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Eclipse: Rockets of Celebration

Expansion for Eclipse: New Dawn for the Galaxy

Eclipse: Rockets of Celebration Rulebook

Table of Contents

Table of Contents

  • Components
  • Overview
  • Preparations
  • Rocket Phase
  • Using the Rockets

Components

Player Materials: 12 Rocket of Celebration tiles (6 different)

The components sheet also prints a Rocket Phase Marker. Print out, cut and paste.

Overview

The Rockets are powerful single-use Missiles that can be purchased at a certain stage of the game and used in Combat.

Preparations

Shuffle the Rocket tiles and randomly select the tiles used in this game. The amount of tiles used depends on the amount of players (see the table below). Place the tiles face up next to the Supply.

Rocket Tiles:

PlayersRocket tiles
2 players4 tiles
3 players5 tiles
4 players6 tiles
5 players7 tiles
6 players8 tiles
7 players9 tiles
8 players10 tiles
9 players11 tiles

Roll a die. The result determines on which round (1–6) the special Rocket Phase takes place. Place the Rocket Phase Marker next to the Round Track, pointing to the round determined by the roll.

Rocket Phase

The Rocket Phase takes place after the Upkeep Phase of the round determined by the die roll. Beginning from the starting player and moving clockwise, you can either buy one Rocket tile or pass.

If you buy a Rocket, pay its Money Cost (for example, the Rocket on the right costs 2 Money), take the tile and place it face up next to your Player Board. If you pass, you are out of the Rocket Phase. The Rocket Phase continues until all players have passed, so it is possible to buy several Rockets.

When all players have passed, the unsold Rockets and the Rocket Phase Marker are removed from the game. The Rocket Phase ends.

Note: the example Rocket in the sheet is the tile with a Money Cost of 2, Computer +2, two yellow and two red dice, and an Initiative of 3 (see below).

Using the Rockets

The Rockets can be used in the beginning of the battle, when the Missiles are fired. The Rockets have their own Initiative and Computers, they roll multiple dice and are completely independent of the owner's Ships. You need to have a Ship in the battle to use a Rocket.

A Rocket can be used when it is its turn in Initiative (for example, the Rocket above has an Initiative of 3). If you decide to use a Rocket, roll the dice (yellow, orange and/or red) shown on the tile (for example, the Rocket above would roll two yellow and two red dice), add the Computer value shown on the tile on each roll and assign the dice. The dice can be assigned to different targets. Discard the tile.

Distortion Shield and Point Defense can be used against the Rockets.

Note: each Rocket tile's Initiative, Computer value, dice and Money Cost are printed on the tile itself; the sheet's text does not restate them for each tile.