RulesPal
Chat
Rulebook
Encyclopedia: Magna Itinera thumbnail

Encyclopedia: Magna Itinera

Expansion for Encyclopedia

Encyclopedia: Magna Itinera Rulebook

Table of Contents

Table of Contents

  • Legendary Animals
    • Setup
    • Rules
    • Clarifications
    • Legendary Animal Abilities
  • Events
    • Setup
    • Rules
    • Event Effects
  • Additional Experts
    • Setup
    • Rules
    • Expert Abilities
  • Solo Mode Compatibility

Legendary Animals

During your travels around the world, you hear tales of fabulous animals. Will you have the courage to lead expeditions to these legendary creatures?

Setup

Shuffle the Legendary Animal cards together with the Animal cards from the base game.

Rules

If a Legendary Animal is present on the Academy space of the central board, you may take its card as you would a regular Animal, then place it in front of your Player board.

To then research a Legendary Animal, you must launch an Expedition to the corresponding Continent. You must have an Expedition value equal to or greater than the value shown on the Legendary Animal card. If you do, spend that Expedition value and place one of your cubes on this card. You may now use the Ability of this Legendary Animal.

Clarifications

You are not limited to researching only the Legendary Animal. When making an Expedition to a Continent, you may research a Legendary Animal and other Animals from the same continent.

You may perform a Publish action that includes a Legendary Animal, but that Legendary Animal cannot be a Reference Animal.

There are 3 types of Abilities, available once you have placed a cube on the card:

  • Lightning icon: Use this Ability immediately.
  • Infinity icon: This Ability is active for the whole game.
  • Bell icon: This Ability is activated at the end of the game.

If you Publish a Legendary Animal, you can no longer use that card's Ability.

For cards that ask you to add Continent cards to your Continental Collections, you may use the Continent cards from Solo Mode, which are available in the base game.

Legendary Animal Abilities

  • Architeuthis dux: Once per round, you may change the value of one of your dice to 6.
  • Bunyip: At the end of the game, add 2 Oceania cards to your Oceania Continental Collection.
  • Cerberus: Immediately gain 2 Expert cards from those available on the central board.
  • Draco mirabilia: Immediately gain 12 Coins.
  • Fenghuang: At the end of the game, add 4 cubes to your Birds Collection.
  • Meh-teh: At the end of the game, add 2 Asia cards to your Asia Continental Collection.
  • Mngwa: Draw a die from the bag, roll it, then place it on the Mngwa card. On your turn, you may use this die to perform an additional Action.
  • Nandi: At the end of the game, add 2 Africa cards to your Africa Continental Collection.
  • Nessiteras rhombopteryx: At the end of the game, add 2 Europe cards to your Europe Continental Collection.
  • Pegasus: Add +3 to the value of all your Expeditions.
  • Physeter macrocephalus: Immediately gain 2 Animal cards from the central board.
  • Sasquatch: At the end of the game, add 2 America cards to your America Continental Collection.

Events

Many events shake up the world! Whether they bring new constraints or welcome surprises, will you be able to adapt?

Setup

Shuffle the Event cards and form a face-down draw pile next to the central board.

Rules

Decide on the difficulty level you wish to play at for this game. Depending on the level, you will draw more or fewer Event cards each round.

Difficulty LevelNumber of Event Cards to Draw
Moderate1
Amateur2
Expert3
Extreme4

At the start of each round, draw 1 to 4 Event cards (depending on the chosen difficulty level) and place them next to the central board so that all players can see them.

During the round, apply the effects of these Event cards. All players benefit from these effects. Some cards have positive effects and others have negative effects. At the end of the round, discard the Event cards that were played, then draw new ones for the next round.

Event Effects

  • 01: -3 to your Expedition values during Expeditions in America.
  • 02: -3 to your Expedition values during Expeditions in Oceania.
  • 03: -3 to your Expedition values during Expeditions in Asia.
  • 04: -3 to your Expedition values during Expeditions in Europe.
  • 05: -3 to your Expedition values during Expeditions in Africa.
  • 06: Gain 3 Coins instead of 5 when you place a die at the Bank.
  • 07: Gain 1 fewer Expedition token when you place a die at the Embassy.
  • 08: Gain 1 fewer Reputation when you place a die at the Academy.
  • 09: You can no longer gain Expedition tokens when you place a die at the University (even if the die is the same colour as the Expert gained).
  • 10: Pay 2 Coins when you perform a Publish action.
  • 11: Expeditions in America are not possible.
  • 12: Expeditions in Europe are not possible.
  • 13: Expeditions in Asia are not possible.

