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Eigen Kweek

Eigen Kweek Rulebook

Table of Contents

Table of Contents

  • Goal of the Game
  • Game Materials
  • First Time Playing
  • Preparation
  • Starting Situation
  • The Game Begins
    • Deal Characters
      • Parts of a Character Card
    • Growth
    • Trade
    • Cultivate
    • Hand In Characters
  • End of the Game
  • Extended Description
    • Phase: Deal Characters
    • Phase: Growth
    • Phase: Trade
    • Phase: Cultivate
    • Phase: All

Goal of the Game

The first player who has four potato sacks on their player board wins the game.

Game Materials

  • 1 Trading table
  • 4 Player boards
  • 14 Character cards
  • 16 Plant cards
  • 35 Coins
  • 116 Weed tokens
  • 1 Coin bag

First Time Playing

Press all parts out of the cardboard frames. Collect the coins and put them all into the coin bag. Collect the weed tokens and put them into the plastic bag.

Preparation

Place the trading table in the middle between the players on the table. Blindly take 4 coins from the coin bag and place them, without looking at their values, on the trading table in order from corner 1 to corner 4. Place the coin bag with the remaining coins next to the trading table.

Each player receives a player board and places it in front of them. Each player also receives 10 weed tokens. Players must keep these secret, for example in their hand. Place the remaining weed tokens within reach of the players.

Sort the plant cards by their value and place them in four stacks within reach. Shuffle the character cards and place them in a face-down stack on the table.

Now the game can begin.

Starting Situation

(The booklet shows an illustration of the starting situation.)

The Game Begins

The game is played over several rounds. A round consists of several phases, which are shown along the top of the player board. In each round, all players take their turn at the same time.

When the players have gone through the phases described below, the round is over and the next round begins again with the first phase. This is repeated until there is a winner.

Deal Characters

This is the first phase of the round. In this phase, one player shuffles the character cards face down and deals two to each player. The remaining character cards are placed in a stack within reach.

Parts of a Character Card

  1. The name of the character
  2. The phase in which you can play this character card
  3. The special action you can perform with this character card

Each player chooses one of the two character cards to play this round and puts the other character card back on the stack. Place the chosen character card face down in front of you, so that your opponents do not know which character you have.

NOW THE SECOND PHASE BEGINS.

Growth

In this phase, the plants on the plant cards on your player board grow. In the first round no plant cards have been laid yet (from the 2nd round on), so this phase can be skipped.

If plant cards have been laid, players receive new weed tokens for each plant card. Each plant card that a player has out grows as follows:

Growing a plant card: Take the weed tokens from the pot and fill the bottom row on all plant cards with weed tokens. If weed tokens are already lying there, place the weed tokens on the next row above.

The plant cards grow as follows:

  • A plant card that costs 2 coins grows by 1 weed token each turn.
  • A plant card that costs 4 coins grows by 1 weed token each turn.
  • A plant card that costs 6 coins grows by 2 weed tokens each turn.
  • A plant card that costs 8 coins grows by 3 weed tokens each turn.

NOTE: When your plant card is full, you receive no more weed tokens on it until you have emptied the plant card.

NOW THE THIRD PHASE BEGINS.

Trade

In this phase all players compete for the coins on the trading table. They do so as follows: all players take a number of weed tokens from their collection into their closed hand and hold this hand forward. Once all players are holding their closed hand forward, they may no longer adjust their bid. All players open their hands at the same time.

Next it is determined in which order the players may choose coins on the trading table. This is determined as follows: the player with the most weed tokens in their hand may first choose a corner of the trading table, take the coins from that corner and add them to their collection. This player hands in the weed tokens they bid and places them back in the pot. The player who then had the highest bid may now choose one of the other corners and hand in their bid. This continues until all players have chosen a corner and added the coins to their collection.

NOTE:

  • When counting, take into account the character cards that have been played.
  • If players have bid the same number of weed tokens, they may not choose a corner of the trading table and may not take any coins. They do not have to hand in their bid weed tokens and they return these to their collection.
  • If a player has a weed token in their collection, they must bid it. So you always bid with at least one weed token.
  • If you cannot bid anything because you have no weed tokens left in your collection, you also get no coins. You do still hold your hand forward and let your opponents think that you are bidding.

