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Eleven: Unexpected Events Expansion

Expansion for Eleven: Football Manager Board Game

Eleven: Unexpected Events Expansion Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Reputation Track
  • Board Meeting Cards
    • Gain Reputation
    • Maintenance
    • End of the Game
    • Mixing Board Meeting Cards
    • Sample Board Meeting Card
  • Unexpected Events Cards
    • Sample Unexpected Events Cards
    • Example
  • Combining with Other Expansions

Components

  • 4 Players Reputation tokens (1st, 2nd, 3rd and 4th Player tokens)
  • 5 Opponents Reputation tokens
  • 1 Reputation board
  • 14 Board Meeting cards
  • 36 Unexpected Events cards

Setup

  • Shuffle the Board Meeting cards into the Board Meeting deck.
  • Shuffle the Unexpected Events cards and place them near the Transfer Area as the Unexpected Events deck.
  • Place the Reputation board below the League table and then place the Reputation tokens on it according to the example below.
  • Return the rest of the Reputation tokens to the box.

Example. The Reputation track has six numbered positions, 1 to 6. The example shows the following placement, with the Opponent tokens filling the remaining positions:

Players123456
4 PlayersOpponent4th Player3rd Player2nd Player1st PlayerOpponent
3 PlayersOpponent3rd Player2nd Player1st PlayerOpponentOpponent
2 PlayersOpponentOpponent2nd Player1st PlayerOpponentOpponent
1 PlayerOpponent

Reputation Track

Your position on the Reputation track represents your current reputation among Players, Staff, and Sponsors. Whenever an effect causes you to gain or lose 1 [Reputation], swap the position of your Reputation token and the adjacent token (according to the effect). The position of your token on the Reputation track indicates a bonus (or penalty) that you must resolve.

Reputation Track Effects

  1. When Hiring Players and Staff or Contracting Sponsors, you may only choose between the 2 rightmost cards (instead of the normal 3).
  2. When rolling for Match Consequences, you may not reroll the die.
  3. No effect.
  4. No effect.
  5. When rolling for Match Consequences, you have 1 free reroll.
  6. When Hiring Players and Staff or Contracting Sponsors, you may choose between the 4 rightmost cards (instead of the normal 3).

Board Meeting Cards

Gain Reputation

As your action, you may spend 2 [red icon] to gain 1 [Reputation].

Maintenance

If you don't have the [Cash] to pay for the Maintenance, you must additionally lose 1 [Reputation]. If multiple players must lose 1 simultaneously, it is resolved in player order. You must place a [Suspension] on your Staff cards as usual.

End of the Game

When playing with this expansion, the rules for resolving ties changes to the following: the player whose Club is higher on the Reputation track wins.

Mixing Board Meeting Cards

Board Meeting cards from this expansion involve gaining or losing Reputation, but you may freely mix them with the Board Meeting cards from the base game or any other expansion.

Sample Board Meeting Card

The rulebook shows the following Board Meeting card as an example. Its code is printed in the bottom left corner.

VETERAN REUNION (BM002)

A group of retired Veterans want to organize a Match against fans to raise money for their sports bar. Should we support this?

  • "We don't like this idea, but we can rent them a place at our Stadium." Place 2 [green icon] on an empty Stadium Infrastructure space. You may not place any other tokens here.
  • "Let's invite all our former Players and make a Veteran reunion." +1 [Reputation] and -1 [grey token icon].
  • "Fans have had enough of the Veterans. They want to see current Players." Nothing happens.

Note: the PDF also shows parts of Board Meeting cards BM003, BM008 and BM013, but other cards overlap them. Their effect text is not fully legible in the PDF, so it is not transcribed here.

Unexpected Events Cards

Each Unexpected Events card contains:

  • Event name
  • Brief description of the Event
  • 3 effects

Each effect has a tag, shown in capital letters (for example PENALTY KILLER, SWIFT REFLEX, HOT-TEMPERED).

This new type of card describes various Unexpected Events that may occur before or during the Match.

