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Epic Monster Tea Party

Epic Monster Tea Party Rulebook

Table of Contents

Table of Contents

  • This game includes
  • Gameplay
    • Turn summary
  • Game End
  • Heroes
    • Punch the Fighter (1 point)
    • Clera the Cleric (3 points)
    • Shady the Rogue (4 points)
    • Wizzy the Wizard (5 points)
    • Elfin the Ranger (6 points)
    • Bart the Bard (6 points)
    • King & Queen Chamomile (7 points each)

This game includes

  • 1 Black "Labyrinth" Bag
  • 4 Colored "Stomach" Bags
  • 1 Rule Card
  • 4 Monster Cards
  • 15 Fighter Meeples
  • 9 Cleric Meeples
  • 7 Rogue Meeples
  • 5 Wizard Meeples
  • 4 Ranger Meeples
  • 1 Bard Meeple
  • 1 King Meeple
  • 1 Queen Meeple

Gameplay

  1. Choose which monster you will play the game as and place their teacup card in front of you, along with a stomach bag to drink your tea into.

  2. Place all of the hero meeples into the labyrinth.

  3. Take turns drawing a single hero out of the labyrinth. On your turn, either put the hero into your teacup to drink later, OR squish the hero to use its special ability and immediately discard that hero (unless it's the Ranger meeple, see Heroes below). Once a hero is squished, they are out of the game. Special abilities may only be used before the hero is placed into the teacup.

  4. The thirstiest player should go first!

Turn summary

  • Draw 1 hero from the labyrinth (the black bag).
  • Place it into your teacup to drink later for victory points, OR squish that hero to use the special ability and immediately discard it.

Game End

Once every hero has been plucked from the labyrinth, each player drinks the remainder of their teacup. If a Ranger (see hero descriptions below) has been swallowed, you must "throw up" 2 heroes by blindly reaching into the stomach bag and pulling them out to discard. Once this is done, empty the contents of your monster's stomach and add up the victory points. The monster with the highest score may belch and rejoice because they are the winner!

In the case of a tie game: The stomach containing the highest ranked hero (according to point value) is the winner. If players have matching heroes, the monster with the most of the highest-valued heroes wins. (For example, 2 Wizards beats 1 Wizard.)

Heroes

Punch the Fighter (1 point)

Punch allows a monster to drink everything in their own teacup.

Clera the Cleric (3 points)

Clera allows a monster to draw again, choosing a different hero from the labyrinth.

Shady the Rogue (4 points)

Shady allows a monster to steal any hero from another monster's teacup and then either use that hero's special ability or place it into their own teacup.

Wizzy the Wizard (5 points)

Wizzy allows a monster to spill the contents of any teacup in play (including their own) back into the labyrinth.

Elfin the Ranger (6 points)

Elfin carries poisonous mushrooms on his belt! He CANNOT be squished for his special ability but MUST be placed immediately into the teacup. Once swallowed, the monster must blindly reach into their stomach bag and "throw up" 2 heroes, which are immediately discarded. (The monster only throws up once per drink, no matter how many rangers are swallowed during that sip.)

Bart the Bard (6 points)

Bart allows a monster to swap the contents of their teacup with the contents of any other teacup in play.

King & Queen Chamomile (7 points each)

The royal family members are wild cards! They can duplicate the ability of any of the other heroes if desired, but they are worth keeping because they possess the highest victory point values in the game. (Swallow them quickly or they will be stolen!)