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Escape: The Curse of the Temple – Queenie 11: The Cursed Gems thumbnail

Escape: The Curse of the Temple – Queenie 11: The Cursed Gems

Expansion for Escape: The Curse of the Temple

Escape: The Curse of the Temple – Queenie 11: The Cursed Gems Rulebook

Table of Contents

Table of Contents

  • Queenie 11: The Cursed Gems
    • Game Components
    • Changes During Set-Up
    • Changes During Sequence of Play

Queenie 11: The Cursed Gems

Base game required to play. The rules of the base game remain unchanged.

Game Components

  • 6 Cursed gem tiles
  • 6 Gem location tiles

Changes During Set-Up

Shuffle the cursed gem tiles and randomly give each player one tile to place in front of them face up.

Shuffle the gem location tiles face down and stack them next to the draw pile.

Changes During Sequence of Play

Players may not escape the temple as long as they have the cursed gem tile in front of them.

Each time a chamber where you can activate only one gem is discovered, players draw the top gem location tile and place it face down in the middle of the chamber.

When a player enters a chamber with a gem location tile, they may roll 2 key symbols and look at the tile:

  • If this tile matches their cursed gem tile, they have found the location of their cursed gem. They place the cursed gem and gem location tiles back in the box and can now try to escape the temple.
  • If the tiles don't match, the player can describe the location tile (without showing it) to give a hint to other players. They then place the location tile face down in the same chamber.