Durian
Durian Rulebook
Table of Contents
Table of Contents
Components
- 28 fruit cards
- 1 order board
- 3 gorilla cards
- 7 angry manager tokens
- 1 handbell
- 7 wooden card stands
- Rulebook (this one, in your hands)
1. Goal of the Game
- Players are clerks at a fruit shop. The manager is very easy to anger, so if too many orders have been accepted and the manager finds out about it — or if the manager is called out too early — you'll be reprimanded. If the manager's anger level exceeds a certain limit, you'll be fired! Be careful when accepting orders.
- You'll receive an angry manager token if you've taken too many orders and another clerk calls the manager, or if you call the manager before too many orders have actually been taken.
- During the game, if you collect 7 or more angry manager points, you lose!
2. Setup
- Shuffle the fruit cards together with the 3 gorilla cards. Deal 1 card to each player, and stack the rest as a face-down draw pile. Each player places their card on their stand, but must not look at the face of their own card. Only the other players are meant to see the face of that card. The cards that sit on the stands are called the "inventory."
Rules for gorilla cards placed into the inventory are explained in the "Gorilla Cards" section.
- The fruit inventory is shared by all players. The current round's inventory is the sum of all the fruits shown on every player's card.
- Place the order board, the handbell, and the angry manager tokens in the center of the play area.
- The player who most recently ate fruit becomes the first player of the first round.
Playing with Two Players
In addition to the players' inventory, place one more card face up on the table so that both players can see it. These three cards together make up the shared inventory. Otherwise, play by the normal rules.
3. Turn Order
The active player chooses one of the following options:
A) Take an Order
Draw 1 card from the draw pile. You must accept an order for one of the two kinds of fruit shown on the card. Turn the card so that the order faces the right side, under the checkmark on the order board.
After this, the player to the left becomes the new active player.
If you drew a gorilla card, read the "Gorilla Cards" section.
If the draw pile is empty and no card can be drawn, move on to option "B: Call the Manager."
B) Call the Manager
If you believe the number of orders accepted exceeds the current fruit inventory, ring the handbell on the previous active player and call the manager.
Move on to the "4. Calling the Manager" section.
4. Calling the Manager
When someone calls the manager, reveal every player's fruit inventory and compare the total number of orders against the total inventory.
The manager will get angry either at the player who called the manager, or at the player who was called on (the previous active player).
| Total fruit ordered... | |
|---|---|
| Less than or equal to the total inventory | The player who called the manager takes a token |
| Greater than the total inventory | The player who was called on takes a token |
If the inventory contains a gorilla card, read the "Gorilla Cards" section.
The player the manager gets angry at takes the lowest-value angry manager token remaining in the play area, and the round ends.
Return the cards used this round to the draw pile and shuffle. Deal a new fruit card to each player, and the new round begins with the player sitting to the left of the player who angered the manager.
Fruit Cards
There are 4 kinds of fruit cards: strawberries, bananas, grapes, and durians. Different fruits are shown on the left and right sides of each card. One side always shows 1 fruit, and the other side shows 2-3 fruits.
Strawberries appear more often than the other fruits on the cards; durian appears least often.
Gorilla Cards
If a gorilla card comes into play, it plays a nasty trick on your orders. Its effect differs depending on whether it's in the inventory or in an order.
| Older Brother Mitch | Younger Brother Murphy | Sister Hannah | |
|---|---|---|---|
| Inventory ("4. Calling the Manager") | Cancels all orders with 3 fruits. | Does nothing. | Cancels all banana orders. |
| Order (resolves immediately) | Choose one of the orders that was accepted earlier and flip it over. Place the gorilla card next to that order. That order may no longer be flipped again. | Choose one of the orders that was accepted earlier and flip it over. Place the gorilla card next to that order. That order may no longer be flipped again. | Choose one of the orders that was accepted earlier and flip it over. Place the gorilla card next to that order. That order may no longer be flipped again. |
5. End of the Game
If the total number of points on the angry manager tokens a player has collected reaches 7 or more, the game ends. The player with the fewest penalty points on angry manager tokens wins.
In case of a tie, the player who has collected the fewest angry manager tokens wins.