NOW THE FOURTH PHASE BEGINS.

Cultivate

During this phase, all players may perform one of the following three actions:

SOW: If you choose to sow, pay the cost shown on the plant cards or on the player board. Then take the plant card and place it on the corresponding place. Each player may have one of each type of plant card.

Player board parts:

  1. The order of the phases
  2. The place of the plant cards
  3. The costs for sowing or ploughing over

HARVEST: If there are weed tokens on your plant card, you may choose to harvest. If you do, take all weed tokens from one of your plant cards and add them to your collection. You may harvest only one plant card at a time, and your plant card does not have to be completely full in order to be harvested.

PLOUGH OVER: You may choose to plough over your plant card (by turning it over). Pay the costs shown below the plant card and turn the plant card over so that you see the picture of the potato sack. Your plant card does not have to be full in order to plough it over. Add all weed tokens that were on the plant card to your collection. From now on you receive no more weed tokens on this plant card.

Only one of the actions above may be performed at any time.

NOW THE FIFTH PHASE BEGINS.

Hand In Characters

Players hand in their character cards, even if they were not played. You may also choose to keep your unplayed character card. You will then receive no new character cards to choose from during the next "Deal Characters" phase.

At the end of each round, four coins are taken from the coin bag. These coins are placed on the trading table in the order of the numbers shown on the trading table. So after a number of rounds, several coins may end up in one corner. When you may choose a corner, you may always take all the coins from that corner.

ONCE ALL PHASES ARE OVER, THE NEXT ROUND BEGINS AGAIN WITH THE PHASE "DEAL CHARACTERS".

End of the Game

The rounds are repeated in this way until there is a player who has four potato sacks lying on their player board. That player has won!

Extended Description

Playing a character card can take place at any moment during the phase in which the character card may be played.

Phase: Deal Characters

RIA: Play this character card after all players have chosen a character card. When you play this card, the stack of character cards is shuffled and you may blindly take a character card. You look at the card and pass it to the player to your left or right. Depending on your choice, all players pass their character card to the left or to the right.

Phase: Growth

KEUN: When you play this character card, you may take all weed tokens from one plant card. This may be from your own plant card or from an opponent's.

FLUPPE: When you play this character card, you immediately receive two weed tokens for each plant card on your player board. Add these to your collection.

GRIET: When you play this character card, you may completely fill one plant card of your choice with weed tokens.

PASTOOR: When you play this character card, you may take one coin of your choice from an opponent and add it to your own collection.

Phase: Trade

STEVEN: When you play this character card, you may add 2 weed tokens to your bid. NOTE: You do not physically receive these 2 tokens into your bid.

CHANTAL: When you play this character card, you receive from every player 1 weed token of the bid they hold in their hand. You add these weed tokens to your collection. Only after this is the bid counted. NOTE: You do not add these weed tokens to your own bid.

LUCIEN: When you play this character card, you may, if you have bid the lowest, blindly take one coin from the coin bag and add it to your collection. NOTE: In case of a tie, or if no one has bid, no coin may be taken from the coin bag. This does not count as the lowest bid.

STEFAAN: When you play this character card, in case of a tie (the same bid), you may take coins from the trading table first, at the corner where you hand in your weed tokens. NOTE: The other players who have the same bid win nothing and return their bid to their collection.

Phase: Cultivate

FRANK: When you play this character card, you only need to pay half of the indicated price when sowing or ploughing over.

BERNARD: When you play this character card, you may block an opponent for the entire cultivate phase. The blocked player can therefore do nothing in this phase.

JOS: When you play this character card, you may, during the harvest, empty all your plant cards at the same time. You therefore take all weed tokens from all your own plant cards.

Phase: All

JULITA: When you play this character card, you may block a character card of an opponent and undo its effect. NOTE: The whole character card is blocked. So even if that card had an effect on the other players, that effect is also undone for those players.

DEN OLLANDER: When you play this character card, you may take a character card of an opponent and use it. NOTE: You may only take character cards that have not been played.