RulesPal
Chat
Rulebook
ヘゲモニア戦記 (Epic of Hegemonia) thumbnail

ヘゲモニア戦記 (Epic of Hegemonia)

ヘゲモニア戦記 (Epic of Hegemonia) Rulebook

Table of Contents

Table of Contents

  • Contents
  • Overview
  • Prologue (Prepare for the game)
    • 1. Preparation of the map board
    • 2. Make the resource stock
    • 3. Each player has his/her own species
    • 4. Place tokens
    • 5. Choose the first turn player
    • The first position for 4 players
  • Main chapter (What to do in the turn)
    • 1. Resource-coming Phase
    • 2. Civil-moving Phase
      • [Move his/her own Civil token]
      • [Get rid of the opponent's token]
    • 3. Resource-gaining Phase
    • 4. Development Phase
      • How to pay the cost
      • How to do the action
        • Produce Civil
        • Enhance Civil
        • Set Base
        • Move Increase
  • The Final Chapter
  • Description of each species
    • Human
    • Dragon
    • Elf
    • Slime
    • Alien

Contents

  • Map board
  • Instructions (this sheet)
  • 2 Barren area cards
  • 88 Resource cards: 15 resources for each Red/Blue/Yellow/Green Land; 2 resources of Purple Land for each Red/Blue/Yellow/Green and Wildcard; 3 resources of Orange Land for each Red/Blue/Yellow/Green; 6 Snatch cards. The back of every resource card is identical.
  • Human: Civil tokens, 3 Smalls and 2 Middles; 4 Base chips
  • Dragon: Civil token, 1 Middle and 3 Larges; 4 Base chips
  • Elf: Civil tokens, 4 Smalls; Move chip; 4 Base chips
  • Alien: Civil tokens, 2 Smalls; Move chip; 4 Mothership tokens
  • Slime: Civil tokens, 7 Smalls; 4 Base chips
  • 5 Species boards

Overview

The turn player does all the following actions, followed by the next turn player.

First, the turn player takes a resource from the resource Stock and puts it on the corresponding land, which will trigger the war.

By moving Civil tokens in the land, players takes the resource, which will be used in turn to increase Civil tokens and ultimately to thrive as a species.

Repeat this sequence until somebody makes 4 bases, which means that the player has attained the supremacy of Hegemonia.

Each player takes responsibility of a species, and all the species have different characteristics and suitable strategies accordingly; take advantage of their strength to take the throne.

Prologue (Prepare for the game)

1. Preparation of the map board

It changes what lands will be used in the game how many players join:

  • 3 Players: only 4 lands of Red/Blue/Yellow/Green. 2 or 4 Players: in addition to the above, use Purple one. 5 Players: All the lands.

Put the barren land card on the lands which are not used to make it clear.

The rest of the barren land card will be put in the box.

2. Make the resource stock

It changes what resources will be used how many players join:

  • 3 Players: cards of Red/Blue/Yellow/Green and Snatch card. 2 or 4 Players: in addition to the above, use Purple one. 5 Players: All the lands.

Face down all the cards to use and mix them up well before putting them on the place for the stock. We call this "the Stock".

The rest of the cards will be put in the box.

*The vacant space above the place for the Stock is for Discard. Consumed resources will be put here.

Resource groups in the game:

  • Red/Blue/Yellow/Green: always necessary.
  • Purple: used when 2, 4 or 5 players join.
  • Orange: used when 5 players join.
  • Snatch card: always necessary.

3. Each player has his/her own species

Mix all the species boards up well with the faces down, and each player takes one of them.

In 2-player game, both players takes 2 boards, and the first board given will be the species he/she should play first.

The species on the board given is the one the player should take responsibility of.

The rest of the boards are not used, so put them in the box.

Tips! Each species has different characteristics. How about choosing your favorite species if all the players are good at this game?

4. Place tokens

Place tokens and chips as instructed on the species board. The chips should be faced up then.

However, Alien can place them in a vacant land where nobody has placed their ones in 3-player game.

Then, place necessary tokens and chips as instructed in the right of the board. These chips should be faced down.

5. Choose the first turn player

Choose the first turn player somehow, and let's start the main chapter.

In 2-player game, the players take actions of their species in turns.

The first position for 4 players

The illustration shows, for 4 players:

  • Place necessary tokens and chips on the land of the same land mark.
  • Place necessary tokens and chips on the species board.
  • 6 Lands.
  • 6 Places for Resource.
  • Place for Discard.
  • Place the barren card on the land not used.
  • Place the Stock of Resources on the place for the Stock.

Main chapter (What to do in the turn)

The turn player does the following actions in order.

1. Resource-coming Phase

The turn player opens as many resource cards of the Stock as the players are. However, in 2-player game, 4 cards will be opened.

Then, put them on the corresponding lands.

If the player opens a Snatch card, he/she can choose whether discarding it and randomly takes 1 card from the hand of another player or takes 1 card from the Stock to add it to his/her own hand.

Illustration captions: Open as many resource cards of the Stock as the players are (4 cards in 2-player game, though). Put them on the land of the same mark. If he/she opens a Snatch card, take 1 card from another player's hand or the Stock.

