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Eclipse: Elders of the Solstice

Expansion for Eclipse: New Dawn for the Galaxy

Eclipse: Elders of the Solstice Rulebook

Table of Contents

Table of Contents

  • Components
  • Special Abilities

Components

Player materials: 1 Player Board, 1 Starting Sector hex (#269), 4 Ambassador Tiles, 5 Naughty Tokens.

Print out, cut and paste. The Naughty Tokens can be pasted on blank Structure tiles provided with the base game.

Special Abilities

Four Ambassadors.

The Production Tracks are shorter than usual.

Start with a Dreadnought instead of an Interceptor.

Special Dreadnought: The Dreadnought may not attack ships or Population and it cannot be attacked. It cannot be pinned and it does not pin enemy ships. Unlike other ships, moving the Dreadnought to another player's territory is never considered a hostile act and it does not break the Diplomatic relations.

You may not build more Dreadnoughts.

Special Diplomacy: Your Diplomacy proposal cannot be declined, if both players have Ambassadors left. If the player's reputation track is full, he must choose and discard a Reputation Tile to make room for the Ambassador.

Naughty Tokens: The first time you are in conflict with a new opponent, give him a Naughty Token. If you were attacked, place it the -2VP Naughty side up. If you were the attacker, place it the Seminaughty side up. Each opponent may only hold one Naughty Token. If an opponent holds the Naughty Token the Seminaughty side up, it is not flipped even if he later attacks you.

Gifts: In the Setup Phase, place one Population cube on each of the nine squares on the Gift Track located on your Dreadnought blueprint.

At the end of your Move action, if your Dreadnought is in a hex containing an opponent's Influence Disc, you may flip one unused Colony Ship to place the rightmost Gift Cube from the Gift Track on the Influence Disc on that hex. A Gift Cube may only be placed on a hex not yet containing a Gift, and the opponent may not have a Naughty Token the Naughty side up. The opponent immediately receives one resource, choosing freely. If the disc is later removed, the Gift stays on the hex.

At the end of the game, you score the amount of Victory Points shown on the leftmost visible space on the Gift Track.

Tractor Beam: Start with the rare Tractor Beam Technology. Opponents may not retreat from a battle with you.

Trade rate 3:1