After revealing the Opponent cards, each player draws cards from the Unexpected Events deck until they draw a card with a tag that matches one of their Player cards assigned to the Match.

Once each player has drawn cards until they've found a matching tag, each player must then resolve the drawn cards from top to bottom. After fully resolving all effects, discard the cards to the Unexpected Events discard pile, and continue to resolve the Match normally. If there is a conflict in resolving Unexpected Events (e.g.: they change your positions on the Reputation board), resolve the cards in player order.

In rare cases that a player has not assigned any Player cards to the Match or has only assigned untrained Youngsters, they skip this step.

Sample Unexpected Events Cards

The rulebook shows the following cards as examples. Each card's code is printed in the bottom left corner. Effects are listed in the order they appear on the card.

FINAL MINUTES (UE036)

The Match was so boring... Until the last 5 minutes.

  1. "We had a free shot in the final seconds of the Match. Somehow our SWIFT REFLEX Player scored!" If you have a SWIFT REFLEX Player, score once and place a [light-blue drop icon] on their Player card.
  2. "Our SUPER SUB didn't help at all. Maybe it's time to sell him?" After the Match, you may Sell your SUPER SUB Player for 3 [Cash] or place 2 [orange cross icon] on their Player card.
  3. "During the whole Match the STRONG SHOT didn't shoot once on a target." Flip the STRONG SHOT Player's Jersey marker to its [grey shirt icon] side.

COLD WEATHER (UE010)

It's so cold. We are playing with long sleeves, but our Goalkeeper is trembling in the cold.

  1. "HOT-TEMPERED Players don't care about cold weather." Gain 1 [icon] for each of your HOT-TEMPERED Players.
  2. "Our FAST FEET Player caught a cold." After the Match, place 2 [orange cross icon] on any of your FAST FEET Players.
  3. "Our HARD TACKLE Player isn't used to this type of climate." Place a [Suspension] on each of your HARD TACKLE Players. You cannot assign them to the next Match.

PYROTECHNICS IN THE STANDS (UE007)

They are forbidden, but fans somehow manage to smuggle them into the Stadium.

  1. "One of our Players got hit by a flare." Place 1 [icon] on any of your GLASS KNEES Players.
  2. "It appeared fans have celebrated the birthday of our PERFECT CATCHER." If you have a PERFECT CATCHER: gain 1 [Reputation].
  3. "Fans were amazed by the play of our PENALTY KILLER." Place 1 [icon] on any of your PENALTY KILLER Players.

RIVALRY (UE008)

Matches against local rivals are always emotional.

  1. "Nobody likes to see so much aggression." Place 1 [Suspension] on any of your HOT-TEMPERED Players.
  2. "Our SWIFT REFLEX used to play for the Opponents." Place 1 [icon] on any of your SWIFT REFLEX Players.
  3. "In the last second, our DIVER almost scored after individual action." Train any DIVER.

Example

Example for the Rivalry card (UE008): You have 1 Swift Reflex and 2 Hot-tempered Players. First, you must place 1 [Suspension] on either of your Hot-tempered Players. Since this Player is already assigned, they are treated as usual, but will miss the next Match.

Next, you must place 1 [icon] on your Swift Reflex Player. This Player's Strength is decreased by 1 for this Match.

Finally, since you do not have an assigned Diver, you ignore the bottom effect.

As normal, once the Unexpected Events deck is empty, reshuffle the discard pile to create a new deck.

Combining with Other Expansions

You may combine this expansion with all other expansions. All components from this expansion have the printed [expansion icon], in order to easily distinguish them.

When playing with the International Players expansion, your position on the Reputation track does not affect Hiring Players, but continues to affect Hiring Staff and Contracting Sponsors.

When playing with the International Cup expansion, draw the Unexpected Event cards both in the League and Cup matches as normal.

When playing Matches against other players, ignore the Unexpected Event cards.

Opponent
Opponent
1st Player
Opponent
Opponent