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Eclipse: Second Dawn for the Galaxy – Rift Cannon thumbnail

Eclipse: Second Dawn for the Galaxy – Rift Cannon

Expansion for Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy – Rift Cannon Rulebook

Table of Contents

Table of Contents

  • Components
  • Tile Rules
  • Dice Rules

Components

The expansion contains 12 tiles and 4 dice.

Tile Rules

RIFT CANNON — A rare technology. You can upgrade your ships with RIFT CANNON parts.

Rift Cannon (ship part) — Adds 1 special Rift Cannon die to the battle (see below) and consumes 2 Energy. RIFT CANNON ignores all Computers and Shields and deals 1–3 damage to the opponent and/or 1 damage to its owner.

Rift Conductor (Discovery tile) — A ship part that increases the Hull value by 1, adds 1 Rift Cannon die to the battle, and consumes 1 Energy.

Dice Rules

The faces of the Rift Cannon die are shown by icons in the printed rules; they are described here in words:

  • Deals 1 damage to the target.
  • Deals 2 damage to the target.
  • Deals 3 damage to the target and 1 damage to one of your ships with a Rift Cannon participating in the battle.
  • Deals 1 damage to one of your ships with a Rift Cannon participating in the battle.
  • Miss.

Damage that you yourself take from Rift Cannons is dealt to ships upgraded with Rift Cannons. If possible, it is distributed so as to destroy your ships (from largest to smallest). If the damage from Rift Cannons cannot destroy any of your own ships with Rift Cannons, it is distributed so as to deal as much damage as possible (from the largest ship to the smallest).