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Epigo

Epigo Rulebook

Table of Contents

Table of Contents

  • What's in the Box
    • Epigons
    • Orders
  • Deployment
  • Steps of a Turn
    • Planning Step
    • Action Step
  • Movement Rules
    • Slide
    • Push
    • Block
  • Examples
  • Frequently Asked Questions

What's in the Box

EPIGO comes with a game board and four sets of numbered tiles - each set is a different color. A set consists of 16 tiles: 8 Epigons and 8 Orders. Each color set also includes one blank Epigon and one blank Order - meant to replace lost or damaged tiles. In addition to this rulebook, there is a Variant Book for those seeking a greater challenge.

Epigons

Epigons are the smaller tiles that belong on the board. Each set of Epigons is numbered from 1 to 7, with an additional tile containing an X.

Orders

Orders are held in your hand and used to move your Epigons around the board. Each Order is linked to the Epigon that shares its color and number. The number on the Order lets you know its priority - or when it gets to move its Epigon. The highest priority is 7, and the lowest is 1. Players select three of their Orders to use each turn. The arrows determine the direction the Epigon will move.

Note: The SLAM! Orders are only used when playing Variants.

Deployment

Each player chooses a color set. Arrange your Epigons face down in any arrangement along your side of the board's centerline. Once both players have finished placing their Epigons on the board, flip the tiles face up. Remove the X Epigons from the board - they will no longer be used. This will leave an empty space in each row of Epigons. Your pieces are now deployed for play!

The sample deployment shows the X Epigons removed from the board once they have been turned face up, with the remaining Epigons (numbered 1 to 7) filling the rest of each row.

Steps of a Turn

Every turn starts with a Planning Step and ends with an Action Step.

Planning Step

Players can only move three Epigons each turn. During the Planning Step, decide which three Epigons you want to move. Then, choose the direction in which each of those pieces will move and the sequence they will move in. Once you have made your choices, lock them in by stacking your Orders and placing the stack in front of you.

In a stack of Orders, the top tile represents your first move, the second tile your second move, and the third tile your last move. The arrows on each Order must point in the direction you want the Epigon to move. Epigons can only move up, down, left, or right - but never diagonally.

Players build their stacks in secret. If you finish making your stack before your opponent, you can hide the top Order by placing an unused Order tile face down on top of the stack (with the icon showing). When both players say they are ready, proceed to the Action Step.

Action Step

Now you are ready to reveal the top Order in each stack. The Order with the highest priority (7 being the highest, 1 the lowest), moves its corresponding Epigon one space in the direction its arrows are pointing.

After the first Epigon moves, the player with the lower priority Order moves. If the Order corresponds to an Epigon not on the board, no move is made. Should both Orders show the same number, they cancel each other out and neither Epigon moves. The following section explains how Epigons move.

Next, each player reveals the second Order in their stacks. Again, the higher priority Order moves its Epigon first. Repeat the process one more time with the third Order in your stacks. At the end of the Action Step, return all of your Orders to your hand for the next turn.

Movement Rules

Whenever you move the Epigon shown on your Order, it will either SLIDE or attempt to PUSH one space in the direction shown - unless your Epigon is BLOCKED.

Slide

If an Epigon can be moved into an empty space, that move is called a SLIDE.

Super Slide: If an Epigon SLIDES into a space without touching the sides of an opponent's Epigon, you may SLIDE your Epigon once more in the same direction. Corners touching do not count.

Push

If the space your Epigon is trying to move into is occupied by another Epigon, it attempts to PUSH into that space. However, a PUSH can be BLOCKED.

If your Epigon makes a successful PUSH, move it one space in the direction shown on your Order, pushing any Epigons in its path one space. This movement may push an Epigon off the board.

Block

To determine if a PUSH is BLOCKED, count the number of your Epigons and your opponent's Epigons in the direction you are trying to move. Start with the Epigon trying to move, and continue counting until you reach an empty space or the board edge. If your opponent's Epigons outnumber yours at any point while counting, the PUSH is BLOCKED. In that case, no Epigons move. Your own Epigons never block a PUSH.

Note: An Epigon's number does not affect a PUSH. A 1 can PUSH a 7.

Capturing an Epigon: Whenever an Epigon SLIDES off or is PUSHED off the edge of the board, it is always Captured by its owner's opponent. The first player to capture three of their opponent's Epigons wins the game!

Drawing a Game: Situations might arise where both players wish to draw. A player may offer a draw to their opponent once during the Planning Step of each turn.

Examples

These examples may be helpful in understanding when an Epigon can PUSH, or becomes BLOCKED:

Example 1: The grey 3 is trying to move right. Since white Epigons never outnumber grey ones, the 3 PUSHES the row into the empty space.

Example 2: The grey 5 is trying to move right. By counting Epigons from the grey 5, you can stop counting at the white 5; because the white Epigons outnumber the grey ones two to one. The grey 5 is BLOCKED, and cannot move this turn. Note that the rest of the grey Epigons are irrelevant.

Example 3: The grey 2 is trying to move left. By counting Epigons from the grey 2, there are never more white Epigons than grey ones. The grey 2 PUSHES the row and the white 4 off the edge. The grey player captures the white 4. If this is the third white piece the grey player captured this game, the grey player wins the game.

Example 4: The grey 4 is trying to move left. The move is BLOCKED because the white 5 is the third opposing Epigon that the grey 4 and grey 1 are trying to PUSH. The grey 4 is considered BLOCKED, and cannot move to the left this turn.

Example 5: The grey 6 is trying to move right. Note that the white 3 doesn't matter. Since there are never more white Epigons in the path of the grey 6 than grey ones, the 6 PUSHES the row towards the right. The white 3 does not move.

Frequently Asked Questions

Q: Can I still use an Order after its Epigon has been pushed off the board? A: Yes. You may need to use the Order to cancel one of your opponent's moves.

Q: Can I accidentally slide or push my own Epigon off the board? A: You sure can - and give your opponent a capture at the same time!

Q: My opponent moved first, and it resulted in the capture of my third Epigon. My next Order would have captured their third Epigon. Who wins? A: Your opponent. As soon as any player captures three Epigons, the game ends immediately. You never get the chance to push your opponent's Epigon off the board.