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Entropy: The Ronin expansion

Expansion for Entropy

Entropy: The Ronin expansion Rulebook

Table of Contents

Table of Contents

  • Ronin Expansion

Ronin Expansion

The Ronin has a more advanced play style, and can be included in games with 3 or more players. Unlike other characters, the Ronin has no reality of his own. When playing with the Ronin, make sure you include the Vortex fragment during set-up.

You must instead use a combination of wild fragments and the fragments of one other player's reality in order to win. Since you are of no particular reality, you cannot lock fragments, so using the Vortex to protect wild fragments is vital (see "Vortex Fragment"). You are immune to the shrouding effect of the Vortex fragment, but it still protects your wild fragments.

This also means that during a Fracture Event, rather than taking a fragment of a specific reality, you claim wild fragments instead. Similarly, Beacon helps you reveal wild fragments that other players possess.

Ronin Unique Actions

  • Preemptive (1): Select an action from your hand. It resolves according to its initiative order.
  • Disciplined (1): Search the Nexus for the Vortex and take it. You may reveal the Vortex.

Ronin Unique Actions Explained

  • Preemptive — You only select an action once Preemptive has resolved. That action is played following the normal initiative order. E.g. Preemptive resolves and you select Eye of the Storm. It will not resolve until after Beacon and Telekinesis. It is possible for the selected action to cause a clash.
  • Disciplined — The Nexus deck must be shuffled after searching for the Vortex. The Vortex enters your play area shrouded, but you may choose to reveal it.