Then, if a land has over 6 resource cards, the turn player should choose 2 of them and discard the rest.

*If the Stock is gone, mix the discards up well to make a new Stock.

2. Civil-moving Phase

You can move your Civil token(s) to take the resource by the number of move points (shown as a Move icon on the sheet). All the Civil tokens consume 1 move point, regardless of the size.

If you don't move any of them, you take 1 resource card from the Stock. If the card is a Snatch card, produce the effect immediately.

There are 2 kinds of move:

[Move his/her own Civil token]

You can move them from anywhere to anywhere.

Illustration caption (Elf): In case of the turn of Elf, the player can move tokens freely.

[Get rid of the opponent's token]

You only can move the token of your opponents which belongs to the land where your token or base is. You can move them to anywhere if possible.

Illustration caption (Elf): In case of the turn of Elf, the player can get rid of (move) the opponent's token which is with your token or base.

Tips! You can move your own Civil token before getting rid of the opponent's token.

3. Resource-gaining Phase

In each land, players decide which species should take the resource. The species whose Civil token gains the majority of the land will get all the resource cards in the land.

  • The species of the not-turn player also can get resource card(s) if they are the majority in the land.
  • Half is not enough; majority is necessary.
  • The dominance power of each token varies according to the size; check the species board for the detail.

If nobody can get the resource, the resource card will be left there.

Example (Elf): In this case, 3 powers are here; Elf gains the majority for 2 against 1.

Example (Elf): In this case, 4 powers are here; Elf's tokens are 2 but not enough for the majority, and nobody can obtain the resource.

Example of gaining resource: In this case, the Middle Civil token is worth 2 Smalls, and therefore there are 7 powers in all, where Dragon gains the majority by 4 (2 Middles).

  • The resource cards you've gained will be in your hand; don't disclose them.
  • In 2-player game, each species should have separated hand.

4. Development Phase

You can do the action described in your species board as many times as you want to. *Some species have exception, though.

You need "cost" to do the action. Discard as many resource cards from your hand as necessary to produce the effect.

If the action requires Civil, get one of the Civil tokens in a land back to your species board. This Civil can be produced later again.

How to pay the cost

  • Resource card: Discard as many resources as indicated from your hand as necessary to pay the cost.
  • Civil: Get one of Civil tokens in a land back to your species board.

How to do the action

Produce Civil

You can produce your Civil token in a land where your base exists.

Illustration caption: Produce Civil a land where your base exists.

Enhance Civil

Exchange a Civil token placed in a land and the new one. The old Civil token will be back to your species board.

Set Base

You can set your base a place where your Civil token exists and your base does not, with the face up.

Tips! Civil tokens are required to set a new base. Pay attention to this point, especially upon approaching the game end.

Illustration caption: Set your new base where your Civil exists but no base does.

Move Increase

Put Move chip on the place of the species board with the face up.

Exchange resources

Discard 2 cards from your own resources and take 1 card from the Stock to make your hand. If the card taken is a Snatch card, produce the effect immediately.

Negotiation

You can exchange resources with another player on agreement.

  • You can't giver or receive a card (or cards) for free.
  • In 2-player game, you can't negotiate with each other; you also can't exchange cards between your 2 species.
  • The turn player must be involved in the negotiation and exchange.

5. End Phase

The turn player discard his/her resources until it gets less than 8 cards.

  • Non-turn players do not have the limit then.

Now, all the actions have been done. The next player takes his/her turn clockwise.

Tips! If you have more than 7 cards in hand, exchange them with other resources to prevent discarding them.

The Final Chapter

(Who is the winner and the end of the game)

The player who has set all his/her bases gains the supremacy of Hegemonia, and the story ends. His/her species will survive and thrive long in the history.

Description of each species

Human

They are the cause of this war; they provoked other species and the whole world slid into the catastrophe.

Characteristics: Not too bad, not too good.

Take advantage of resources you get to produce and enhance the Civil tokens and expand the area of dominance.

Dragon

The oldest species in this land. They are not so many but really powerful.

Characteristics: There is a great dragon token worth 3 powers.

They are so powerful that they can take the majority with ease, but be careful not to be got rid of for the power.

Elf

They were found just of legend as they have been hiding themselves in the forest. Information is their greatest weapon.

Characteristics: Great move powers, which may increase up to 4.

Only one Civil token; increase it first.

Slime

Each of them is not intelligent, but a large group of them is.

Characteristics: In Civil-moving phase, you can assemble (pile up) the Civil tokens.

Assembled Civil token can move at once and is as much dominance power as the number of the tokens assembled. They can't dissolve themselves.

They may outnumber others, but their move will be tricky; assemble the tokens to win.

Alien

They came onto this land while seeking for a place to terraform. Their science can move their base, the mother ship.

Characteristics: Their mother ship is Civil and also Base.

The mother ship can move and have 1 dominance power. Your cost to move a mother ship is just one, but that for other species to get rid of your mother ship is 2. You (and your opponent) can move more than one mother ship onto the same place, but when placing a new mother ship, you should place it a place where another mother ship does not belong.

Their mother ship is so powerful because it's costly to get rid of it. Let's capitalize on this weapon.

  • Exchange resources
  • Negotiation
  • 5. End Phase