffle the statue tokens and place them face down next to the gem depot.

Proceed with the normal set-up by taking 4 chambers, mixing them along with the exit tile, then placing them at the bottom of the draw pile.

Note: If you own the Quest expansion, you may add the quest chambers to the chambers from the expansion for more variability.

Changes during sequence of play

Quest chambers

The quest chambers present the players with a task that has to be fulfilled in order to escape. When a quest chamber is completed, one quest marker is removed from the gem depot. As long as at least one quest marker is on the gem depot, the players cannot escape.

Riddle chamber

Once the chamber is revealed, place one statue token, face down, on each of the 4 spaces.

In order to complete this task the players must reveal the statue tokens in the same order as indicated on the wall (blue, red, yellow, then green).

Players inside the chamber may reveal a statue token once they roll the icons shown in front of a face down statue tile. If the revealed token matches the color of the next statue that should be revealed, it remains face up. If it is out of order, all face up statue tokens are turned back down and must be revealed again.

Once all 4 statue tokens are revealed in the correct order, the task is completed.

Example: The player rolls and starts by revealing the tile above the adventurer & torch symbol. It is a blue statue, which matches the relief on the chamber wall, so he continues and reveals the tile above the adventurer and key symbol. This one is green when red was needed. So he has to flip back the tiles and start all over again.

Ascension chamber

In order to complete this task players have to climb the steps in the chamber all the way to the top.

The icons on the steps must be rolled by one player in order to advance their adventurer to the next step. (Other players can only help by contributing golden masks.) Players must ascend from the bottom to the top step and may not skip a step.

Once a player reaches a step, all other players may join them on that step (they do not need to roll the icons). Once a step is reached, players may re-roll their dice in order to move to the next step.

As soon as one player reaches the top step, the task is completed.

Example: Two players are working together to ascend the stairs. The blue player had rolled three torch icons for the first step and "helped" the red player up, who then rolled 4 adventurer icons for the second step. Now the blue player rolls the three key icons necessary to climb up to the third step. After this the red player will have to roll three torch icons to take the last step and complete the quest.

Guardian chamber

Once the chamber is revealed, as many guardian tokens as players participating in the game are placed inside the chamber.

Players inside the chamber can pick up one guardian token each by rolling 2 adventurer icons. When picked up, the token is placed in front of the player and one die is placed on it. The die cannot be rolled until the token is discarded.

In order to complete the task, the players have to pick up the guardian tokens in the chamber and transport them to any one of the 4 gem chambers with 3 gem icons in the temple. When they reach a gem chamber having a guardian token in front of them, they can discard the token and get their die back.

The players must transport the guardian tokens to these gem chambers. It does not matter if they are taken to the same or different gem chambers.