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Dungeonology: Erasmus

Expansion for Dungeonology: The Expedition

Dungeonology: Erasmus Rulebook

Table of Contents

Table of Contents

  • New Scholars
    • Meher, The Ascetic
    • Raul, The Conquistador
    • Habibi, The Priestess
    • Ichcauipilli, The Jaguar Man
  • 5-6 Player Setup Rules
  • Additional Note Boards
  • Additional Randomizer Cards

New Scholars

Meher, The Ascetic

Meher has the ability to focus, even in stressful situations. Thanks to Inner Calm, she has an edge in studying and does not fear the Bosses' presence. Nirvana allows her to get Divination on every Study Action. When Meher becomes Exalted, she can use her Enlightenment Skill to Collect Information from nearby Zones, while facing the Alert Value of the Zone where she is physically located.

Meher, front card (The Ascetic)

  • Inner Calm: Start the game with the Study Bonus Value on your Note Board at +1. When you perform a Study Action, never consider the Alert Value bonus given by the presence of a Boss.
  • Nirvana: When you perform a Study Action: [icon: 1 (the card shows the reward as an icon only; the prose above describes it as Divination)].

Meher, back card (The Ascetic)

  • Inner Calm: When you perform a Study Action, never consider the Alert Value bonus given by the presence of a Boss.
  • Ultimate Nirvana: When you perform a Study Action: [icon: 2 (shown as an icon only on the card)].
  • Enlightenment: When you perform a Study Action, you may Target Information Cubes in your Zone or in Adjacent Zones in any combination (starting from the leftmost of each Zone), using the Alert Value of your Zone.

Raul, The Conquistador

Raul is strong and self-confident. Wealth and social influence give him the Conqueror Skill with which he can double the Bonus Value of a single Social or Notoriety Trick Card. He can invoke his Skill For the Queen! to sharpen his senses and improve his Study Actions. When he gets excited, he can use Burn! to get rid of useless Information Cubes and aim for the best ones.

Raul, front card (The Conquistador)

  • Conqueror: During a Stealth Test, you can double the Bonus Value of a single Social or Notoriety Trick Card just played from your hand.
  • For the Queen!: When you perform a Study Action, take 1 Stun Token (you cannot avoid this effect by Sacrificing a Student) to Target 1 additional Information Cube.

Raul, back card (The Conquistador)

  • Conqueror: During a Stealth Test, you can double the Bonus Value of a single Social or Notoriety Trick Card just played from your hand.
  • My Life for the Queen!: When you perform a Study Action, take 1 Stun Token (you cannot avoid this effect by Sacrificing a Student) to Target 1 additional Information Cube without raising the Alert Value of the Zone.
  • Burn!: When you perform a Study Action, before declaring the Target Information Cubes, you Eliminate 1 Information Cube of your choice from the Zone.

Habibi, The Priestess

Habibi starts the game with the Mystical Masks Card, to be kept next to her Note Board. Habibi uses her Mystical Masks Skill to gain powers in exchange for Information Cubes, always being able to adapt to the current situation. Shamanic Prayer allows her to use these powers more flexibly. Divine Protection makes her virtually immune to the plots of other Scholars.

Habibi, front card (The Priestess): Mystical Masks

  • Mystical Masks: You start the game with the Mystical Masks Card. When you Collect an Information Cube, you may put it on the corresponding slot on that card, Eliminating any Information Cube already present on it. Based on the Information Cube on the Mystical Masks Card, you gain certain benefits, as well as protection for certain Information Cubes.
  • Shamanic Prayer: When you perform the Rest Phase, you may exchange the Information Cube on the Mystical Masks Card with any Information Cube on your Note Board (without Eliminating either cube).

Habibi, back card (The Priestess): Divine Protection and the masks

  • Divine Protection: During your turn, only you can play Trick Cards. This effect is suspended when you do an Espionage Action (until the moment you [text obscured in source] a result).
  • Mint Mask: When you move, you may decide not to enter the Zone you just placed. (Also shows +1 benefit icons.)
  • Crimson Mask: In your End of Turn Phase, before you draw Trick Cards, you may discard any number of Trick Cards. (Also shows +1 benefit icons.)
  • Indigo Mask: When you perform a Study or Espionage Action: [icon: 1 Information Cube].
  • Honey Mask: Four benefit icons, each marked +1. These are shown only as icons on the card.
  • Royal Mask: Five coloured shield icons. These are shown only as icons on the card.

Ichcauipilli, The Jaguar Man

Ichcauipilli starts the game with the Cat Master Card and the four Cat Tokens, to be kept next to his Note Board. Ichcauipilli uses his Cat Master and Furious Cats Skills to facilitate his studies and hinder those of others. Chicco helps him in Study Actions, while Leeloo allows him to perform remote Study Actions. Zenzero increases the Alert Value of Zones for other Scholars. Finally, Ninja allows him to perform remote and powerful Espionage Actions.

Ichcauipilli, Cat Tokens card

  • Chicco: Place the Chicco Token in your Zone, or in an Adjacent and Linked Zone, showing the side with the Study Bonus. You obtain this bonus while you are in the token's Zone.
  • Zenzero: Place the Zenzero Token in your Zone, or in an Adjacent and Linked Zone, showing the side with the Alert Value Bonus. Add this bonus to the Zone's Alert Value for other Scholars only.
  • Leeloo, Action: If the Leeloo Token is on this card, then you may move it up to a maximum of 4 Zones. Then, perform a Study Action in the token's Zone as if you were in it. You may only Target a single Information Cube for this Action, but you don't need to choose the leftmost.
  • Ninja, Action: If the Ninja Token is on this card, place it in any Zone. Then, perform an Espionage Action, without Sacrificing a Student, on a Scholar in the token's Zone. Subterfuge and Exploration Trick Cards' Bonus Values count double for this Action.

Ichcauipilli, Cat Master card (The Jaguar Man)

  • Cat Master: Not Exalted. [Main ability text is largely covered by overlapping card art in the source and is not legible.]
  • Furious Cats: [You obtain] a Study Bonus of +2 for [each Cat Token] in your Zone. [Remainder of the text is covered in the source.]
  • Zenzero/Ninja: Add 2 to the Alert Value of the Zone where each of these Cat Tokens is [covered in the source].

5-6 Player Setup Rules

Step 4 of the game setup (Core Rulebook, page 8) works as follows:

First Player: 1 Trick Card; Second Player: 2 Trick Cards; Third Player: 3 Trick Cards; Fourth Player: 4 Trick Cards; Other Players: a number of Trick Cards equal to their Hand Value.

At step 13 of the game setup, the University Bag is filled as usual, but if there are not enough Students in the Reserve to fill it, all of the available ones are simply placed in the bag.

The same applies every time it is necessary to fill the University Bag during the game.

Additional Note Boards

Two new Note Boards allow you to play games with 5 or 6 players.

The fifth player must select the Note Board with the green Player Color (A). The sixth player must select the Note Board with the gray Player Color (B).

Additional Randomizer Cards

There are eight new Randomizer Cards added to the Randomizer Deck, which is included in the core game, allowing you to play games with 5 or 6 players.

For 5-player games, you must add the four cards with the symbol "V" (A). For 6-player games, you must add cards with the "VI" (B) symbol as well.