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Énigmes absurdes

Énigmes absurdes Rulebook

Table of Contents

Table of Contents

  • Règles absurdes 4
    • Mais ça veut dire quoi ?
  • Translator's notes

Règles absurdes 4

The player who holds out his phone first begins. He asks a player he likes to draw a card and pass him a riddle.

Within the three seconds that follow, he must start a story that:

  • lasts exactly 1 minute (the other players time it);
  • gives a satisfying explanation of the riddle that was passed (the other players vote).

If the player succeeds, good for him. If he fails, he must put his pinky in his ear a number of times inversely proportional to the difficulty of the riddle that was passed.

Mais ça veut dire quoi ?

("But what does that mean?")

  • Heart: 4 times
  • Diamond: 3 times
  • Club: 2 times
  • Spade: 1 time

After one round of play, the player who has put his pinky in his ear the fewest times is declared the winner.

This may seem absurd, but some players replace the pinkies with sips of water or any other drink that is not harmful to health. Well, do as you like!

Translator's notes

  • The card does not say explicitly whose suit determines the number of pinky-in-ear repetitions. The suit table is transcribed as printed.
  • The card has no further rules, components list or setup text. The box is listed as containing 55 cards and one rules sheet, so this card is the complete rules sheet.