Additional Experts

The excitement is at its peak in the corridors of the University! Scientific expeditions are in full swing and inspiring vocations. The newcomers intend to be part of your team.

Setup

Shuffle the new Expert cards together with the Expert cards from the base game.

Rules

The rules for Experts are the same as in the base game. These new Experts will bring even more variety to your games.

Expert Abilities

  • Mariam Al-Ansari: Once per round, you may reroll one of your dice.
  • Bassel Fakhoury: Immediately gain 1 Animal card from the central board.
  • Gestur Kamban: Immediately gain 1 Animal card from the central board.
  • Yasumi Mitsuyo: Once per round, you may reroll one of your dice.
  • Cheng Ning: Immediately gain 1 Animal card from the central board.
  • Juanito Palermo: Immediately gain 1 Animal card from the central board.
  • Tibor Polák: Immediately gain 1 Animal card from the central board.
  • Jules Rapace: Add +2 to your die when you take an Animal card.
  • Radian Scarlov: Add +1 to the value of your Expeditions.
  • Tupuasa Silao: Ignore the effects of one Event card of your choice.

The Expert Tupuasa Silao interacts with the Events mini-expansion. Remove him from the game if you play without Event cards.

Solo Mode Compatibility

All of these expansions are compatible with the base game's solo mode. The Automa can take Legendary Animal cards as well as the new Experts, but does not benefit from their effects. The Automa is also not affected by Event cards.

  • Unicornis: At the end of the game, add 4 cubes to your Mammals Collection.
  • Yara-ma-yha-who: Immediately gain 5 Expedition tokens.
  • Yurlungur: At the end of the game, add 4 cubes to your Reptiles Collection.
  • 14: Expeditions in Africa are not possible.
  • 15: Expeditions in Oceania are not possible.
  • 16: It is not possible to go to the Bank.
  • 17: It is not possible to go to the Embassy.
  • 18: Gain 8 Coins instead of 5 when you place a die at the Bank.
  • 19: +2 to your Expedition values during Expeditions in America.
  • 20: +2 to your Expedition values during Expeditions in Oceania.
  • 21: +2 to your Expedition values during Expeditions in Asia.
  • 22: +2 to your Expedition values during Expeditions in Europe.
  • 23: +2 to your Expedition values during Expeditions in Africa.
  • 24: Gain 1 additional Expedition token when you place a die at the Embassy.
  • 25: Gain 1 additional Reputation when you place a die at the Academy.
  • 26: Gain 1 Coin when you place a die at the University.
  • 27: Gain 2 Coins when you perform a Publish action.
  • 28: During a Publish action, gain 2 additional VP per Animal from Asia.
  • 29: During a Publish action, gain 2 additional VP per Animal from America.
  • 30: During a Publish action, gain 2 additional VP per Animal from Europe.
  • 31: During a Publish action, gain 2 additional VP per Animal from Africa.
  • 32: During a Publish action, gain 2 additional VP per Animal from Oceania.
  • 33: At any time, you may discard 1 Expedition token to gain 3 VP.
  • 34: During a Publish action, gain 1 VP per cube published.
  • 35: Draw as many Animal cards as there are players. Each player chooses one Animal (from the player with the lowest score up to the player with the highest score).
  • 36: Gain 2 VP when you place a die on an Expedition.
  • 37: At any time, you may discard 1 Royal Seal to gain 6 VP.
  • 38: Perform an Expedition action in Europe, placing 1 die on this card instead of the central board (4 spaces available). If the die is blue, its value is multiplied by 2.
  • 39: Perform an Expedition action in America, placing 1 die on this card instead of the central board (4 spaces available). If the die is red, its value is multiplied by 2.
  • 40: Perform an Expedition action in Asia, placing 1 die on this card instead of the central board (4 spaces available). If the die is purple, its value is multiplied by 2.
  • 41: Perform an Expedition action in Africa, placing 1 die on this card instead of the central board (4 spaces available). If the die is yellow, its value is multiplied by 2.
  • 42: Perform an Expedition action in Oceania, placing 1 die on this card instead of the central board (4 spaces available). If the die is green, its value is multiplied by 2.
  • 43: Place a die on this card (4 spaces available) and immediately gain 1 Royal Seal.
  • 44: Place a die on this card (3 spaces available) and, depending on its value, gain as many Coins and Expedition tokens as indicated by that value.
  • 45: Place a die on this card (no limit on the number of dice) and gain as many Coins as indicated by its value.