Erbsenzählen
Erbsenzählen Rulebook
Table of Contents
Table of Contents
Contents
123 pea cards (87x pea point cards, 21x pea mush cards, 5x pea thieves, 5x bad luck peas, 5x bonus peas), 12 giant peas (victory points), 1 set of instructions.
Preparation
Spread out all of the cards face down on the table and mix them thoroughly. Place the 12 giant peas close at hand.
How to Play
Play in a clockwise direction. The oldest player starts.
A player's move consists of the following three actions: Turn over cards, place the pea point cards, and, if necessary, exchange pea point cards.
Turn Over Cards
The starting player turns over any four pea cards in the center of the table and takes them. The four turned over cards now indicate the following possible actions:
- Pea point card (green and red background): The player may place these cards in their display. See the section "Placing Pea Point Cards" for how to place the pea point cards.
- Pea mush: These cards are cards with no face value, which the player lays aside and collects as their own stack of cards. At the end of the game, they can, however, still be decisive.
- Bad luck pea: During their move, the player can put this card in front of another player so that this player has to miss their turn. The card is then discarded and placed back in the box. The player can also put the bad luck card aside in order to play it in one of the player's later moves.
- Pea thief: The player play may play this card against another player in order to steal a green pea point card from the other player's display. Important: Red pea point cards and cards that are below these cards may not be stolen. The stolen pea point cards must be placed immediately in the display of the player who played the pea thief card. The pea thief card is discarded after it is used and placed back in the box. The player can also put the pea thief card aside in order to play it in one of the player's later moves.
- Bonus peas: When the player discards this card and places it back in the box, the player may turn over another 3 pea cards in the center of the table and use them in their move.
(Printed rulebook note: the source reads "The player play may play this card" in the Pea thief entry; transcribed as printed.)
Placing Pea Point Cards
- Each player tries to form a complete sequence of numbers from 1 to 6 with the pea point cards.
- Pea point cards are placed in a row ascending in value from left to right.
- Pea point cards with the same values are arranged on top of each other.
- Pea point cards with a red background protect all the cards below them against pea thieves. All of these cards (marked with a border in the example) may, however, not be exchanged for other cards.
Example: [Diagram in the printed rulebook: a staircase-shaped display of green and red pea point cards, with the red-background cards and the cards below them outlined by a dashed border.]
Exchanging Cards
After the player has drawn pea point cards and, where appropriate, placed them in their display, the player may exchange any number of their unprotected green pea point cards for those of the other players. Consent of the other players is not required for this.
The sum of the pea points on the exchanged cards must always be identical.
Examples: [Diagram in the printed rulebook: four pairs of card groups, two marked ✗ (not allowed) and two marked ✓ (allowed).]
Completing a Sequence of Numbers
As soon as a player has completed a sequence of numbers from 1 to 6, the player removes the pea point cards of this sequence from their display and places them back in the box. The player takes a giant pea as a reward.
Example: [Diagram in the printed rulebook: a completed row of cards from 1 to 6, marked ✓.]
End of the Game
The game ends when all of the pea cards are drawn from the center of the table and used. The player with the most giant peas wins. If there is a tie, the player with the most pea mush cards wins.