Ego: Love
Ego: Love Rulebook
Table of Contents
Table of Contents
Contents
165 double-sided question cards in a handy box, 15 large answer tokens, 10 small heart-shaped tokens, 5 heart-shaped pawns, a board, and this instruction.
Goal of the Game
The goal of the game is to get to know yourself, your partner, and other couples or singles better, in an amusing way.
Setup
Place the board in the middle of the table. Each player places a pawn of their chosen colour on the first, specially marked space of the board.
Each participant receives a set of three large answer tokens, showing one, two and three red dots respectively, and two small heart-shaped tokens.
Gameplay
The oldest player starts the game. The other participants take their turns in clockwise order.
At the start, draw one card from the deck. There are two kinds of cards:
- questions addressed to all players, marked with a double symbol (a woman and a man);
- questions with separate versions for each gender (one side of the card has a question for women, the other side a question for men).
Choose the side of the card that matches your gender and read aloud the question on it, together with the three answers. Then place the card on the table so that the other players can read the question.
Remember! If the question on the card does not concern you directly, you must discard it and draw a new card.
Think about the question in your mind and choose the answer you agree with most. Remember not to reveal or hint at your choice to the other players. Then, in secret, choose a token with the number of dots shown next to your chosen answer. Place it on the table dots-down.
Example: Your choice falls on answer number 3. Place in front of you a face-down answer token with 3 dots.
Remember! You may decline to answer the question at the price of moving your pawn two spaces back, but the pawn cannot be moved back before the starting space. In that case, the next player's turn begins automatically.
The other participants try to guess your answer, each separately. Each player places in front of themselves a face-down token showing the number of the answer that, in their opinion, you chose.
Example: A player thinks your chosen answer is 2. They place in front of themselves their answer token with 2 dots, dots-down.
Then each player states how sure they are of their answer by placing one or two small heart-shaped tokens in front of themselves.
Example: A player is sure they guessed your answer. They therefore place two small heart tokens next to their answer token. If they were not entirely sure, they would place only one token.
Resolving the Turn
When the other players have chosen their answers and shown how sure they are, all answer tokens are revealed.
Players who guessed the correct answer move their pawns forward on the board by as many spaces as the number of small heart-shaped tokens they placed in front of themselves. Players who wrongly identified the active player's answer move their pawns back in an analogous way.
The active player moves their pawn forward on the board by as many spaces as the number of players who guessed their answer. If no one gave the correct answer, the active player's pawn does not move.
Example: Two players gave the same answer as the active player. One of them backed their answer with two tokens and the other with one small heart-shaped token. The first player therefore moves their pawn two spaces forward, and the second player one space forward. A third player guessed wrongly, and since they backed their answer with two small heart tokens, they must move their pawn back two spaces. Because two players guessed the active player's answer correctly, the active player moves their pawn two spaces forward.
After the pawns have been moved, the turn passes to the next player.
Winning
The game ends when the pawn of one of the players reaches or passes the starting space on the board. That player is the winner.